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It seems like all the difficulty in that game comes from throwing groups of monsters at you that can all attack through each other. It's really easy to take on pretty much all the monsters in the game on 1-1, as they constantly reuse the same movesets and everything is really slow.
I didn't realise any of the monsters in Souls games had limited stamina pools.
Those cats were my nightmare. So hard to read. Creeped me the ♥♥♥♥ out to.
The trick is to not use the auto-aim. You only really need it for ranged attacks or retreating. You wouldn't need it at all if the manual aim wasn't complete rubbish.
2. if you've got them: sleep pots / arrows
I don't think stamina is an actual stat for enemies (like poise), but in the older games the enemies and bosses gave the player more of an opening.
Lightning spear got nerfed pretty hard (too hard imo). Didn't know about the holy water vs danklurker tho lmao
Methinks Fromsoftware does minimal testing without soliciting much direct feedback and it results in very questionable balancing. Source: PvP and PvE nerfs separated without reverting some unnecessary "collateral" PvE nerfs back in any way.
I think the nerfs to hexes were fair. They also buffed a ton of weapons which gave a lot more viable options. Rapier should have been nerfed. IDK. Felt pretty balanced aside from lightning spear nerf.
Mundane should have been buffed. One of the most interesting upgrade paths in any souls game and it's worse with pretty much every weapon once you fully upgrade them (sometimes ok for halfway upgraded weapons).
For the average player, using just about anything (in both PvP and PvE) is viable, which is nice. In Elden Ring, some enemies are hard-counters to a playstyle, moveset, or even just weapon class, which decreases how viable "just about anything" really is. Zamor dudes come to mind.
I don't have as much time in Elden Ring so I don't know how much is viable compared to other games. AoW def seem unbalanced. I saw someone using Blasphemous Blade and it's crazy. Why even cast spells?
There are some AoW I've tried that were pretty good and others I haven't even bothered with. Also, base damage for big weapons seems very low. Yeah you get more poise damage, but just seems weird. Maybe it changes later with upgrades, but upgrades are so rare early game.
yeah their balancing is always off
they allow certain things to be ''overpowered'' but then randomly nerf something else so hard that you only want to use it for a challenge run