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This doesn't show you what the average RL / WL is for that area so it's kinda useless though.
Guessing the appropriate level for midgame is an absolute ♥♥♥♥ show. The map is too big and the level spread is too wide on top of being an open world, so actually getting summoned is next to impossible.
In the early game you can make a RL 20, WL +3 / +1 toon and co-op in Limgrave and Weeping Peninsula.
I have a late game RL 138, WL +25 / +10 toon and get summoned frequently to Fire Giant, Maliketh, Gideon, Godfrey, Radagon, and Malenia. Focusing on mandatory bosses makes it a lot easier to get summoned because other players must defeat them to progress and if they get stuck, they're much more likely to try co-op as opposed to just going somewhere else and come back later.
EDIT: Malenia obviously isn't mandatory, but since my toon is the appropriate level I can help there as well. A lot of folks try beating her anyway and quickly discover how much of a brick wall she can be and are more willing to summon help.
beginning game 15 +1-2 /+1 somber for limgrave 20-25 +2-4 /+1 somber for weeping and stormveil castle
mid game 40-50 +5-7 / +2-3 somber for liurnia east 45-60 +6-8 /2-3 somber for liurnia west same for raya lucaria and ansiel river 50-65 +8-10/3-4 somber siofra river 65-70 caelid +8-12/3-6 somber nokron same may be 5 lvl up sometimes 60-85 +8-14/3-6 somber altus
close to end game 80-105 +12-18/4-6 somber deep root deepts same for mt. glemir same for lake of rot 85-110 +14-20/4-8 somber Leyndell capital same for dragonbarow but almost nowone summons here maybe only for the dragon on the bridge and the gargoyle
end game 105-125 +16-22/6-9 somber mountain tops of the giants same for consecrated snowfield 115-150 +18-25/8-10 somber crumbling farum azula same for haligtree , mogh palace and leyendell capital of ash
btw forbiden lands not mentioned since i never got to summon there idk what lvl but i assume a bit higher then leyndell