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Tao314zdin Jun 7, 2024 @ 7:58am
So what is the deal with this new DLC scaling mechanics?
There are seem to be two contradictory messages being around:

1) it would not matter at which level you enter it

2) DLC will have a simple PVE damage scaling mechanic

Or do they imply that the scaling will be higher for lower level chars?

I also hear Sekiro system a lot, but I did not play that one.
Originally posted by GalloglassCA:
One advantage that the new mechanic has is it allows them to scale the dlc content in a way that won't have an impact on the non dlc content beyond the mechanic we already had(ie leveling)
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Tao314zdin Jun 7, 2024 @ 8:02am 
Originally posted by 𝑀𝓊𝑔𝑒𝓃:
https://www.youtube.com/watch?v=Isgzj8PmuDE
Ehh can’t watch that right now, but that’s for the link! Will check
Koros Antavo Jun 7, 2024 @ 8:05am 
"1) it would not matter at which level you enter it"

This is plain wrong. I don't even know when you could've heard it. Level doesn't matter in the same sense it doesn't matter in all Souls games: you can beat the whole game at level 1 if you're good enough.

The more realistic answer to the question of what level you should be for the dlc is the level at which you can beat Mohg and get a good experience. The characters that were provided to the journalists during the event were reportedly lvl150, but something like 100-120 should also be doable for most people. That is what I would consider a good ballpark figure.
Find the scadutree fragments ( the black tree ) to increase weapon damage and damage negation , those fragments effects only work in the realm of shadow , if we start struggling than it's time to start exploring the world to find those fragments to upgrade ourselves
Tao314zdin Jun 7, 2024 @ 8:16am 
OK I do not remember what exactly to a word I read about DLC being challenging for all levels (or something in this direction), but judging by what you guys say it is just a plain miss-information, I see.

Thanks for the answers!
Last edited by Tao314zdin; Jun 7, 2024 @ 8:16am
The author of this thread has indicated that this post answers the original topic.
GalloglassCA Jun 7, 2024 @ 9:19am 
One advantage that the new mechanic has is it allows them to scale the dlc content in a way that won't have an impact on the non dlc content beyond the mechanic we already had(ie leveling)
DarkFenix Jun 7, 2024 @ 9:39am 
My interpretation of it is that enemies in the DLC are going to be hard as balls, probably scaled such that even a late game vanilla character is going to struggle, because your base stats are all soft/hard capped somewhere.

But then they put a new kind of scaling in the DLC which is separate and therefore bypasses all stat caps, scaling up your character dramatically but limited to the DLC areas so that you can't just use it to trivialise the base game.
Tao314zdin Jun 8, 2024 @ 12:48am 
Originally posted by CW:
One advantage that the new mechanic has is it allows them to scale the dlc content in a way that won't have an impact on the non dlc content beyond the mechanic we already had(ie leveling)
That makes sense.
Tao314zdin Jun 8, 2024 @ 12:52am 
Originally posted by DarkFenix:
My interpretation of it is that enemies in the DLC are going to be hard as balls, probably scaled such that even a late game vanilla character is going to struggle, because your base stats are all soft/hard capped somewhere.

But then they put a new kind of scaling in the DLC which is separate and therefore bypasses all stat caps, scaling up your character dramatically but limited to the DLC areas so that you can't just use it to trivialise the base game.
The thing is they will anyhow give a soft entry point and a way to gradually get the scaling up. And where normal level (for Mogh entry point it would be around 100) char can pass with some challenge, there overleveled one will faceroll. Which means nothing change to that regard from the base game.

The previous answer by CW actually sums it up great.
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Date Posted: Jun 7, 2024 @ 7:58am
Posts: 9