Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How is what i said in any way trollish? Devs don't optimize for every gpu. They just try to clean up the code as much as possible. Capping fps over optimization issues isn't a thing.
I really hope, they implement DLSS / FSR and then uncap the FPS, but I have not much confidence...
I think it's more likely they decided to get with the times. I will be flabbergasted if their next game is locked at 60 fps regardless of who directs it.
Practically all major releases don't have 60 fps caps. More people complain about caps than max fps. Surely many people don't like a game not using the full power of their gpu. Many people have played Sekiro all the way through with the fps unlcock mod without issue.
I agree it wou'd be great to get dlss and framegen and I agree it likely won't happen with Elden Ring.
The vast majority of pc versions of games from the previous 2 console gens had no fps caps.
played.
Sekiro is also 60fps capped. 120fps mod, again, had no issues with the game and it ran well, so there was absolutely 0 reason for the cap there either.
*the one exception I can think of are a few fighting games (Elden Ring is NOT a fighting game). But even then I think it's at least debatable if this is actually still necessary. And IIRC MK1 is time based, for example.