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I always play armorless, wearing only a Godskin Noble Bracelets with the Gold Waistwrap.
Armor is only for those who plan on getting hit
But to answer your question, its really up to what you think looks cooler. In PvE your armor stats dont matter that much.
Sadly the chestpiece is late-game, but the helmets cloth still applies to the capeless version.
Go with the Banished Knight armour for now, you can always swap it out for something else later down the line.
In DS3 and ER, they switched to percentage based damage reduction for armor, and that made it actually useful for not dying against heavy hitters (i.e. most bosses). So armor is actually good now.
One of the main reasons to wear armor in any Souls game (except DS3) is poise. I don't like how overly simplified the poise system is in ER PvE, where you either have 51+ poise or you do not. Still, I find the game much more enjoyable with 51 poise. It hurts because I'm trying a Blue Dancer Charm build and the lack of poise is making itself readily apparent.
101 is the next and final poise breakpoint. With 101 only the guaranteed stagger attacks will stagger you.
There's such a huge difference between having 51 or higher poise and not. If you have less than 51 poise, it becomes so easy to get stunlocked. I'm not saying we should go back to how slow and passive DS1 was, but I don't really like how fast and aggressive enemies have gotten in ER.
Something that I think could go a long way towards improving things would be to add limited movement while being staggered. A stumble, if you will. Perhaps getting staggered while holding a direction makes you stumble in that direction but without the ability to redirect yourself. So if you're at a full gallop on your horse you might maintain your speed but lose the ability to turn while getting staggered. Mounted combat is pretty awful and I hope it gets some improvements in the DLC, or at least a major rework in the next game. Ah well, we can hope.