ELDEN RING

ELDEN RING

View Stats:
Daj mi Mydło Mar 23, 2024 @ 1:05am
Will fromsoft ever release a title like elden ring where your main defense isn't rolling like a chump?
look i get it i loved how in sekiro the fights were done but in all souls series, demon souls, elden ring rolling is like the staple of dodging but for me it completley ruins immersion i just find rolling to be absolutley hillarious why is this a thing?
< >
Showing 61-75 of 146 comments
Xengre Mar 24, 2024 @ 11:23am 
Originally posted by R for Reload:
shields are dogwater in this game I refuse to use them.
*cringe*

Shields, when used properly, are actual immortality. It is essentially to fail on like 99% of the fights and even the few that have chip damage through shields like Maliketh shields are still OP.
Ivraas Mar 24, 2024 @ 11:37am 
Better then Sekiro where your only defense is offense aka parry
ArthorPen Mar 24, 2024 @ 7:35pm 
Originally posted by EF_Neo1st:
Originally posted by ArthorPen:
yeah, i feel like they should of really expanded damage evasion/reduction at this point. damage evasion is okay to have as a playstyle, but i feel like it shouldn't be the most ideal or only way to play the game.

personally, i think the game would benefit if it improved capacity balancing.

for example, fat rolling is just plain terrible with no benefits - negatives all around. the amount of damage resistance and poise you get out of heavy armor does not compensate for a slower roll with less range and i-frames. so the entire concept of heavy armor feels redundant if the ideal way to play is evasion through light weight rolls with heavy armor by leveling endurance.

it would probably improve gameplay if going over 70% capacity had some significant damage resistance mechanic added for the cost of less evasion - such as a significant buff to blocking or maybe the fat roll is replaced with a hyper-armor animation (like the stamp skill).
No it would not, it would only make less significant to go med or light weight.
The balance toward fatrolling being less effective is exactly to force the player to take risks for going light weight or med weight instead of fatrolling with more armor and it is good, or ellse we would have full heavy armor + heavy shield taking all hiits to the face (of the shield or to armor) and barely anyone would have reason to go light weight aside from "looks" or "gameplay style" because there would be no downside for fatrolling (in this case of heavy armor and shield, not even rolling would be neeeded, just face tank or use shield if "overweight = more resistances").
Also, it makes no sense whatsoever to have more resistances because being overweight capacity.

Btw:
https://www.youtube.com/watch?v=_Pd5weoBjcE
It is viable (to dont dodge and fact tank), just problematic and relying on some luck.

seems like a lot of extra steps to take just to get the same result as just leveling endurance and using light rolls, then having the flexibility and freedom to do whatever. options and personalization seems very limiting too and gameplay looks boring/stupid.

but your seeing this from a perspective that assumes we are having trouble using heavy builds. we just want something more engaging and immersive.

your examples are just not good. they only prove that its possible, yet very limiting and not favorable.
Last edited by ArthorPen; Mar 24, 2024 @ 7:35pm
EF_Neo1st Mar 24, 2024 @ 8:22pm 
Originally posted by ArthorPen:
Originally posted by EF_Neo1st:
No it would not, it would only make less significant to go med or light weight.
The balance toward fatrolling being less effective is exactly to force the player to take risks for going light weight or med weight instead of fatrolling with more armor and it is good, or ellse we would have full heavy armor + heavy shield taking all hiits to the face (of the shield or to armor) and barely anyone would have reason to go light weight aside from "looks" or "gameplay style" because there would be no downside for fatrolling (in this case of heavy armor and shield, not even rolling would be neeeded, just face tank or use shield if "overweight = more resistances").
Also, it makes no sense whatsoever to have more resistances because being overweight capacity.

Btw:
https://www.youtube.com/watch?v=_Pd5weoBjcE
It is viable (to dont dodge and fact tank), just problematic and relying on some luck.

seems like a lot of extra steps to take just to get the same result as just leveling endurance and using light rolls, then having the flexibility and freedom to do whatever. options and personalization seems very limiting too and gameplay looks boring/stupid.

but your seeing this from a perspective that assumes we are having trouble using heavy builds. we just want something more engaging and immersive.

your examples are just not good. they only prove that its possible, yet very limiting and not favorable.
It not being favorable is by design, or else rarely anyone would use anything else ... doh.
Again:
it would only make less significant to go med or light weight
And it is not the idea behind the game.
You wanting it favorable we would have a lot of people asking what would be the benefit of using anything under 70% weight of not just for making the game harder as a self imposed challenge.

Yes, it is possible and "more immersive"?
If you mean "realistic" then the more weight you use and for longer the shorter your stamina bar would be and the longer it would take you to refil the stamina bar, also getting tired would affect your damage too and a heavy armor would fry you of you take any fire and lightning would mean insta death.
There is a reason games like these are not realistic ... but if by immersion you meant "whatever concept goes by your head" that would make you happy, then ... it is just that and devs dont share these concepts
R for Reload Mar 24, 2024 @ 8:29pm 
Originally posted by Xengre:
Originally posted by R for Reload:
shields are dogwater in this game I refuse to use them.
*cringe*

Shields, when used properly, are actual immortality. It is essentially to fail on like 99% of the fights and even the few that have chip damage through shields like Maliketh shields are still OP.
pvers are worse then pvpers.
in other words your opinion doesn't matter.
Last edited by R for Reload; Mar 24, 2024 @ 8:38pm
Koala 4peace Mar 24, 2024 @ 8:33pm 
Roll, roll, roll...
Roll, roll, roll...
Roll your booty, roll your booty... 🎶
EF_Neo1st Mar 24, 2024 @ 8:59pm 
Originally posted by Koala 4peace:
Roll, roll, roll...
Roll, roll, roll...
Roll your booty, roll your booty... 🎶
https://www.youtube.com/shorts/Sqr1AOJMIYs
DreadLordAvatar Mar 25, 2024 @ 11:34am 
Originally posted by DragonSoundxSG:
Originally posted by DreadLordAvatar:
Actually, you don't. You can tank everything in the game.
Including all bosses? Get a clue.
Of course, including all bosses. Looks like you haven't a clue. Git gud.
Xengre Mar 25, 2024 @ 9:21pm 
Originally posted by R for Reload:
Originally posted by Xengre:
*cringe*

Shields, when used properly, are actual immortality. It is essentially to fail on like 99% of the fights and even the few that have chip damage through shields like Maliketh shields are still OP.
pvers are worse then pvpers.
in other words your opinion doesn't matter.
Try again. I've been fond of PvP since DS3 and am well known to support the invasion system and theorycraft/advise on PvP as well as PvE. You're terrible at both.

The only opinion of no value here would be yours because you constantly give bad takes.
Last edited by Xengre; Mar 25, 2024 @ 9:21pm
R for Reload Mar 25, 2024 @ 9:23pm 
Originally posted by Xengre:
Originally posted by R for Reload:
pvers are worse then pvpers.
in other words your opinion doesn't matter.
Try again. I've been fond of PvP since DS3 and am well known to support the invasion system and theorycraft/advise on PvP as well as PvE. You're terrible at both.

The only opinion of no value here would be yours because you constantly give bad takes.
>fond since 3 not 1
Proved my point pver.

You're without a doubt a pver who's bad at PVP.
Not even up for debate now.
Last edited by R for Reload; Mar 25, 2024 @ 9:24pm
Ermitaum Mar 25, 2024 @ 9:25pm 
Originally posted by R for Reload:
Originally posted by psheue:
Just don't roll. Learn your spacing.
Super duper bad take holy smokes.
I swear you haven't played elden ring with an opinion like that.

You can beat Malenia without rolling with just parrying and walk/run.
R for Reload Mar 25, 2024 @ 9:33pm 
Originally posted by Ermitaum:
Originally posted by R for Reload:
Super duper bad take holy smokes.
I swear you haven't played elden ring with an opinion like that.

You can beat Malenia without rolling with just parrying and walk/run.
and?
SpottedHare Mar 25, 2024 @ 10:14pm 
DS1 shields were somewhat viable to tank damage, but you kind of need several types of shield and guess the damage type for that to work.

What you have to remember though is unless your looking at a game like For Honor or that weird stand and wack system a lot of MMO used more developers(soft is lumped in here as well) just don't have that much of an idea on how to deal with damage. It just consider the default standard that you hit your input like is bop-it and 100% of damage is avoided.

It just an easy and universal way of getting bot high damage on mobs and long drawn out fights. And its been this way since like the 90s, it clear at this point that if their were easy solutions that are not just this standard bop-it developers would have found it by now. Again if you want to make mob feel dangerous they need ballooned damage numbers, but then fights become impossible if you don't have a 100% damage negation some where in their or mobs need to die as fast as you do, and just hit 100% damage avoid button is consider the standard basics of design and no developer really wants to try a new system.
Last edited by SpottedHare; Mar 25, 2024 @ 10:23pm
R for Reload Mar 25, 2024 @ 10:24pm 
Originally posted by SpottedHare:
DS1 shields were somewhat viable to tank damage, but you kind of need several types of shield and guess the damage type for that to work.

What you have to remember though is unless your looking at a game like For Honor or that weird stand and wack system a lot of MMO used more developers(soft is lumped in here as well) just don't have that much of an idea on how to deal with damage. It just consider the default standard that you hit your input like is bop-it and 100% of damage is avoided.

It just an easy and universal way of getting bot high damage on mobs and long drawn out fights. And its been this way since like the 90s, it clear at this point that if their were easy solutions that are not just this standard bop-it developers would have found it by now. Again if you want to make mob feel dangerous they need ballooned damage numbers, but then fights become impossible if you don't have a 100% damage negation some where in their or mobs need to die as fast as you do, and just hit 100% damage avoid button is consider the standard basics of design and no developer really wants to try a new system.
yes but grass crest shield existed.
Xengre Mar 25, 2024 @ 10:27pm 
Originally posted by R for Reload:
Originally posted by Xengre:
Try again. I've been fond of PvP since DS3 and am well known to support the invasion system and theorycraft/advise on PvP as well as PvE. You're terrible at both.

The only opinion of no value here would be yours because you constantly give bad takes.
>fond since 3 not 1
Proved my point pver.

You're without a doubt a pver who's bad at PVP.
Not even up for debate now.
Low IQ troll attempts. This is as bad as your asking about Elden Ring combat systems and then getting angry someone plays Elden Ring gave feedback, specifically because they... "played Elden Ring". smh

Please get back to reality at some point Mr. Raging that PvP is imbalanced and how you get 2-shot.
< >
Showing 61-75 of 146 comments
Per page: 1530 50

Date Posted: Mar 23, 2024 @ 1:05am
Posts: 146