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It's hard to articulate what people love about Souls games, and I don't think explaining it would help anyway. It's pretty common for people to have a rough time for the first few hours until the game "clicks" with them. Some people never have it "click", and some people put the game down and come back to it months or even years later before it "clicks".
Here's a few quick tips that might help:
Level up Vigor. At least to 40, ideally to 60. Vigor is the most important stat, and being able to survive even one more hit can make a huge difference.
Get your poise up to 51. The game doesn't tell you this, but most PvE enemies will do 50, 100, or 150 poise damage on a hit, so having 51 poise will allow you to take a light hit without getting staggered. This will allow you to get an attack off instead of being interrupted, or to roll out of an attack combo instead of getting stunlocked. The Knight set you can buy at the Roundtable has exactly 51 poise.
If you're struggling against a boss, try either going somewhere else or just putting the game down for a while. Sometimes if you take a break then when you come back to it later everything will seem to be easier as your body and mind internalize the muscle memory and attack patterns.
Hope this helps, and I hope the game is able to "click" with you. It's not for everyone, but the people who get into it really get into it.
You expect the game to be like any other. It is not. Like all From games, you have to explore and find out by trying and failing. ER will not hold your hand, it will suggest you stuff that you may, or may not, do. Basics first: weapon scaling, stats, status effects, i-frames, parry. Do some research even though you like to go blindly in new games but I guess you just did and didn't like that particularly with ER, so research.
The golden guy on the horse in starting area - nah, leave him until you leveled up and got better, then kick his ass. He is a ♥♥♥♥♥ after all XD and there are more like him later on.
Take your time. Don't rush. And most of all like in all such games - don't be greedy. You think you can get that one more hit? That's where you fail because that's precisely when you get one-shot often. Playing defensively at the start is not a bad thing, that way you learn enemy attack patterns and where you can get opening for attack. Bosses do have some delayed attacks which sux but it's the way those games are designed. My advice: play STR build for a start, get weapon that does a lot of poise damage and just stagger them to get easy guaranteed crit. In these games you learn by observing, adapting and dying but when you overcome the struggle and finally it clicks, the satisfaction is amazing, at least for me. I'm not the best at these games but I enjoy playing them because they teach me a lot about my bad gaming habits.
Bruh. That sounds way more serious than I intended
It takes the right mindset to enjoy a game, especially one unlike the one you have played near-exclusively. I'm not sure how to help somebody that struggles to try new things, other than pick a different genre to dive into.
Issue
Parents didn't plan your birthday = YOU DIED
Boom you get over the heartbreak and you lower your expectations going forward
No one agreed to go to the dance with you = YOU DIED
ok cool, maybe be more social next year. Get a better haircut, dress like the foreigners or something.
Girlfriend cheated on you = YOU DIED
well that sucked, ok next time I'll pick someone who gives me what I need instead of what I want
See? Like life the point is to die, be reborn but a bit smarter than you were last time. Because to die over and over and over doing the exact same thing? I'm not touching that cliche button.
example: I gotta get into Leyndell soon. I can either A.) Cheese like a non-gaming casual B.) die using the same tactic over and over again C.) use each life to test his resistances until I find what equipment works best D.) cry for sun-daddy to come save me
The game is rewarding to those who know what a good days work feels like. It's rewarding to those who know what it means to struggle for every ounce of success. If you come at these games simply expecting to win bc you're the "hero"? Well I blame romantic literature and media for that folly expectation. Don't get me wrong, you could easily cheese and glitch your way through the entire game. Then there's always the easy button weapons like RoB/Scarlet rot, but then you deprive yourself of the [Okish] diversity of combat styles this game caters to. You lose the actual joy behind a soulsborne game in lieu of saying you "beat the game". A hollow phrase if it wasn't the product of your genuine effort and imagination.
And That kids is why I love Elden Ring, but I love Nioh 2 more.
summon NPC during boss fight
nuke boss from afar
GG
lol
for the newbies, this is the soulsborne way of waying "welcome to the party pal"
The quests given from npc's are also very difficult to follow but you need to find them in the lower level zones and progress them as much as possible before moving to later zones and before tackling the major bosses in the game. This is important as it's possible to lose access to gear, rewards and content if the quests are not done in the correct order. Be weary of progressing to other zones too quickly.
There is also a couple of dynamic maps out there which are of great help in finding everything in the world. They also help with the quest locations and progression.
For me the key to progressing is initially deciding on your build you intend to go with, an d choosing the closest matching class and just levelling your character as much as possible using the quests and earning runes.
Second most important thing which is poorly explained. The LOCK ON Feature. It is essential for close combat and for playing a ranged character even more. I have lock on on Q on my Keyboard and thats enough for me. Magic gets you out of many tricky situations by shooting the bad guys from afar..
When i played my first Dark souls i also lost some brain cells and nearly a keyboard but over time it got easier. Watching starter guides on youtube is also highly recommended.
Keep going and most likely you will find enjoyment once you figured important things out.
- Spirit summons are there to help draw aggro from bosses and everything is basically balanced around you summoning SOMETHING, if you haven't gotten the spirit-summoning bell yet you really gotta check out Church of Elleh / the roundtable hold shop ASAP. One of the best early-game spirits (Godrick Soldier Ashes) is in a hidden graveyard along the path leading up to Margit, go there at night and the jellyfish ghosts will make it easier to find, pop these guys out whenever you need a meatshield to hide behind and things will get much easier.
- Speaking of, the two most important stats in a shield is the physical block rate (if it's not close to 100% it's almost always useless) and the 'guard boost' (also called 'stability') which is the percentage of stamina damage that is blocked - the lower this is, the more attacks will break your guard. Greatshields (the largest size) can also convert "sends you flying" attacks into regular knockback.
- The other mechanic that's easy to miss is the Physique Flask, which is a customizable buff potion. If you haven't found it, go to the church north of the Mistwoods. And after that, the big tree on Weeping Peninsula has a physique tear that gives you a temporary shield that reduces damage by 99% for the first hit you take, having that equipped helps a lot in learning boss patterns. (Combine it with either the instant-healing tear or the slow health regen tear for a lot of extra survivability)
- (Near that church there's also a scarab that drops the Sacred Blade ash-of-war, it's a surprisingly powerful magic projectile + buff so even if you don't plan to spec into holy damage it can be useful as an emergency ranged attack)
- Even if you DO get guardbroken by an attack, it's still better to get guardbroken than damaged. Just be careful around enemies with finishers that can capitalize on it (e.g. assassins and invaders)
- Twohanded attacks and jump attacks deal more stagger damage, heavy jump attacks is the safest way to approach most enemies and will make dealing with most basic enemies much easier. Works on bosses too (jump in during their attacks to save time when capitalizing on an opening, just don't jump INTO the attack)
- You can get a couple runes for free levels by finding graveyards and looting all the coffins, they're visible on the map if you look closely.
- HP is the most important stat for survivability, don't level up an attack stat unless you have a really cool weapon you need the stats for (stat scaling is very low early in the game since it's also influenced by upgrade level)
- Put your horse whistle in a pouch slot so you can always engage a quick escape with a single button press, it helps a lot if something gets the jump on you out in the overworld.
This is not the right way to play the game; the best way to prevent enemies attacking you is to hit them just enough to interrupt their attacks. The amount of damage you deal doesn't matter all that much, you just need to have enough stopping power to prevent THEM from attacking YOU. And then it's all about timing and movement (ideally you wanna sneak up on enemies unnoticed and then stunlock them to death before they can do anything, if you can't do that you gotta wait for an opportunity to get close without them hitting you)
(Also on that note, being surrounded is super dangerous regardless of how weak each individual enemy is, because that means THEY can stunlock YOU forever using this strategy. Avoid being surrounded at all costs.)
Also no one forcing you to play any game, you're acting like some Twittertard
If you don't like it just don't play it