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You will find a lot of "knight" or soldier type enemies throughout but even within that class there are distinct varieties based on the faction.
Other enemies go from simple designs with slight upgrades (like the basic goblin type enemies) to pretty wild abominations.
I would almost say the enemy variety got a little out of hand, there's so many attack combos, attacks, dodge and parry windows to learn that it's way easier to just overpower the enemies instead of learning their movesets.
That's especially true because you can just skip (read: run past) the vast majority of enemies.
There are some areas that are a bit lacking in enemy variety compared to others, mostly the later ones but it's still enough to not get boring.
I should note though that this variety is kind of moot in the smaller dungeons where you'll fight the same enemies with upscaled stats the whole game. The over world and legacy dungeons are vastly superior in that regard.
I know the last boss I fought which I really hated and his attacks tracked me was Manus of the Abyss. I remember struggling pretty badly against him when I fought him in DS1 and I'm just wondering how many bosses in the game are just like him?
Or you just brute force fights which works until you can't really out scale the bosses anymore because their damage and health pools get too large. That only applies to a few of them though, so if you pick up some armor and have your flask upgraded you can trade for the vast majority of boss fights.
Prepare to use a lot of charged or jumping attacks in that case, or a weapon skill that deals a lot of stance damage.
Edit:
Fist weapons (big balls in particular) have crazy stance damage on charge attacks for example and because jumping attacks are fast even with giant weapons (even when dual wielding) you can quickly break enemies and sometimes completely cheese them by stunning them in a loop.