Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I suggest going 50/50 in both or 60/60 if you have enough levels.
50 for the elemental AP when it benefits from this stat (primarily lightning affinity); gains drop substantially beyond this point.
60 for the physical AP on all affinities; 56-60 will give lower returns than 60-80.
Quality build should be 55 enough
I recommend going Strength build until mid-game and when you're around level 90, consider pivoting into a different build. Save quality and occult builds for end-game and NG+, to get the most out of those.
Tip: For dual-wield builds, since you're not getting any sort of two-handing strength bonus, it is recommended to not use an affinity reliant on strength for scaling.