ELDEN RING

ELDEN RING

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Roguelike mode?
Can we get a roguelike mode at all? It would further give it more replay value and it would be hella fun!
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Mostrando 1-15 de 17 comentarios
PJ 6 JUN 2024 a las 1:31 
Nope.
BoD[6-4] 6 JUN 2024 a las 1:34 
Try playing randomizer
Neo Typhoon Alpha 6 JUN 2024 a las 1:44 
Publicado originalmente por PJ:
Nope.
Why not?

Publicado originalmente por BoD6-4:
Try playing randomizer
What's that?
Sean Maxhell 6 JUN 2024 a las 1:51 
If you want to play a Roguelike why don't you buy one and play that?
BoD[6-4] 6 JUN 2024 a las 1:53 
Publicado originalmente por BoD6-4:
Try playing randomizer
What's that? [/quote]
It's a mod
https://www.nexusmods.com/eldenring/mods/428
Grey Mauser 6 JUN 2024 a las 2:13 
Chalice dungeons?
opus132 6 JUN 2024 a las 2:24 
Perma death on a game that can take up to 300 hours to finish doesn't seem fun to me.
Neo Typhoon Alpha 6 JUN 2024 a las 2:26 
Publicado originalmente por BoD6-4:
Publicado originalmente por BoD6-4:
Try playing randomizer
What's that?
It's a mod
https://www.nexusmods.com/eldenring/mods/428 [/quote]

Thanks imma check it out.

Publicado originalmente por opus132:
Perma death on a game that can take up to 300 hours to finish doesn't seem fun to me.

IDK I was thinking maybe have a dungeon that gets randomized and once you die you get kicked out of the dungeon and you can repeat it
opus132 6 JUN 2024 a las 2:28 
Publicado originalmente por Cyborg Snake:
IDK I was thinking maybe have a dungeon that gets randomized and once you die you get kicked out of the dungeon and you can repeat it

Maybe but this game is far too large as it is. If you explore every cave, ever ruin etc you are not going to ask for more by the time you get to Mountaintops of the Giants.
Publicado originalmente por opus132:
Perma death on a game that can take up to 300 hours to finish doesn't seem fun to me.

Lords of the Fallen did it with great success.
They added modifyers that literally turns the game into a roguelike.
If you die, you start the game over with the same character but you keep levels invested, gear etc. With the randomizer option turned on, all the loot besides important key items are shuffled, so you always have new item placement.
Publicado originalmente por opus132:
Publicado originalmente por Cyborg Snake:
IDK I was thinking maybe have a dungeon that gets randomized and once you die you get kicked out of the dungeon and you can repeat it

Maybe but this game is far too large as it is. If you explore every cave, ever ruin etc you are not going to ask for more by the time you get to Mountaintops of the Giants.

Speak for yourself, thank you. I would gladly play a randomized roguelike game mode. Even if they add one, it wouldn't affect you if you don't want to play it, so why are you even here trying to tell others what they want?
BoD[6-4] 6 JUN 2024 a las 3:15 
Publicado originalmente por The Ultimate Despair:
Lords of the Fallen did it with great success.
They added modifyers that literally turns the game into a roguelike.
If you die, you start the game over with the same character but you keep levels invested, gear etc. With the randomizer option turned on, all the loot besides important key items are shuffled, so you always have new item placement.
Doesn't sound like perma death honestly
opus132 6 JUN 2024 a las 14:02 
I'm skeptical only because for me Souls have always been a paragon for hand crafted content and masterful design. Even gear is unique and carefully designed and placed by hand (in contrast with Nioh which uses a Diablo system, which i personally hate).

The only place where a bit of randomization WOULD actually work is in the caves, catacombs and evergaols. The placement of bosses already feel kinda of random in a lot of them as it is.

But as far as randomly generated environments, i just don't see how that would fit. Even the catacombs in Elden RIng shared that unique FromSoft design, each of them having different gimmicks that got more and more complex as the game went along. The catacombs were like miniature legacy dungeons, or fragments of a larger dungeon.

You can't create good level design through randomization. It has been tried many times and the results have always been a mixed bag. There's a mod for Doom that attempted to create randomly generated maps but they pale compared to user made wads. Hand crafted content means quality over quantity. Look how much hate Lost Izalith got from fans and that one actually felt randomly made.
Última edición por opus132; 6 JUN 2024 a las 14:06
Osas 6 JUN 2024 a las 14:17 
Publicado originalmente por Cyborg Snake:
Can we get a roguelike mode at all? It would further give it more replay value and it would be hella fun!
maybe one day there will be a mod for that. modding is pretty strong for souls series
Osas 6 JUN 2024 a las 14:23 
Publicado originalmente por opus132:
I'm skeptical only because for me Souls have always been a paragon for hand crafted content and masterful design. Even gear is unique and carefully designed and placed by hand (in contrast with Nioh which uses a Diablo system, which i personally hate).

The only place where a bit of randomization WOULD actually work is in the caves, catacombs and evergaols. The placement of bosses already feel kinda of random in a lot of them as it is.

But as far as randomly generated environments, i just don't see how that would fit. Even the catacombs in Elden RIng shared that unique FromSoft design, each of them having different gimmicks that got more and more complex as the game went along. The catacombs were like miniature legacy dungeons, or fragments of a larger dungeon.

You can't create good level design through randomization. It has been tried many times and the results have always been a mixed bag. There's a mod for Doom that attempted to create randomly generated maps but they pale compared to user made wads. Hand crafted content means quality over quantity. Look how much hate Lost Izalith got from fans and that one actually felt randomly made.
there might be a place for few optional randomly generated dungeons.

you absolutely can create a good level with random generation, the question is how often a good dungeon may appear.

also it would be cool to have a dungeon random seed as a reward for beating it, so players might share seeds to regenerate same dungeons at will, by using a seed as an input (some kind of mechanisms yada yada)
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Publicado el: 6 JUN 2024 a las 1:28
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