ELDEN RING

ELDEN RING

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worst enemies in the game?
imo dragons are by far the worst done enemies followed by godskin duo
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dragons and then the damn birds with talons. Birds with talons hit harder than some bosses. If you could zoom out and replay me fighting some of these birds, you would probably think I ride on a short bus.
Casul Gamer a écrit :
mayhem523 a écrit :

Look I actually like DS2 a lot, but come on, DS2 is the most unfair and "designed purely to annoy the player" game out of all of them. Some of those runbacks are just absolutely absurd. There were several areas I just killed mobs and reloaded 15x or whatever just to end the torture of getting to the boss. Then when you get to the boss, he stabs 5 feet to your left and you teleport onto his blade :praisesun:

Edit: I should note, I've only played the sotfs version

There are a few zones in DS2 that are gank city and I agree that's terrible design, but the majority are on par with other souls games. And most of the bosses have easy to dodge attack patterns.

Elden Ring bosses (and some enemies) have unlimited stamina, super fast and/or delayed attack patterns, and difficult to dodge AoE attacks. That's why everyone levels up vigor to 40-60.
I'm 50 hours into DS2 and the only boss that has killed me more than once is that invisible one in the snow. That's largely because my sword breaks mid fight though.
It seems like all the difficulty in that game comes from throwing groups of monsters at you that can all attack through each other. It's really easy to take on pretty much all the monsters in the game on 1-1, as they constantly reuse the same movesets and everything is really slow.

I didn't realise any of the monsters in Souls games had limited stamina pools.

opus132 a écrit :
Tfus a écrit :
easy, stone ♥♥♥♥♥♥♥ in dungeons, on low levels are a headacke in hihg levels just a waste of time

You mean the cats?
Those cats were my nightmare. So hard to read. Creeped me the ♥♥♥♥ out to.

Key a écrit :
Then there's the fact that they clip all over the place, that they make the camera bounce around and spin all the time, while being simultaneously too big and difficult to see and read.
The trick is to not use the auto-aim. You only really need it for ranged attacks or retreating. You wouldn't need it at all if the manual aim wasn't complete rubbish.
Key a écrit :
Update: fu*k the dogs in Writheblood ruins.

That is all.
1. Beast repelling torch
2. if you've got them: sleep pots / arrows
BubonicDuck a écrit :
Casul Gamer a écrit :

There are a few zones in DS2 that are gank city and I agree that's terrible design, but the majority are on par with other souls games. And most of the bosses have easy to dodge attack patterns.

Elden Ring bosses (and some enemies) have unlimited stamina, super fast and/or delayed attack patterns, and difficult to dodge AoE attacks. That's why everyone levels up vigor to 40-60.
I'm 50 hours into DS2 and the only boss that has killed me more than once is that invisible one in the snow. That's largely because my sword breaks mid fight though.
It seems like all the difficulty in that game comes from throwing groups of monsters at you that can all attack through each other. It's really easy to take on pretty much all the monsters in the game on 1-1, as they constantly reuse the same movesets and everything is really slow.

I didn't realise any of the monsters in Souls games had limited stamina pools.

I don't think stamina is an actual stat for enemies (like poise), but in the older games the enemies and bosses gave the player more of an opening.
Aerieanei a écrit :
Casul Gamer a écrit :

I don't think stamina is an actual stat for enemies (like poise), but in the older games the enemies and bosses gave the player more of an opening.
I remember launch day dark souls 2. People just threw lightning at Nashandra and threw holy water on darklurker.

Lightning spear got nerfed pretty hard (too hard imo). Didn't know about the holy water vs danklurker tho lmao
mogh's carrion crows
Casul Gamer a écrit :
Aerieanei a écrit :
I remember launch day dark souls 2. People just threw lightning at Nashandra and threw holy water on darklurker.

Lightning spear got nerfed pretty hard (too hard imo). Didn't know about the holy water vs danklurker tho lmao
DS2's handling of nerfs/buffs was so clumsy and very incomplete. Losing stackable buffs was probably the worst thing they've ever done. Should have probably just buffed the bosses somewhat instead. The thing with nerfs is that it practically disables things as being viable if not tested, and tested thoroughly.

Methinks Fromsoftware does minimal testing without soliciting much direct feedback and it results in very questionable balancing. Source: PvP and PvE nerfs separated without reverting some unnecessary "collateral" PvE nerfs back in any way.
CazadorDeLobo a écrit :
Casul Gamer a écrit :

Lightning spear got nerfed pretty hard (too hard imo). Didn't know about the holy water vs danklurker tho lmao
DS2's handling of nerfs/buffs was so clumsy and very incomplete. Losing stackable buffs was probably the worst thing they've ever done. Should have probably just buffed the bosses somewhat instead. The thing with nerfs is that it practically disables things as being viable if not tested, and tested thoroughly.

Methinks Fromsoftware does minimal testing without soliciting much direct feedback and it results in very questionable balancing. Source: PvP and PvE nerfs separated without reverting some unnecessary "collateral" PvE nerfs back in any way.

I think the nerfs to hexes were fair. They also buffed a ton of weapons which gave a lot more viable options. Rapier should have been nerfed. IDK. Felt pretty balanced aside from lightning spear nerf.

Mundane should have been buffed. One of the most interesting upgrade paths in any souls game and it's worse with pretty much every weapon once you fully upgrade them (sometimes ok for halfway upgraded weapons).
Casul Gamer a écrit :
CazadorDeLobo a écrit :
DS2's handling of nerfs/buffs was so clumsy and very incomplete. Losing stackable buffs was probably the worst thing they've ever done. Should have probably just buffed the bosses somewhat instead. The thing with nerfs is that it practically disables things as being viable if not tested, and tested thoroughly.

Methinks Fromsoftware does minimal testing without soliciting much direct feedback and it results in very questionable balancing. Source: PvP and PvE nerfs separated without reverting some unnecessary "collateral" PvE nerfs back in any way.

I think the nerfs to hexes were fair. They also buffed a ton of weapons which gave a lot more viable options. Rapier should have been nerfed. IDK. Felt pretty balanced aside from lightning spear nerf.

Mundane should have been buffed. One of the most interesting upgrade paths in any souls game and it's worse with pretty much every weapon once you fully upgrade them (sometimes ok for halfway upgraded weapons).
There's a laundry list of sensible changes which could have been done, for sure. I'm not condemning 100% of all buff/nerfs. The 2k hours I spent in PvP using literally everything has revealed the balancing scheme to me, and it is quite sensible most of the time, and overlooked/forgotten in others.

For the average player, using just about anything (in both PvP and PvE) is viable, which is nice. In Elden Ring, some enemies are hard-counters to a playstyle, moveset, or even just weapon class, which decreases how viable "just about anything" really is. Zamor dudes come to mind.
CazadorDeLobo a écrit :
Casul Gamer a écrit :

I think the nerfs to hexes were fair. They also buffed a ton of weapons which gave a lot more viable options. Rapier should have been nerfed. IDK. Felt pretty balanced aside from lightning spear nerf.

Mundane should have been buffed. One of the most interesting upgrade paths in any souls game and it's worse with pretty much every weapon once you fully upgrade them (sometimes ok for halfway upgraded weapons).
There's a laundry list of sensible changes which could have been done, for sure. I'm not condemning 100% of all buff/nerfs. The 2k hours I spent in PvP using literally everything has revealed the balancing scheme to me, and it is quite sensible most of the time, and overlooked/forgotten in others.

For the average player, using just about anything (in both PvP and PvE) is viable, which is nice. In Elden Ring, some enemies are hard-counters to a playstyle, moveset, or even just weapon class, which decreases how viable "just about anything" really is. Zamor dudes come to mind.

I don't have as much time in Elden Ring so I don't know how much is viable compared to other games. AoW def seem unbalanced. I saw someone using Blasphemous Blade and it's crazy. Why even cast spells?

There are some AoW I've tried that were pretty good and others I haven't even bothered with. Also, base damage for big weapons seems very low. Yeah you get more poise damage, but just seems weird. Maybe it changes later with upgrades, but upgrades are so rare early game.
Casul Gamer a écrit :
CazadorDeLobo a écrit :
There's a laundry list of sensible changes which could have been done, for sure. I'm not condemning 100% of all buff/nerfs. The 2k hours I spent in PvP using literally everything has revealed the balancing scheme to me, and it is quite sensible most of the time, and overlooked/forgotten in others.

For the average player, using just about anything (in both PvP and PvE) is viable, which is nice. In Elden Ring, some enemies are hard-counters to a playstyle, moveset, or even just weapon class, which decreases how viable "just about anything" really is. Zamor dudes come to mind.

I don't have as much time in Elden Ring so I don't know how much is viable compared to other games. AoW def seem unbalanced. I saw someone using Blasphemous Blade and it's crazy. Why even cast spells?

There are some AoW I've tried that were pretty good and others I haven't even bothered with. Also, base damage for big weapons seems very low. Yeah you get more poise damage, but just seems weird. Maybe it changes later with upgrades, but upgrades are so rare early game.
True. Also, the low base damage on weapons is part of the scaling formula, and so it does hurt late-game viability for such weapons. That's trade-off for their significant poise damage, although certain infusions can "save the day" if you check carefully how each changes their overall AR. Infusions have matured into a very good system, here.
CazadorDeLobo a écrit :
Casul Gamer a écrit :

Lightning spear got nerfed pretty hard (too hard imo). Didn't know about the holy water vs danklurker tho lmao
DS2's handling of nerfs/buffs was so clumsy and very incomplete. Losing stackable buffs was probably the worst thing they've ever done. Should have probably just buffed the bosses somewhat instead. The thing with nerfs is that it practically disables things as being viable if not tested, and tested thoroughly.

Methinks Fromsoftware does minimal testing without soliciting much direct feedback and it results in very questionable balancing. Source: PvP and PvE nerfs separated without reverting some unnecessary "collateral" PvE nerfs back in any way.

yeah their balancing is always off

they allow certain things to be ''overpowered'' but then randomly nerf something else so hard that you only want to use it for a challenge run
Banished Knights and Royal Revanants
Those ♥♥♥♥♥♥♥ dinosaur birds
Lightning wisps. Those things in siofra and snowfields.
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Posté le 25 mai 2024 à 18h00
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