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Harder would be if enemies had extra perks and in larger random quantities each time the game is loaded, this would make it somewhat interesting if the game had a x2.5~x3.5 enemies amount multiplier and placing random enemies along with the base enemies (where random enemies could be anything from the currrent area to higher lvl areas, with low chance of higher lvl areas but could happen) and as enemies would have higher resistances, defenses and health, a x2.5~x3.5 "per player" (meaning if it is a 6 players coop it would be x15 to x21 amount of enemies and all enemies buffed also with chances of higher lvl area enemies showing up at random too), it would keep eeveryone at their toes all the time.
It could also add red NPC invasions adjusted to the player levels and 1 invader for each player at he area (meaning no one would be left behind of the fight).
Increasing the talismans is a way to "balance it" and make it not as hard, making it just beefy enemies with this mod (not really hard per say).
If you want this same experience just coordinate with someone to dont lvl up and dont use armor also dont upgrade weapons, probably by the end of the run you will have it even harder than the mod do as base weapon and base lvl would make enemies look even "harder" (beeefier) but more dangerous as players could end up being 1 or two shot everywhere.
2:24 !!!!!!!!!!!!! (ANTHONY IS ME, THT GIRL IS U)