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Keeping your weapon at +0 will eventually lead you to not being able to progress, as later bosses have massive resistances and health pools.
Having a +0 weapon once you passed say, level 30, also means that unless you're summoning through a password, you will not be able to summon cooperators, because the matchmaking will take your weapon upgrade into account.
If you do use a password, the cooperator will be scaled down to your upgrade range, meaning you'll make them extremely weak by summoning them, while still adding the cooperation buff to the boss.
+0 weapon is overall a terrible idea.
Lower-level Limit : Level * 0.9
Upper-level Limit Equation: Level * 1.1 + 20
Weapon level range can be 3 above or below hosts max ever obtained.
Yes only host level and weapon upgrade level matters for matchmaking.
You could keep +0 weapons, level up to 50 or more,
summon friend with password and never be invaded.
But your damage and damage of your summoned friend would be very low.
Maybe you should consider co-op mod if you want to co-op without invasions.
Rather, a better solution is going to be mismatch upgrade level to weapon level. See this chart for level and what weapon upgrade people are "typically" (not always) at in each area to dramatically reduce or prevent invasions: https://eldenring.wiki.fextralife.com/Recommended+Level+by+Location
Now there are three solutions to this:
A) The worst: Level up while keeping weapon upgrade lower, at least enough to not be sync with the typical RL you are at as you progress. Weapon dmg has a huge impact on difficulty and weapon upgrade influences weapon dmg far more than character stats do.
B) The most powerful: Over upgrade your weapon by looking on wiki/online for ways to B-line or locate powerful upgrade materials earlier. The hard part, this doesn't jive well with natural coop progress and is more of a solo work which runs against your coop goal. It also isn't necessarily a simple process.
C) The easiest and least consequential: Stay under leveled a bit while upgrading weapon naturally. Leveling up has an impact, particularly per community's advise of pouring points into vigor ASAP. However, while doing this it isn't going to have a huge impact if you are delayed a couple of levels (like 10-15, maybe 20) because of how fast and hard vigor scales you will still have quite a bit of HP even if a bit behind on level. This isn't completely ideal at the lowest levels/start of the game though as you want to get started on leveling some so you need to create a gap to avoid invasions. I recommend finding Patches in his cave and getting his +7 PIke for your host in the coop sessions. This will create a notable upgrade to level gap giving you breathing room super early in and this can be done at essentially the very start of the game very easily. +7 weapons are for around level 55 so... yeah.
As for invasions, they're based on the host's Rune Level and weapon upgrade. Coop players can join (without password) based on this in respect to their own, too, but invasions are entirely based on host. Coop players can bypass the level / upgrade restrictions via a password which influences only ally summoned phantoms. Invaders ignore password.
There is also a seamless coop mod you might be interested in to avoid invasions.
Their damage would be downscaled to host's level.