ELDEN RING

ELDEN RING

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Roguelike mode?
Can we get a roguelike mode at all? It would further give it more replay value and it would be hella fun!
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Showing 1-15 of 17 comments
PJ Jun 6, 2024 @ 1:31am 
Nope.
BoD[6-4] Jun 6, 2024 @ 1:34am 
Try playing randomizer
Originally posted by PJ:
Nope.
Why not?

Originally posted by BoD6-4:
Try playing randomizer
What's that?
Sean Maxhell Jun 6, 2024 @ 1:51am 
If you want to play a Roguelike why don't you buy one and play that?
BoD[6-4] Jun 6, 2024 @ 1:53am 
Originally posted by BoD6-4:
Try playing randomizer
What's that? [/quote]
It's a mod
https://www.nexusmods.com/eldenring/mods/428
Grey Mauser Jun 6, 2024 @ 2:13am 
Chalice dungeons?
opus132 Jun 6, 2024 @ 2:24am 
Perma death on a game that can take up to 300 hours to finish doesn't seem fun to me.
Originally posted by BoD6-4:
Originally posted by BoD6-4:
Try playing randomizer
What's that?
It's a mod
https://www.nexusmods.com/eldenring/mods/428 [/quote]

Thanks imma check it out.

Originally posted by opus132:
Perma death on a game that can take up to 300 hours to finish doesn't seem fun to me.

IDK I was thinking maybe have a dungeon that gets randomized and once you die you get kicked out of the dungeon and you can repeat it
opus132 Jun 6, 2024 @ 2:28am 
Originally posted by Cyborg Snake:
IDK I was thinking maybe have a dungeon that gets randomized and once you die you get kicked out of the dungeon and you can repeat it

Maybe but this game is far too large as it is. If you explore every cave, ever ruin etc you are not going to ask for more by the time you get to Mountaintops of the Giants.
Originally posted by opus132:
Perma death on a game that can take up to 300 hours to finish doesn't seem fun to me.

Lords of the Fallen did it with great success.
They added modifyers that literally turns the game into a roguelike.
If you die, you start the game over with the same character but you keep levels invested, gear etc. With the randomizer option turned on, all the loot besides important key items are shuffled, so you always have new item placement.
Originally posted by opus132:
Originally posted by Cyborg Snake:
IDK I was thinking maybe have a dungeon that gets randomized and once you die you get kicked out of the dungeon and you can repeat it

Maybe but this game is far too large as it is. If you explore every cave, ever ruin etc you are not going to ask for more by the time you get to Mountaintops of the Giants.

Speak for yourself, thank you. I would gladly play a randomized roguelike game mode. Even if they add one, it wouldn't affect you if you don't want to play it, so why are you even here trying to tell others what they want?
BoD[6-4] Jun 6, 2024 @ 3:15am 
Originally posted by The Ultimate Despair:
Lords of the Fallen did it with great success.
They added modifyers that literally turns the game into a roguelike.
If you die, you start the game over with the same character but you keep levels invested, gear etc. With the randomizer option turned on, all the loot besides important key items are shuffled, so you always have new item placement.
Doesn't sound like perma death honestly
opus132 Jun 6, 2024 @ 2:02pm 
I'm skeptical only because for me Souls have always been a paragon for hand crafted content and masterful design. Even gear is unique and carefully designed and placed by hand (in contrast with Nioh which uses a Diablo system, which i personally hate).

The only place where a bit of randomization WOULD actually work is in the caves, catacombs and evergaols. The placement of bosses already feel kinda of random in a lot of them as it is.

But as far as randomly generated environments, i just don't see how that would fit. Even the catacombs in Elden RIng shared that unique FromSoft design, each of them having different gimmicks that got more and more complex as the game went along. The catacombs were like miniature legacy dungeons, or fragments of a larger dungeon.

You can't create good level design through randomization. It has been tried many times and the results have always been a mixed bag. There's a mod for Doom that attempted to create randomly generated maps but they pale compared to user made wads. Hand crafted content means quality over quantity. Look how much hate Lost Izalith got from fans and that one actually felt randomly made.
Last edited by opus132; Jun 6, 2024 @ 2:06pm
Sanctuary Jun 6, 2024 @ 2:17pm 
Originally posted by Cyborg Snake:
Can we get a roguelike mode at all? It would further give it more replay value and it would be hella fun!
maybe one day there will be a mod for that. modding is pretty strong for souls series
Sanctuary Jun 6, 2024 @ 2:23pm 
Originally posted by opus132:
I'm skeptical only because for me Souls have always been a paragon for hand crafted content and masterful design. Even gear is unique and carefully designed and placed by hand (in contrast with Nioh which uses a Diablo system, which i personally hate).

The only place where a bit of randomization WOULD actually work is in the caves, catacombs and evergaols. The placement of bosses already feel kinda of random in a lot of them as it is.

But as far as randomly generated environments, i just don't see how that would fit. Even the catacombs in Elden RIng shared that unique FromSoft design, each of them having different gimmicks that got more and more complex as the game went along. The catacombs were like miniature legacy dungeons, or fragments of a larger dungeon.

You can't create good level design through randomization. It has been tried many times and the results have always been a mixed bag. There's a mod for Doom that attempted to create randomly generated maps but they pale compared to user made wads. Hand crafted content means quality over quantity. Look how much hate Lost Izalith got from fans and that one actually felt randomly made.
there might be a place for few optional randomly generated dungeons.

you absolutely can create a good level with random generation, the question is how often a good dungeon may appear.

also it would be cool to have a dungeon random seed as a reward for beating it, so players might share seeds to regenerate same dungeons at will, by using a seed as an input (some kind of mechanisms yada yada)
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Date Posted: Jun 6, 2024 @ 1:28am
Posts: 17