ELDEN RING

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Why do "Armament Enchantments" only effect "Right hand weapons"?
I mean........you can hold a Talisman in either hand, cast spells using either hand.... and can a spell really tell what hand is holding a weapon you want to enchant?

Can someone explain this to me? Why make such a wonky and nonsensical limitation to buffs? It seems absurdly arbitrary.
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Showing 1-7 of 7 comments
Key Jun 8, 2024 @ 2:28am 
Originally posted by Tentacule Un Seigneur:
Can someone explain this to me? Why make such a wonky and nonsensical limitation to buffs? It seems absurdly arbitrary.
I say this with no ill intention, but do you guys making posts like this ever consider that what have concluded is a "wonky and nonsensical limitation" after thinking about it for a few minutes/hours is often a design decision that has been considered for months if not years by an entire development team?

1. Most enchantments are ridiculously strong in the early game, powerstancing enchanted weapons would trivialize a lot of the content. if you're not powerstancing you cannot use the light attack as you will just use it to block.

2. Enchantments like Blackflame and Bloodflame blade are very powerful, dual weilding weapons with native bleed and bloodflame blade would be way over the top.

4. Same reason why you can't buff/resin infused weapons, status effects would be applied way too easily.

5. It's physically impossible to enchant both your weapons with a talisman/staff as putting a weapon away removes its enchantment/buff.
Goblin Jun 8, 2024 @ 3:16am 
Originally posted by Key:
Originally posted by Tentacule Un Seigneur:
Can someone explain this to me? Why make such a wonky and nonsensical limitation to buffs? It seems absurdly arbitrary.
I say this with no ill intention, but do you guys making posts like this ever consider that what have concluded is a "wonky and nonsensical limitation" after thinking about it for a few minutes/hours is often a design decision that has been considered for months if not years by an entire development team?

1. Most enchantments are ridiculously strong in the early game, powerstancing enchanted weapons would trivialize a lot of the content. if you're not powerstancing you cannot use the light attack as you will just use it to block.

2. Enchantments like Blackflame and Bloodflame blade are very powerful, dual weilding weapons with native bleed and bloodflame blade would be way over the top.

4. Same reason why you can't buff/resin infused weapons, status effects would be applied way too easily.

5. It's physically impossible to enchant both your weapons with a talisman/staff as putting a weapon away removes its enchantment/buff.

I got the impression they just preferred to wield weapons in their left hand rather than be forced to use them right handed to buff them.
Originally posted by Key:
Originally posted by Tentacule Un Seigneur:
Can someone explain this to me? Why make such a wonky and nonsensical limitation to buffs? It seems absurdly arbitrary.
I say this with no ill intention, but do you guys making posts like this ever consider that what have concluded is a "wonky and nonsensical limitation" after thinking about it for a few minutes/hours is often a design decision that has been considered for months if not years by an entire development team?

1. Most enchantments are ridiculously strong in the early game, powerstancing enchanted weapons would trivialize a lot of the content. if you're not powerstancing you cannot use the light attack as you will just use it to block.

2. Enchantments like Blackflame and Bloodflame blade are very powerful, dual weilding weapons with native bleed and bloodflame blade would be way over the top.

4. Same reason why you can't buff/resin infused weapons, status effects would be applied way too easily.

5. It's physically impossible to enchant both your weapons with a talisman/staff as putting a weapon away removes its enchantment/buff.

ash of war enchantments can be done on both weapons no problem, same with grease

AND if they didnt have this wonky and nonsensical limitation to buffs, you still couldnt enchant both your weapons with a seal/staff because switching that enchanted weapon for the staff/seal would remove the enchantment
it might not be a gamebreaking limitation since most would wield righthanded anyways, but that was NOT a years in the making design decision by an entire development team
that was just a "we dont wanna lol"
other examples of years in the making design decisions by an entire development team include :

graying entire multiplayer items instead of just the "nearby only" option when in a zone without summoning pools

invading hosts standing in front of fog walls

invading inside fogwall boss arenas

arbitrary instakill falls

last rites


as great as elden ring is, let's not pretend its a perfect game and that every single little things fits within miyazaki's vision
Originally posted by Goblin:
Originally posted by Key:
I say this with no ill intention, but do you guys making posts like this ever consider that what have concluded is a "wonky and nonsensical limitation" after thinking about it for a few minutes/hours is often a design decision that has been considered for months if not years by an entire development team?

1. Most enchantments are ridiculously strong in the early game, powerstancing enchanted weapons would trivialize a lot of the content. if you're not powerstancing you cannot use the light attack as you will just use it to block.

2. Enchantments like Blackflame and Bloodflame blade are very powerful, dual weilding weapons with native bleed and bloodflame blade would be way over the top.

4. Same reason why you can't buff/resin infused weapons, status effects would be applied way too easily.

5. It's physically impossible to enchant both your weapons with a talisman/staff as putting a weapon away removes its enchantment/buff.

I got the impression they just preferred to wield weapons in their left hand rather than be forced to use them right handed to buff them.
^This.
Plus how it makes no sense from narrative perspective. (How would a spell determine what hand the weapon is in.....or a grease for that matter.)
If they didn't want it on two hands at once, they could have just made it so that if one weapon is buffed while the other is, the prior buff fades.
LuckyCheshire Jun 8, 2024 @ 6:21pm 
Yeah, the whole left/right hand thing is a little odd as a system in the first place. Really, what they're trying to do is make four different 'movements' available for any given weapon (fast attack/slow attack/block/weapon art), but when you use more than one weapon at a time some of those functions have to disappear because the controller only has so many buttons. Only being able to enchant a weapon in the right hand is just another weird little consequence of that.
BoD[6-4] Jun 11, 2024 @ 7:32am 
I wish I could dual stance bloodflame katanas... it would look so cool to have both my katanas buffed with that spell...
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Date Posted: Jun 8, 2024 @ 2:11am
Posts: 7