ELDEN RING

ELDEN RING

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CrusadeEclipse 21 fev. 2024 às 13:23
Will FromSoftware Update Elden Ring to have 120fps cap and DLSS?
Very low possibility, but do you think there is a chance that Elden Ring will be updated to support DLSS and 120 fps, when the new expansion hits?

Cause DLSS and Higher framerates are so nice on the PC.
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CazadorDeLobo 25 fev. 2024 às 14:14 
Originalmente postado por PancakeBun:
i think games that have their animations bound to 60fps will start get glitchy if go over 60fps. thats probably the case for elden ring
No they fixed that in DS3, but that's not a poor assumption. Mods that unlock the framerate exist and the issues from DS1: PTDE are not present.

It was even fixed-ish in Bloodborne, as demonstrated by console modding and game modding to enable 60fps mode. BB on PS4 could run at 60fps no problem, as it is, but you know, Sony is just like Nintendo: run by super boomer dinosaurs with no clue what FPS even represents to their customer base or vs. the rest of the gaming industry.

They will be absolutely blasted after the DLC releases and the technical side of things does not change at all. Here, Reddit, Twitter - anywhere you look, Fromsoftware is guaranteed hate for following along with their national industry leaders' examples.
tfa 25 fev. 2024 às 14:14 
Originalmente postado por KillingArts:
Originalmente postado por Donaldo Trumpado:
Uhhhh no it 100% DOES mean that it's a design decision, because they CHOSE to do that. Probably because like other Souls games, there are in-game mechanics that use framerate as a metronome to proc effects.
It does not. Again, explain the numerous technical shortcomings with which DS1 released. All by "design"? And if framerate is so important and so deliberate, explain the uneven frame pacing and the shader compilation stutters in Elden Ring. All by design, yes? Couldn't be that FS releases a game in such a state because they are not the best when it comes to PC games development. No no, all they do is deliberately designed that way! :rfacepalm:

Makes sense and I bet all From games going forward will support high fps.
CazadorDeLobo 25 fev. 2024 às 14:15 
Originalmente postado por sd:
Originalmente postado por KillingArts:
It does not. Again, explain the numerous technical shortcomings with which DS1 released. All by "design"? And if framerate is so important and so deliberate, explain the uneven frame pacing and the shader compilation stutters in Elden Ring. All by design, yes? Couldn't be that FS releases a game in such a state because they are not the best when it comes to PC games development. No no, all they do is deliberately designed that way! :rfacepalm:

Makes sense and I bet all From games going forward will support high fps.
Hopium is all this is. Empirical evidence and insider information suggest there will be no alterations to the frame rate
CazadorDeLobo 25 fev. 2024 às 14:17 
Originalmente postado por sd:
Originalmente postado por PancakeBun:
i think games that have their animations bound to 60fps will start get glitchy if go over 60fps. thats probably the case for elden ring

Maybe online but not in offline mode:
https://www.youtube.com/watch?v=XJ_N_kz5ZYs&t=298s
Please review the information you're spreading, as well as existing replies. You're walking all over me. That's all the forum has been since the DLC trailer dropped; people trying to just get ahead of the conversation without proper understanding of what they're discussing.
Última alteração por CazadorDeLobo; 25 fev. 2024 às 14:17
tfa 25 fev. 2024 às 14:20 
Originalmente postado por CazadorDeLobo:
Originalmente postado por sd:

Makes sense and I bet all From games going forward will support high fps.
Hopium is all this is. Empirical evidence and insider information suggest there will be no alterations to the frame rate

I said games going forward as in whatever new games they're working on like Spellbound. I doubt Armored Core 6 was just a one off
CazadorDeLobo 25 fev. 2024 às 14:22 
Originalmente postado por sd:
Originalmente postado por CazadorDeLobo:
Hopium is all this is. Empirical evidence and insider information suggest there will be no alterations to the frame rate

I said games going forward as in whatever new games they're working on like Spellbound. I doubt Armored Core 6 was just a one off
Of course - it's the 6th installment in a series that is otherwise loved by its niche fandom. The nicheness comes from the jank which was beloved by its older fanbase. That same jank is the reason 120fps is a completely unrealistic ask - it is not as though they've never heard of the advantages a higher frame rate will give, it's rather that the game is so poorly optimized in-house that they can't quite figure out how to deliver a 120fps experience to users with a million+ different possible hardware combinations. They need technical help from NVIDIA, AMD, and Intel to get on the same level as the rest of the industry, because on their own, they're only managing to hit 2010 standards for performance.

Or they could/should pilfer the mod that people use to unlock the frame rate and just give us that - the thing about this industry, is that they're more likely to sell you Elden Ring Remastered several years from now with the 120 fps you're asking for - or maybe not, if they can get away with a re-remaster after that.
Última alteração por CazadorDeLobo; 25 fev. 2024 às 14:23
tfa 25 fev. 2024 às 14:22 
Originalmente postado por CazadorDeLobo:
Originalmente postado por sd:

Maybe online but not in offline mode:
https://www.youtube.com/watch?v=XJ_N_kz5ZYs&t=298s
Please review the information you're spreading, as well as existing replies. You're walking all over me. That's all the forum has been since the DLC trailer dropped; people trying to just get ahead of the conversation without proper understanding of what they're discussing.

What am i not understanding? How am i walking all over you?
keikei 25 fev. 2024 às 14:23 
Well, From did release RT a full year after launch. I'm on copium myself with this request. RT does not properly work without DLSS for most mainstream pc gamers considering the performance needed to run it.
CazadorDeLobo 25 fev. 2024 às 14:24 
Originalmente postado por keikei:
Well, From did release RT a full year after launch. I'm on copium myself with this request. RT does not properly work without DLSS for most mainstream pc gamers considering the performance needed to run it.
It's a gimmick. Game looks incredible without it and hardly improves with it.
tfa 25 fev. 2024 às 14:29 
Originalmente postado por CazadorDeLobo:
Originalmente postado por sd:

I said games going forward as in whatever new games they're working on like Spellbound. I doubt Armored Core 6 was just a one off
Of course - it's the 6th installment in a series that is otherwise loved by its niche fandom. The nicheness comes from the jank which was beloved by its older fanbase. That same jank is the reason 120fps is a completely unrealistic ask - it is not as though they've never heard of the advantages a higher frame rate will give, it's rather that the game is so poorly optimized in-house that they can't quite figure out how to deliver a 120fps experience to users with a million+ different possible hardware combinations. They need technical help from NVIDIA, AMD, and Intel to get on the same level as the rest of the industry, because on their own, they're only managing to hit 2010 standards for performance.

I'm puzzled here. AC 6 supports up to 120 fps. And I think it makes sense to believe this will be the case going forward on all new From games like Spellbound.

What is there to figure out? The better the code is optimized the better it will run. PC games aren't optimized per setup.
CazadorDeLobo 25 fev. 2024 às 14:32 
Originalmente postado por sd:
Originalmente postado por CazadorDeLobo:
Of course - it's the 6th installment in a series that is otherwise loved by its niche fandom. The nicheness comes from the jank which was beloved by its older fanbase. That same jank is the reason 120fps is a completely unrealistic ask - it is not as though they've never heard of the advantages a higher frame rate will give, it's rather that the game is so poorly optimized in-house that they can't quite figure out how to deliver a 120fps experience to users with a million+ different possible hardware combinations. They need technical help from NVIDIA, AMD, and Intel to get on the same level as the rest of the industry, because on their own, they're only managing to hit 2010 standards for performance.

I'm puzzled here. AC 6 supports up to 120 fps. And I think it makes sense to believe this will be the case going forward on all new From games like Spellbound.

What is there to figure out? The better the code is optimized the better it will run. PC games aren't optimized per setup.
Why are you assuming the same people who designed AC6 are who designed ER, or that the two games belong in a technical comparison to one another? The reason AC6 runs so smoothly is how things are loaded. It's not "everything all at once" but just a compartmentalized level with a much higher degree of technical control than found in ER.

If you're seriously ignoring the comparison to Souls - a far more appropriate one to make within their catalog of games - then I have nothing further
DERDAR921 25 fev. 2024 às 14:34 
Originalmente postado por CazadorDeLobo:
Originalmente postado por keikei:
Well, From did release RT a full year after launch. I'm on copium myself with this request. RT does not properly work without DLSS for most mainstream pc gamers considering the performance needed to run it.
It's a gimmick. Game looks incredible without it and hardly improves with it.
not true. RT in this game fixes the horrible SSAO which used to look so bad on grass that i had to disabled it, but with RT everything looks so clean and breathtaken!
CazadorDeLobo 25 fev. 2024 às 14:38 
Originalmente postado por DERDAR921:
Originalmente postado por CazadorDeLobo:
It's a gimmick. Game looks incredible without it and hardly improves with it.
not true. RT in this game fixes the horrible SSAO which used to look so bad on grass that i had to disabled it, but with RT everything looks so clean and breathtaken!
I've not seen a single person complain about SSAO on grass.
keikei 25 fev. 2024 às 14:38 
A frame uncap mod was released the same day of the game. The fact its still not here only means its a directive from the man above. Miyazaki did not direct AC. I played an uncapped version of Sekiro & it was gameplay bliss.
tfa 25 fev. 2024 às 14:39 
Originalmente postado por CazadorDeLobo:
Originalmente postado por sd:

I'm puzzled here. AC 6 supports up to 120 fps. And I think it makes sense to believe this will be the case going forward on all new From games like Spellbound.

What is there to figure out? The better the code is optimized the better it will run. PC games aren't optimized per setup.
Why are you assuming the same people who designed AC6 are who designed ER, or that the two games belong in a technical comparison to one another? The reason AC6 runs so smoothly is how things are loaded. It's not "everything all at once" but just a compartmentalized level with a much higher degree of technical control than found in ER.

If you're seriously ignoring the comparison to Souls - a far more appropriate one to make within their catalog of games - then I have nothing further

How well the game runs is irrelevant. Even if a 4090 couldn't run Elden Rign at over 100 fps (even though it does)you would still want the game to support high fps for future hardware. Most games don't have fps caps regardless of how demanding or how well optimized they are.

AC 6 added both 120 fps and ultrawide. This tells me they finally decided to get with the times.

Sekiro isn't open world either and it runs perfectly with fps unlock mods. GTX 1070 ti averaging 110 fps on Sekiro. So why would they have an fps cap other than just didn't bother?

https://www.youtube.com/watch?v=KGnMzjietsM
Última alteração por tfa; 25 fev. 2024 às 14:40
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Postado a: 21 fev. 2024 às 13:23
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