Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Most enchantments are ridiculously strong in the early game, powerstancing enchanted weapons would trivialize a lot of the content. if you're not powerstancing you cannot use the light attack as you will just use it to block.
2. Enchantments like Blackflame and Bloodflame blade are very powerful, dual weilding weapons with native bleed and bloodflame blade would be way over the top.
4. Same reason why you can't buff/resin infused weapons, status effects would be applied way too easily.
5. It's physically impossible to enchant both your weapons with a talisman/staff as putting a weapon away removes its enchantment/buff.
I got the impression they just preferred to wield weapons in their left hand rather than be forced to use them right handed to buff them.
ash of war enchantments can be done on both weapons no problem, same with grease
AND if they didnt have this wonky and nonsensical limitation to buffs, you still couldnt enchant both your weapons with a seal/staff because switching that enchanted weapon for the staff/seal would remove the enchantment
it might not be a gamebreaking limitation since most would wield righthanded anyways, but that was NOT a years in the making design decision by an entire development team
that was just a "we dont wanna lol"
graying entire multiplayer items instead of just the "nearby only" option when in a zone without summoning pools
invading hosts standing in front of fog walls
invading inside fogwall boss arenas
arbitrary instakill falls
last rites
as great as elden ring is, let's not pretend its a perfect game and that every single little things fits within miyazaki's vision
Plus how it makes no sense from narrative perspective. (How would a spell determine what hand the weapon is in.....or a grease for that matter.)
If they didn't want it on two hands at once, they could have just made it so that if one weapon is buffed while the other is, the prior buff fades.