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Shields, when used properly, are actual immortality. It is essentially to fail on like 99% of the fights and even the few that have chip damage through shields like Maliketh shields are still OP.
seems like a lot of extra steps to take just to get the same result as just leveling endurance and using light rolls, then having the flexibility and freedom to do whatever. options and personalization seems very limiting too and gameplay looks boring/stupid.
but your seeing this from a perspective that assumes we are having trouble using heavy builds. we just want something more engaging and immersive.
your examples are just not good. they only prove that its possible, yet very limiting and not favorable.
Again:
And it is not the idea behind the game.
You wanting it favorable we would have a lot of people asking what would be the benefit of using anything under 70% weight of not just for making the game harder as a self imposed challenge.
Yes, it is possible and "more immersive"?
If you mean "realistic" then the more weight you use and for longer the shorter your stamina bar would be and the longer it would take you to refil the stamina bar, also getting tired would affect your damage too and a heavy armor would fry you of you take any fire and lightning would mean insta death.
There is a reason games like these are not realistic ... but if by immersion you meant "whatever concept goes by your head" that would make you happy, then ... it is just that and devs dont share these concepts
in other words your opinion doesn't matter.
Roll, roll, roll...
Roll your booty, roll your booty... 🎶
The only opinion of no value here would be yours because you constantly give bad takes.
Proved my point pver.
You're without a doubt a pver who's bad at PVP.
Not even up for debate now.
You can beat Malenia without rolling with just parrying and walk/run.
What you have to remember though is unless your looking at a game like For Honor or that weird stand and wack system a lot of MMO used more developers(soft is lumped in here as well) just don't have that much of an idea on how to deal with damage. It just consider the default standard that you hit your input like is bop-it and 100% of damage is avoided.
It just an easy and universal way of getting bot high damage on mobs and long drawn out fights. And its been this way since like the 90s, it clear at this point that if their were easy solutions that are not just this standard bop-it developers would have found it by now. Again if you want to make mob feel dangerous they need ballooned damage numbers, but then fights become impossible if you don't have a 100% damage negation some where in their or mobs need to die as fast as you do, and just hit 100% damage avoid button is consider the standard basics of design and no developer really wants to try a new system.
Please get back to reality at some point Mr. Raging that PvP is imbalanced and how you get 2-shot.