ELDEN RING

ELDEN RING

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Hope they add some Int/Faith scaling weapons in the DLC.
In the main game, the only weapon that naturally scales with both Int and Faith is the Sword of Night and Flame.

I hope they add a few more in the DLC, maybe a Ghostflame Sword, or a Lava Scythe, maybe a Fundamentalist Order Bow.
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Showing 1-10 of 10 comments
zab Jun 9, 2024 @ 11:45am 
I hope they add more scythes at all
Angel Jun 9, 2024 @ 11:45am 
we already know of one and it's a light greatsword
SoundsOfNight Jun 9, 2024 @ 11:46am 
Agreed. And Death Sorceries desperately need a melee spell, among a few others. Magma spells need some love too.
mpcgannon Jun 9, 2024 @ 11:51am 
Originally posted by zab:
I hope they add more scythes at all
I miss being the Gold-Hemmed Reaper in Dark Souls.
Sephylon Jun 9, 2024 @ 1:01pm 
I'm hoping for arc/int weapons
CazadorDeLobo Jun 9, 2024 @ 1:08pm 
3
Split damage isn't that good - it has to calculate against enemy defenses twice. It's why high AR doesn't always result in big damage. I'd rather have new Affinity to apply to weapons across the game than a couple of niche weapons.
Endymion Gainer Jun 11, 2024 @ 8:18am 
Originally posted by CazadorDeLobo:
Split damage isn't that good - it has to calculate against enemy defenses twice. It's why high AR doesn't always result in big damage. I'd rather have new Affinity to apply to weapons across the game than a couple of niche weapons.
A Lightning enchant that actually scales off of Faith would be nice. Fire gets that, Cold gets Int scaling, why can't Lightning (which is a faith element) get the same treatment?
Disgustus Jun 11, 2024 @ 8:51am 
Originally posted by CazadorDeLobo:
Split damage isn't that good - it has to calculate against enemy defenses twice. It's why high AR doesn't always result in big damage. I'd rather have new Affinity to apply to weapons across the game than a couple of niche weapons.
the 1st person in existence to say split damage is bad. +25 flame art zweihander w/ determination/golden vow/flame grant strength/physick 2066 damage one handed R1 at SL140 55 faith. split damage is way to go in EVERY souls game.
Mikoto Jun 11, 2024 @ 8:53am 
Originally posted by CazadorDeLobo:
Split damage isn't that good - it has to calculate against enemy defenses twice. It's why high AR doesn't always result in big damage. I'd rather have new Affinity to apply to weapons across the game than a couple of niche weapons.
I bet no one likes you at parties...
Key Jun 11, 2024 @ 9:08am 
Originally posted by Disgustus:
Originally posted by CazadorDeLobo:
Split damage isn't that good - it has to calculate against enemy defenses twice. It's why high AR doesn't always result in big damage. I'd rather have new Affinity to apply to weapons across the game than a couple of niche weapons.
the 1st person in existence to say split damage is bad. +25 flame art zweihander w/ determination/golden vow/flame grant strength/physick 2066 damage one handed R1 at SL140 55 faith. split damage is way to go in EVERY souls game.

He is matematically correct tho, and it's a well-known fact in min-maxing.

Try and do this test, walk up to any enemy that isn't weak to fire and equip a crossbow, shoot a regular bolt and then a flaming bolt, they have the same total damage but the flaming bolt will do less actual damage because both the physical and the fire resistance will be applied, whereas the regular bolt will only take physical resistance into account.

Also, there's no way your Zweihander hits for 2k per r1 at 55 faith with GW and FGMS. A Flame Art Zwei has 770 AR at 60str/60Fth, 880 AR wit GW, and 1235 AR with GW and FGMS and will do around 1112 damage to a Godrick Soldier.
Last edited by Key; Jun 11, 2024 @ 9:13am
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Date Posted: Jun 9, 2024 @ 11:44am
Posts: 10