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Yes, but tell that to people that haven't finished him yet. Better yet, just show them. Summon sign down, and all that.
If I remember right, accessing every FromSoft DLC requires beating a certain number of bosses in the base game e.g. all main bosses up to the Iron Golem to reach Oolacile in DS1, up to the Crystal sage (for Ariandel) and all bosses up to the final boss (for Ringed City) in DS3. So FromSoft haven't done anything that they haven't done before.
To be honest I'm relieved that Miyazaki didn't place the DLC access at the Scarlet flower or in Placi's arena.
You are absolutely right, I completely forgot about Ornstein and Smough :D. I was simply thinking of how to reach the area required to access the DLC and naming the main boss required to reach there.
In terms of comparable boss difficulty (within the same game), DS1 sets a much higher bar of entry than Mogh will ever can.
There's being rigorous and then there's being contrarian for contrarian's sake, demanding exact sources for something like this is silly when all the communicators are saying the same thing
This is the first time that DLC has been placed behind such a thing, converting an optional boss into a main one. Mohg is getting upgraded.
Also: In DS1, Ornstein and Smough are the actual wall to the DLC(and are major walls for most people who have tried Souls over the past decade). The Golden Fog prevents access to the Duke's Archives, only opened after placing the Lordvessel, received upon their defeat. If doing a Kaathe run for the Red Eye Orb, Four Kings also counts as a prerequisite, since placing the Lordvessel in the other two methods prevents him from appearing.
In DS2, each DLC access point was placed in rooms at the end of mainline routes/after bosses/at Shrine of Winter. Pretty standard, I'd say. I guess it's all optional if you're opening the route via 1m souls method, but at least one DLC is on that route.
In DS3, if you didn't access it by Cathedral of the Deep(very early) you could access it at the very end of the game, in Dreg Heap. This requires either only beating three bosses(Gundyr, Vordt, and Crystal Sage), or all mainline bosses up to Soul of Cinder.
In Bloodborne, Father Gascoigne and Vicar Amelia are the only two prerequisite bosses.
tl;dr Mohg can be fought very early, and is balanced for end-game builds. That doesn't exactly mean DLC access is easy, and not certainly as easy as in some games. DS1 is probably the closest comparison in terms of "difficulty of access" if you ask me, unless you think DS2's bosses were harder... which I guess they are with low ADP stat.
Putting the burden of proof off on the person you're communicating to is yet more absurd. The rhetoric here is baseless and immature; I accept the source you've provided, just without the attitude and "life lesson" you feel this demonstrates.
While Placi the boss may be easier than Mohg for some, the amount of bosses one typically beats to get to his area and the other areas they get past makes the journey a massive slog.
It is technically possible to face Mohg without even reaching Altus by using the Pureblood Knight's Medallion. So there is at least a shortcut this way.
So I am missing the points, but you made them first xD You asked for the source, you made false assumptions by looking at the achievements, like what was the point of that?
Couldn't you just say:"Hey, small golden effigy doesn't work for mohgwyn palace summon statue and you have to put the sign there to help the folks out. It will probably get more activity than usual as more players will be trying to access the DLC."?
And tbh players need help elsewhere so they can get ready for that Mohg and for the DLC just in time.
Btw. source is Famitsu magazine from 28th March 2024 where interview was published, if you don't like fextra. It's Japanese magazine, you can maybe still buy it somewhere and translate it yourself.