Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
"The new attack stat will behave like a leveler. FromSoftware understand that there will be a lot of completed characters starting the DLC. This new element brings back that feeling of progression and improvement from the early game."
from this article: https://www.pcinvasion.com/how-does-scaling-work-for-returning-players-in-shadow-of-the-erdtree/
FromSoftware's 2019 shinobi action game didn't actually have a traditional 'leveling up' system like an RPG, but instead let the player periodically enhance their attack power and health whenever they either collected four special Prayer Beads or managed to beat a powerful story boss.
Miyazaki says a system like this will be present in Elden Ring's Shadow of the Erdtree DLC, but only with regard to the player's attack power. It's basically been designed to make sure players can experience a fresh challenge in the DLC no matter the level they're entering at from the base game, which sounds like an excellent approach for the RPG."
from this article: https://www.gamesradar.com/even-high-level-elden-ring-veterans-will-have-a-tough-time-in-the-dlc-thanks-to-unique-sekiro-like-difficulty-scaling/
For the record, Miyazaki doesn't sound like he understands his own game's mechanic, because that is not how Attack Power works.
I agree, this is bizzarely unclear for something so key. I'm getting flashbacks to "poise works as intended".
This is actually the stuff that made me question whether it is gonna scale off of player level, new game plusedness, or some system that is unique to the DLC itself.