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I think dlc will show what they learned and prob will be good “indicator”. I guess most of us expected “open world” to have effect on game. And i don’t think ER is bad its just that Sekiro ruined me because how much i enjoy it. While ER kinda makes me worried a bit.
Another thing i see a lot of people “♥♥♥♥♥♥♥♥” on elitism or gatekeeping i can understand but dam if those people didn’t bring attention to these games. “Git gud” and “Sun bro” memes reached me far far earlier until i actually tried these games and i initially would never thought how niche souls actually was. Doubt many of those elitist really care how others play it
By that argument, why bother playing the game at all?
I started playing FromSoft games with Dark Souls 1, and right from the beginning i avoided using summons.
Why? Because it felt like a good way to deprive myself of the enjoyment. It wasn't because i wanted people to "know" i could beat the game legit. Nobody was watching me play, nobody was going to know what i did or did not do in my own private time.
I did it purely for myself. The main selling point of this series is the challenge. I understand why FromSoft included summons. They didn't want people to feel they were prevented from finishing the game just because they met an obstacle they couldn't overcome. I get it. But to me it was always implied that summons were supposed to be a last resort, and i always assumed most people would try their hands on the boss on their own first.
After all, THAT'S the game. That's what you paid for. If you didn't want to rise up to the challenge, why even waste the money in the first place? What else you gonna play this game for besides the combat, the story? There's barely any plot and what's there is incomprehensible gibberish to most people.
Who implied this to you? The games themselves sure didn't.
Btw many people play these games for the exploration, building up chars, and the lore. They are not pure boss-fight simulators.
1) the combat - fun and dynamic with a good build-variety.
2) multiplayer, admittedly not as good as DS3 (for the lack of variety in invasions mostly), but still the best multiplayer for the type of the game I'm aware off.
Here I must say that some MMO's are also pretty solid on the multiplayer/fighting combinations, but I do not have the time for that kind of things (used to play a lot GW2 years ago, but also mostly because with a little donation you can(could?) top-up without sinking much time)
Now when it comes to "be real souls player" or "beating the game" - on their own they do not mean much, because they do not tell anything certain about the player IMO.
To give a perspective: if someone just starts playing and in 50 h makes Malenia their B let-me-solo-her style. Well that tells something like:
-faster learner
-good reaction
-good focus
.. etc.
this means something because it reflects universally relevant qualities of the player. Just being a "soul vet" or "I beat the game proper" tells nothing as there are plenty of ways to achieve it without displaying any noteworthy qualities.