ELDEN RING

ELDEN RING

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Will FromSoftware Update Elden Ring to have 120fps cap and DLSS?
Very low possibility, but do you think there is a chance that Elden Ring will be updated to support DLSS and 120 fps, when the new expansion hits?

Cause DLSS and Higher framerates are so nice on the PC.
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Showing 61-75 of 90 comments
CazadorDeLobo Feb 25, 2024 @ 2:40pm 
Originally posted by sd:
Originally posted by CazadorDeLobo:
Why are you assuming the same people who designed AC6 are who designed ER, or that the two games belong in a technical comparison to one another? The reason AC6 runs so smoothly is how things are loaded. It's not "everything all at once" but just a compartmentalized level with a much higher degree of technical control than found in ER.

If you're seriously ignoring the comparison to Souls - a far more appropriate one to make within their catalog of games - then I have nothing further

How well the game runs is irrelevant. Even if a 4090 couldn't run Elden Rign at over 100 fps you would still want the game to support high fps for future hardware
I'm convinced that only trolls are posting right now after that trailer launched, so it would be in my best interest to stop coming here for a while.
tfa Feb 25, 2024 @ 2:46pm 
Originally posted by CazadorDeLobo:
Originally posted by sd:

How well the game runs is irrelevant. Even if a 4090 couldn't run Elden Rign at over 100 fps you would still want the game to support high fps for future hardware
I'm convinced that only trolls are posting right now after that trailer launched, so it would be in my best interest to stop coming here for a while.

How is what i said in any way trollish? Devs don't optimize for every gpu. They just try to clean up the code as much as possible. Capping fps over optimization issues isn't a thing.
Last edited by tfa; Feb 25, 2024 @ 2:47pm
Despiser Feb 25, 2024 @ 2:47pm 
Considering 30 FPS was the standard not so long ago, most developers are probably satisfied 60 is a good balance. It will take time to jump from there as many gamers can’t see much difference with higher frame rates. FS appears to be targeting mainstream gamers. , even in game design. ER is more accessible than previous titles.
königplatzen Feb 25, 2024 @ 2:49pm 
Originally posted by sd:
So why would they have an fps cap other than just didn't bother?
My guess is, that they want to minimize the existing problems. If they removed the fps cap, more people would complain about performance. And I also guess, that some mechanics are not 100% clean with uncapped framerate.

I really hope, they implement DLSS / FSR and then uncap the FPS, but I have not much confidence...
tfa Feb 25, 2024 @ 2:50pm 
Originally posted by keikei:
A frame uncap mod was released the same day of the game. The fact its still not here only means its a directive from the man above. Miyazaki did not direct AC. I played an uncapped version of Sekiro & it was gameplay bliss.

I think it's more likely they decided to get with the times. I will be flabbergasted if their next game is locked at 60 fps regardless of who directs it.
tfa Feb 25, 2024 @ 2:54pm 
Originally posted by königplatzen:
Originally posted by sd:
So why would they have an fps cap other than just didn't bother?
My guess is, that they want to minimize the existing problems. If they removed the fps cap, more people would complain about performance. And I also guess, that some mechanics are not 100% clean with uncapped framerate.

I really hope, they implement DLSS / FSR and then uncap the FPS, but I have not much confidence...

Practically all major releases don't have 60 fps caps. More people complain about caps than max fps. Surely many people don't like a game not using the full power of their gpu. Many people have played Sekiro all the way through with the fps unlcock mod without issue.

I agree it wou'd be great to get dlss and framegen and I agree it likely won't happen with Elden Ring.
Last edited by tfa; Feb 25, 2024 @ 2:56pm
tfa Feb 25, 2024 @ 3:04pm 
Originally posted by Despiser:
Considering 30 FPS was the standard not so long ago, most developers are probably satisfied 60 is a good balance. It will take time to jump from there as many gamers can’t see much difference with higher frame rates. FS appears to be targeting mainstream gamers. , even in game design. ER is more accessible than previous titles.

The vast majority of pc versions of games from the previous 2 console gens had no fps caps.
played.
königplatzen Feb 25, 2024 @ 3:13pm 
Originally posted by sd:
Practically all major releases don't have 60 fps caps. More people complain about caps than max fps. Surely many people don't like a game not using the full power of their gpu. Many people have played Sekiro all the way through with the fps unlcock mod without issue.
Yeah, it's pretty weird. It would be interesting, what is the exact reason for the cap. Maybe, it's just a very conservative decision. Or there are some actual problems...
mpcgannon Feb 25, 2024 @ 3:38pm 
Grampa voice: back'n my day physics was derpendant on framerate. If multiplayer stuffs is indicatin' From's programmin', well who knows
Arlen Feb 25, 2024 @ 3:44pm 
Originally posted by CrusadeEclipse:
Very low possibility, but do you think there is a chance that Elden Ring will be updated to support DLSS and 120 fps, when the new expansion hits?

Cause DLSS and Higher framerates are so nice on the PC.
For the love of all that is holy, 60FPS is the hard cap because the entire combat system is dependent upon 60fps, parry framerate, dodge framerate, hitbox window - higher framerates will bug out the game. you do not need higher framerates with this game, this is not a FPS game.
Za'Muro Feb 25, 2024 @ 3:48pm 
Originally posted by OveRpRicEd DLC Enjoyer:
why do you need 120 fps tho? thats excessive. 60fps is perfectly fine. Im just gonna go with the assumption that anyone asking for stuff like this is just trying to justify their niche purchases. Why not ask for it to be vr while you're at it?
60 fps looks disgusting. thats 1 reason. once u feel the power of 120+hz monitors u will never want to go back
VarBear Feb 25, 2024 @ 5:32pm 
Originally posted by Arlen:
Originally posted by CrusadeEclipse:
Very low possibility, but do you think there is a chance that Elden Ring will be updated to support DLSS and 120 fps, when the new expansion hits?

Cause DLSS and Higher framerates are so nice on the PC.
For the love of all that is holy, 60FPS is the hard cap because the entire combat system is dependent upon 60fps, parry framerate, dodge framerate, hitbox window - higher framerates will bug out the game. you do not need higher framerates with this game, this is not a FPS game.
As people have already mentioned, uncapped FPS mods were released day 1 of the game releasing. There was literally 0 issues with the game running at 120fps. Dodging and parrying were not affected at all. The only "valid" reason for the cap would be to hide the glaring performance issues (at launch) because even high end systems would struggle to maintain higher FPS. Or do you not remember the massive amount of complaints about the performance when you fight the Tree Sentinel right outside of tutorial dungeon because people couldn't even get 60fps there?

Sekiro is also 60fps capped. 120fps mod, again, had no issues with the game and it ran well, so there was absolutely 0 reason for the cap there either.
CazadorDeLobo Feb 25, 2024 @ 5:37pm 
Originally posted by VarBear:
Originally posted by Arlen:
For the love of all that is holy, 60FPS is the hard cap because the entire combat system is dependent upon 60fps, parry framerate, dodge framerate, hitbox window - higher framerates will bug out the game. you do not need higher framerates with this game, this is not a FPS game.
As people have already mentioned, uncapped FPS mods were released day 1 of the game releasing. There was literally 0 issues with the game running at 120fps. Dodging and parrying were not affected at all. The only "valid" reason for the cap would be to hide the glaring performance issues (at launch) because even high end systems would struggle to maintain higher FPS. Or do you not remember the massive amount of complaints about the performance when you fight the Tree Sentinel right outside of tutorial dungeon because people couldn't even get 60fps there?

Sekiro is also 60fps capped. 120fps mod, again, had no issues with the game and it ran well, so there was absolutely 0 reason for the cap there either.
If you keep saying "absolutely 0 reason" this makes it sound as though you are clairvoyant or have inside information that we don't. The logical assumption is a later remaster of these games without the arbitrary performance limitations and/or with actual professional optimization work done
Mozgus Feb 26, 2024 @ 4:20am 
No FPS uncap with online multiplayer? No sale. Simple as. Fooled me once. Wont get fooled again.
KillingArts Feb 26, 2024 @ 10:39am 
Originally posted by Arlen:
Originally posted by CrusadeEclipse:
Very low possibility, but do you think there is a chance that Elden Ring will be updated to support DLSS and 120 fps, when the new expansion hits?

Cause DLSS and Higher framerates are so nice on the PC.
For the love of all that is holy, 60FPS is the hard cap because the entire combat system is dependent upon 60fps, parry framerate, dodge framerate, hitbox window - higher framerates will bug out the game. you do not need higher framerates with this game, this is not a FPS game.
Not true. Games are not frame based anymore. Almost every single modern game is time based.* Elden Ring is time based. That's evident simply by looking at it on the Steam Deck in 30 or even 40fps. I believe the last FS games that had some frame-dependency in it was probably DS2 (durability and iframes). And that was not a "design-choice", it was a mistake. I wouldn't know how else to call frame based game logic in this day and age.

*the one exception I can think of are a few fighting games (Elden Ring is NOT a fighting game). But even then I think it's at least debatable if this is actually still necessary. And IIRC MK1 is time based, for example.
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Date Posted: Feb 21, 2024 @ 1:23pm
Posts: 90