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It's not going to get better.
The decline of gaming is one smart cog in a infinitely more complex machine.
NCLB is just a contemporary permutation of an older law from the 70s; I'm no fan of the President who signed NCLB into law, but like many things in his administration, it wasn't his idea.
Beyond that, academic standards have been in the toilet since you and I were in school (I'm assuming you're not older than me; I'm 42) in the US. They've just dropped *further* since then because schools are underfunded and we're not allowed to hurt a student's fee-fees.
This is true at both the K-12 and collegiate level.
My source? English prof for eighteen years, and now I teach for a private institution. The problem is everywhere, but is older than some seem to think (with reference to NCLB).
There was also the mass adoption of the internet back in like 07 or so, but yeah... There are a lot of moving parts and variables to take into account. It's too early to be pondering on such things.
Point is, in my life, I've seen things get worse in real time, and I don't like it. You're only a few years older than me, btw.
I think, it has commercialized a lot. Companies have discovered, that you can earn a lot of money with games. Covid was a big boost to this, too. This also means, that the most important aspect of a game is, that it sells well.
Also, games now need to have a certain UX standard, otherwise people get lost quite easily. But this also gets often get turned into the opposite, that games get boring, easy, and feel like handholding and working through a task list.
And games need a higher graphics standard, otherwise people won't play it, except those games with pixel graphics, which also seem to fill a niche.
I also see a lot more games available, which can be played. Mostly for a small buck. But there is almost no time to check them out properly. Often, you play an hour max and if it doesn't click instantly, it gets sorted
There are still niche games/companies, which do it very differently. but they often get overshadowed by the popular games. f.e. my all-time favorite game will be factorio (factory builder game) and devs are truly amazing.
There is an ongoing kinda golden age of indie games that brings fresh wind into things and the success of some of those games can be seen as a counter development to the worst practices of the AAA industry. And they can serve all kinds of niches, too.
https://youtu.be/OCjobAeMBos?si=pVuKUFlhwIvHkqnh
The short answer, sappy as it might sound, is that I love my students (in a professional way), and I genuinely want to see them succeed. Yes, some of them can be pains in the ass, and yes, dealing with the massive learning loss incurred during the pandemic in the US has contributed to the further ossification of my liver, but the kids (whether adults or actual minors; my colleges of residence have always offered dual-credit courses) make it worth it.
The paycheck sucks, and the present political environment can make things unpleasant (turns out people don't like responding to accusations that a text is "woke" or "indoctrinating" with "have you actually read it? Can you point me to the offending passages?"), but ultimately I don't do it for anyone but my kids, full stop.
The day that changes--the day my kids are no longer worth the effort, frustration, or borderline alcoholism as a coping mechanism--I will leave the field. I refuse to be that bitter, tenured jerkwad just cashing a check.
And hey, being in the field allows me to continue my Sisyphean quest to undo the damage Alanis did to several generations' understanding of irony.
I just want to say that, no matter how much of a troll I am in general, you have my respect.
Appreciated. I vent my spleen here as often as anyone, because I refuse to vent on my students, so my words and behaviors here may not always be worthy of that respect, but I thank you all the same. I'm a very different person with my kids than I am here, and sometimes they consume the last ounce of my patience, meaning I'm out of it when I engage here.
I may need to rethink that balance. I cannot take anything away from my kids in terms of my energy and focus, but I can and probably should work on being more level-headed with people here.
We do what we can do. It's all we can do.
https://youtu.be/Fgxz5P0CJ38?si=ZDgL96dKCdM_lLpY
The fact that you say that proves that you haven't even played it.
On a pure technical level, many Fromsoftware games are mid at best. They have a great sense of art and are great at designing ingame models/critters, but rather shoddy in pretty much everything else.
Their multiplayer never got past the "provided as-is" status, with many features being hard-tied to the current player pool size, and little-to-no ways to circumvent any sudden drought of players.
There are still tons of basic QoL stuff these games simply refuses to add, reinforcing the belief "git gud" solves everything, when in reality it's only a matter of historically unresolved jank