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Yeah pretty much, it's a very small number of active parry frames. There are several other versions of the parry skill you can acquire that have a more generous window (golden parry, carian retaliation, etc) and they are accessible from the start of the game if you know how to travel ahead on the map.
Easiest thing to parry with is carian retaliation. Has the most frames if I remember correctly. Golden parry is good for practice because you don't have to be careful about spacing. Parry on a weapon has the least amount of parry frames and is the hardest to use.
it took me about 30 tries to "parry only" Crucible Knight in Stormhill. :D
and also many bosses need to be parried 2/3 times to fall, some can't even be parried at all.
I was so happy parrying three swings in a row from those horsemen, only to find out that I'm not allowed to crit them, making parrying entirely pointless but to squeeze in a few extra hits.
more info
https://eldenring.wiki.fextralife.com/Parrying
I personally think it is definitely worth the effort. Some enemies are simply made much easier to manage with parry, and sometimes FromSoft itself is begging you to do it.
The Crucible Knights are a good example. It's not difficult to learn how to roll-fu through their attacks but those guys are so damn resilient that it's just so damn annoying to kill them that way. Meanwhile, parry makes them almost a joke:
https://www.youtube.com/watch?v=vlTuoNnU1NE
Keep in mind you don't HAVE to parry everything. I think in Elden Ring there's no such thing as a one size fits all playstyle. There are different approaches for different enemies and you sort of have to develop different play styles for each of them.
Depends on the boss. Commander Niall was much easier for me with parry:
https://www.youtube.com/watch?v=qzVd8KhfnZY
When i tried it without parry, i had the banished knights chase my ass for 15 minutes and Commander Niall himself was a pain in the ass but parry makes short order of him.
A good rule of thumb generally is enemies or bosses that have a long wind up on their attacks that are otherwise sort of thorny to deal through pure rolling are meant to be parried.
Sometimes, parry can stop an entire combo in its tracks:
https://www.youtube.com/watch?v=3sQEPyLfo1U
Check the move he does after his rain of knives. He puts his hammer on his shoulder and rushes forward with his sword extended towards you, which even flashes for a second almost as if FromSoft wants you to notice it. This is a prelude to an obnoxious combo but a good parry can basically knock him out of the whole sequence.
Notice also that in this game parry is made easier than past Souls because weapon arts like Golden Parry or Carian can be used on medium shields. This means you can have the best parries on shields with 100% physical dmg reduction. This makes parry a bit more forgiving than it used to be because if you hesitate a bit you can block the attack and parry the next one.
The only horse riders that is worth parrying are the Night Cavarly dudes. A good parry can knock them off the horse and you can keep them on the ground for a long time by repeatedly parrying his ground swings:
https://www.youtube.com/watch?v=rL3DnZjFscw