ELDEN RING

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Anybody know if being in NG+++++ will affect the DLC?
I don't wanna be fighting DLC bosses at NG+++++ difficulty realistically, but that's where my main is at. I'm assuming the DLC difficulty will scale off of new game also right? So I should probably remake a guy to start at normal difficulty?
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Tobbe 23 mai 2024 la 10:51 
i think it will scale to the new game mode you are in
Yes. It will scale.
I thought it was a new area that's a completely different scale all together? essentially being a NG within the NG+(and beyond).
"The new attack stat will behave like a leveler. FromSoftware understand that there will be a lot of completed characters starting the DLC. This new element brings back that feeling of progression and improvement from the early game."
from this article: https://www.pcinvasion.com/how-does-scaling-work-for-returning-players-in-shadow-of-the-erdtree/
Editat ultima dată de Mr. Baileys!!; 23 mai 2024 la 11:13
"Speaking to Famitsu in a new interview (translated via Reddit), Elden Ring director Hidetaka Miyazaki was asked whether there were any elements unique to the DLC. He said that there are, and pointed to the brand new leveling system in Shadow of the Erdtree, which he compared to the attack power system in Sekiro.

FromSoftware's 2019 shinobi action game didn't actually have a traditional 'leveling up' system like an RPG, but instead let the player periodically enhance their attack power and health whenever they either collected four special Prayer Beads or managed to beat a powerful story boss.

Miyazaki says a system like this will be present in Elden Ring's Shadow of the Erdtree DLC, but only with regard to the player's attack power. It's basically been designed to make sure players can experience a fresh challenge in the DLC no matter the level they're entering at from the base game, which sounds like an excellent approach for the RPG."
from this article: https://www.gamesradar.com/even-high-level-elden-ring-veterans-will-have-a-tough-time-in-the-dlc-thanks-to-unique-sekiro-like-difficulty-scaling/
Postat inițial de Mr. Baileys!!:
"Speaking to Famitsu in a new interview (translated via Reddit), Elden Ring director Hidetaka Miyazaki was asked whether there were any elements unique to the DLC. He said that there are, and pointed to the brand new leveling system in Shadow of the Erdtree, which he compared to the attack power system in Sekiro.

FromSoftware's 2019 shinobi action game didn't actually have a traditional 'leveling up' system like an RPG, but instead let the player periodically enhance their attack power and health whenever they either collected four special Prayer Beads or managed to beat a powerful story boss.

Miyazaki says a system like this will be present in Elden Ring's Shadow of the Erdtree DLC, but only with regard to the player's attack power. It's basically been designed to make sure players can experience a fresh challenge in the DLC no matter the level they're entering at from the base game, which sounds like an excellent approach for the RPG."
from this article: https://www.gamesradar.com/even-high-level-elden-ring-veterans-will-have-a-tough-time-in-the-dlc-thanks-to-unique-sekiro-like-difficulty-scaling/
"no matter the level you are" not "no matter what #journey youre in"
This suggests enemies across the DLC die in a certain number of hits, maybe even with a specific tool or effect active. There will probably be gimmicks on top of gimmicks to allow people to jump right in, which is fine I guess. We'll have to see.

For the record, Miyazaki doesn't sound like he understands his own game's mechanic, because that is not how Attack Power works.
I have two characters, one at level 173 in NG, and one at 197 in NG+. I can hold my own but I'm not a super hardcore player and I don't want to get steamrolled by NG+ DLC enemies.

Postat inițial de CazadorDeLobo:
For the record, Miyazaki doesn't sound like he understands his own game's mechanic, because that is not how Attack Power works.

I agree, this is bizzarely unclear for something so key. I'm getting flashbacks to "poise works as intended".
Editat ultima dată de Elthrael; 23 mai 2024 la 12:06
Postat inițial de Mr. Baileys!!:
"Speaking to Famitsu in a new interview (translated via Reddit), Elden Ring director Hidetaka Miyazaki was asked whether there were any elements unique to the DLC. He said that there are, and pointed to the brand new leveling system in Shadow of the Erdtree, which he compared to the attack power system in Sekiro.

FromSoftware's 2019 shinobi action game didn't actually have a traditional 'leveling up' system like an RPG, but instead let the player periodically enhance their attack power and health whenever they either collected four special Prayer Beads or managed to beat a powerful story boss.

Miyazaki says a system like this will be present in Elden Ring's Shadow of the Erdtree DLC, but only with regard to the player's attack power. It's basically been designed to make sure players can experience a fresh challenge in the DLC no matter the level they're entering at from the base game, which sounds like an excellent approach for the RPG."
from this article: https://www.gamesradar.com/even-high-level-elden-ring-veterans-will-have-a-tough-time-in-the-dlc-thanks-to-unique-sekiro-like-difficulty-scaling/

This is actually the stuff that made me question whether it is gonna scale off of player level, new game plusedness, or some system that is unique to the DLC itself.
Key 23 mai 2024 la 13:47 
Heard it's only a problem if you're at NG++++++++, so you're good.
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Data postării: 23 mai 2024 la 10:45
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