ELDEN RING

ELDEN RING

View Stats:
BLUE_CAT Jan 27, 2024 @ 3:04pm
2
3
8 hours in and I am not having fun at all...
First off, I want to say the good stuff I like about this game.

I like the mysterious environment, situation, scenario I am in. I am digging the whole medieval setting that is screwed up because of some horrible event and you are stuck in this loop of fighting, dying, repeat. I understand it can let you use many playstyles to enjoy to your personal liking. I like how everything is cryptic, including the conversations between you and others. Leaves up a lot of room to imagination to what the hell is going on in this world.

The game looks great and is already ingrained in my memory due to the interesting locations I visited in just those 8 hours, spend mostly walking around non-main story areas and dungeons following by the wind noise and the soundtrack faintly playing in the background. My first encounter with that golden horse knight after the tutorial is a core memory that I thought would be great learning material, an exception, not a constant. Boy, was I wrong.

Here comes a problem... I can not find any consistency of enjoyment or difficulty in this game.

I am sure that the biggest of brains and skillest of skills can see everything like 3 seconds before the enemy even breathes in their direction, but for me, having played no similar games before, not researching anything beforehand as I like to go into games blindly, seeing this game get rated 10/10 everywhere and thinking that this game will be universally enjoyable by everyone like GTA, Skyrim, Minecraft, CS:GO, Left 4 Dead, or any other game that can be easily picked up and played even by your boomer dad and can be enjoyed even with skill issues. And Elden Ring is supposed to be the easiest of all the "souls" games! Having played this for myself now, I would never recommend this game to anyone that I personally know except that one guy who speedruns games on highest difficulties for breakfast.

Having said that, let me start ranting about massive lack of explanation of game mechanics. The tutorial cave was a joke. It thought nothing. It sets a tone that this game will be on the easier side, only to realise later that you fully thrust into the game without even a proper grasp of game mechanics.

Only recently (after 6 hours) the loading screen taught me that carrying over 70% your capacity makes you dodge very slowly and very little and that is why I felt that my rolling was useless most of the time. Gee, thanks loading menu. Really wish this was actually explained in-game.

Speaking of defensive stuff, lets talk shield blocking. Are you blocking? Yeah. How do I know if an enemy's attack will break my stance or actually block? I don't ♥♥♥♥♥♥♥ know. Some attacks do, some don't. Stamina full, but bro, this attack was 0.3 seconds longer winded up than the previous one, so uhh ur stance is broken. Rest in piss.

Okay, that guy is swinging his pole really far away, this is gonna be a heavy attack I can't block for sure. Maybe I will run away a bit. Oh wait, this is a special wind-up attack that will turn the enemy into a methead Sonic swinging his weapon everywhere for 4 seconds and damaging you anyway. Okay, how was I supposed to know that besides dying 10 times to memorize their attack pattern? I do not consider this fun.

Even if you memorize some attack patterns, sometimes the enemy will stop his combo on purpose because he sees your incoming attack. You never know if they will continue with the combo or not, so you always just assume the worst and in the end miss a lot of good shots on the enemy.

I just can not find any consistency among every enemy. Some wind-ups that look like heavy attacks are actually light attacks on others.

Again, is this it? Is that all there is to combat? Dying multiple times to the same enemy until you memorize their attack patterns so then it poses no more difficulty to you?

Even if I win I do not feel satisfied because it feels like I have finally gotten lucky to be able to land a few shots on the enemy at specific moments when they were most vulnerable due to luck. Killing an enemy because I memorized their attacks is not fun and more like a "Simon" 4 color memory game rather than something that I needed to come up with on-the-spot.

Due to this, I spend more time playing overly-defensively (running away to get a better position or blocking and praying that enemy's magical random attack will not break my stance) than actually dealing damage. I am sure this is not the right way to play the game but this is the only way I can survive and do something in this game.

Okay, maybe I suck, I will spend some time and no go with the main quest and wander around the open-world aimlessly looking for fun, easy adventures.

Bruh.

Some of the enemies you meet in open world are harder than the ♥♥♥♥ you encounter in the main quest. Then you go with the main quest and the game throws some 1-hittable foot knights and wolves after you just spend 1 hour killing some huge-ass giants or that golden armor horse knight or whatever. Then suddenly it throws a huge meaty boss with brand new moves and attacks that usually take more than half of your HP bar each. It is just so random, the difficulty spikes are all over the place. I do not find this fun. Is there a point to going off the beaten path? I don't care anymore, just want to finish this game ASAP at this point.

I believe this game has a lot of deep mechanics and a lot going on but I feel like this was never explained anywhere... you never get a chance to safely practice anything, you just die, repeat, die, repeat, oh hey, this time all the hits are landing and your rolls finally give you invincibility this time, buy a lottery ticket! Hooray, you killed the enemy! Now time to forget everything and learn everything again with the other enemy you will encounter.

It is all so tiring rather than fun in my eyes.

I know that some of the stuff I said here is probably factually incorrect but these are my real feelings.

Is there a problem with my mindset? Am I looking into the game the wrong way? Are my expectations wrong? Am I doing something incredibly wrong because there is a secret game mechanic that was never explained that is hampering my enjoyment? I only recently found out that you can deal massive damage on an enemy whose stance is broken if you light attack with your sword in front of them while they are baffled for a few seconds.......... was this mechanic explained anywhere?!? Makes me question what other useful stuff am I missing!

And no, I will not watch "guide how-to videos" on YouTube or read a Wiki - I expect the game to be a great way to enjoy something in the moment, not something that needs hours of research before doing it (it is called work).

Please help me understand where am I going incredibly wrong. :(

I will not drop the game and I will play it until I reach 24 hours or finish it but good God how is this game a universal 10/10 is beyond my grasp....
< >
Showing 1-15 of 120 comments
DubbelNuggen Jan 27, 2024 @ 3:17pm 
Don't know what to tell you. I researched the Dark Souls games before i bought Elden Ring, struggled a lot in the beginning but got a lot better later on. After completing Elden Ring, went and beat Dark Souls 3. It can feel discouraging in the beginning agreed, but persevere. I felt the same first time picking it up, but upon spending hundreds of hours in Elden Ring and Dark Souls 3, it's among some of the best games i've played in my life.
Last edited by DubbelNuggen; Jan 27, 2024 @ 3:17pm
Greywander Jan 27, 2024 @ 3:20pm 
I think most of your complaints are valid. Despite the praise, ER does fall short in a few areas. You're right about the tutorial cave being a joke.

It's hard to articulate what people love about Souls games, and I don't think explaining it would help anyway. It's pretty common for people to have a rough time for the first few hours until the game "clicks" with them. Some people never have it "click", and some people put the game down and come back to it months or even years later before it "clicks".

Here's a few quick tips that might help:

Level up Vigor. At least to 40, ideally to 60. Vigor is the most important stat, and being able to survive even one more hit can make a huge difference.

Get your poise up to 51. The game doesn't tell you this, but most PvE enemies will do 50, 100, or 150 poise damage on a hit, so having 51 poise will allow you to take a light hit without getting staggered. This will allow you to get an attack off instead of being interrupted, or to roll out of an attack combo instead of getting stunlocked. The Knight set you can buy at the Roundtable has exactly 51 poise.

If you're struggling against a boss, try either going somewhere else or just putting the game down for a while. Sometimes if you take a break then when you come back to it later everything will seem to be easier as your body and mind internalize the muscle memory and attack patterns.

Hope this helps, and I hope the game is able to "click" with you. It's not for everyone, but the people who get into it really get into it.
Originally posted by BLUE_CAT:

Please help me understand where am I going incredibly wrong. :(

You expect the game to be like any other. It is not. Like all From games, you have to explore and find out by trying and failing. ER will not hold your hand, it will suggest you stuff that you may, or may not, do. Basics first: weapon scaling, stats, status effects, i-frames, parry. Do some research even though you like to go blindly in new games but I guess you just did and didn't like that particularly with ER, so research.
The golden guy on the horse in starting area - nah, leave him until you leveled up and got better, then kick his ass. He is a ♥♥♥♥♥ after all XD and there are more like him later on.
Take your time. Don't rush. And most of all like in all such games - don't be greedy. You think you can get that one more hit? That's where you fail because that's precisely when you get one-shot often. Playing defensively at the start is not a bad thing, that way you learn enemy attack patterns and where you can get opening for attack. Bosses do have some delayed attacks which sux but it's the way those games are designed. My advice: play STR build for a start, get weapon that does a lot of poise damage and just stagger them to get easy guaranteed crit. In these games you learn by observing, adapting and dying but when you overcome the struggle and finally it clicks, the satisfaction is amazing, at least for me. I'm not the best at these games but I enjoy playing them because they teach me a lot about my bad gaming habits.
Bruh. That sounds way more serious than I intended :steamhappy: To summarise then: be patient, observe, memorize, get the rhythm XD Die, repeat and finally conquer. If I managed to 100% ER, everyone can.
Last edited by s̷h̷a̷d̷o̷w̷; Jan 27, 2024 @ 3:32pm
CazadorDeLobo Jan 27, 2024 @ 3:49pm 
Looked at the games you play and I have to say that without a lot of variety to compare to, having isolated yourself to VR Chat and Payday 2, you're bound to have a totally unique experience.

It takes the right mindset to enjoy a game, especially one unlike the one you have played near-exclusively. I'm not sure how to help somebody that struggles to try new things, other than pick a different genre to dive into.
LordBlcksyde Jan 27, 2024 @ 3:53pm 
2
Originally posted by BLUE_CAT:
First off, I want to say the good stuff I like about this game.

I like the mysterious environment, situation, scenario I am in. I am digging the whole medieval setting that is screwed up because of some horrible event and you are stuck in this loop of fighting, dying, repeat. I understand it can let you use many playstyles to enjoy to your personal liking. I like how everything is cryptic, including the conversations between you and others. Leaves up a lot of room to imagination to what the hell is going on in this world.

The game looks great and is already ingrained in my memory due to the interesting locations I visited in just those 8 hours, spend mostly walking around non-main story areas and dungeons following by the wind noise and the soundtrack faintly playing in the background. My first encounter with that golden horse knight after the tutorial is a core memory that I thought would be great learning material, an exception, not a constant. Boy, was I wrong.

Here comes a problem... I can not find any consistency of enjoyment or difficulty in this game.

I am sure that the biggest of brains and skillest of skills can see everything like 3 seconds before the enemy even breathes in their direction, but for me, having played no similar games before, not researching anything beforehand as I like to go into games blindly, seeing this game get rated 10/10 everywhere and thinking that this game will be universally enjoyable by everyone like GTA, Skyrim, Minecraft, CS:GO, Left 4 Dead, or any other game that can be easily picked up and played even by your boomer dad and can be enjoyed even with skill issues. And Elden Ring is supposed to be the easiest of all the "souls" games! Having played this for myself now, I would never recommend this game to anyone that I personally know except that one guy who speedruns games on highest difficulties for breakfast.

Having said that, let me start ranting about massive lack of explanation of game mechanics. The tutorial cave was a joke. It thought nothing. It sets a tone that this game will be on the easier side, only to realise later that you fully thrust into the game without even a proper grasp of game mechanics.

Only recently (after 6 hours) the loading screen taught me that carrying over 70% your capacity makes you dodge very slowly and very little and that is why I felt that my rolling was useless most of the time. Gee, thanks loading menu. Really wish this was actually explained in-game.

Speaking of defensive stuff, lets talk shield blocking. Are you blocking? Yeah. How do I know if an enemy's attack will break my stance or actually block? I don't ♥♥♥♥♥♥♥ know. Some attacks do, some don't. Stamina full, but bro, this attack was 0.3 seconds longer winded up than the previous one, so uhh ur stance is broken. Rest in piss.

Okay, that guy is swinging his pole really far away, this is gonna be a heavy attack I can't block for sure. Maybe I will run away a bit. Oh wait, this is a special wind-up attack that will turn the enemy into a methead Sonic swinging his weapon everywhere for 4 seconds and damaging you anyway. Okay, how was I supposed to know that besides dying 10 times to memorize their attack pattern? I do not consider this fun.

Even if you memorize some attack patterns, sometimes the enemy will stop his combo on purpose because he sees your incoming attack. You never know if they will continue with the combo or not, so you always just assume the worst and in the end miss a lot of good shots on the enemy.

I just can not find any consistency among every enemy. Some wind-ups that look like heavy attacks are actually light attacks on others.

Again, is this it? Is that all there is to combat? Dying multiple times to the same enemy until you memorize their attack patterns so then it poses no more difficulty to you?

Even if I win I do not feel satisfied because it feels like I have finally gotten lucky to be able to land a few shots on the enemy at specific moments when they were most vulnerable due to luck. Killing an enemy because I memorized their attacks is not fun and more like a "Simon" 4 color memory game rather than something that I needed to come up with on-the-spot.

Due to this, I spend more time playing overly-defensively (running away to get a better position or blocking and praying that enemy's magical random attack will not break my stance) than actually dealing damage. I am sure this is not the right way to play the game but this is the only way I can survive and do something in this game.

Okay, maybe I suck, I will spend some time and no go with the main quest and wander around the open-world aimlessly looking for fun, easy adventures.

Bruh.

Some of the enemies you meet in open world are harder than the ♥♥♥♥ you encounter in the main quest. Then you go with the main quest and the game throws some 1-hittable foot knights and wolves after you just spend 1 hour killing some huge-ass giants or that golden armor horse knight or whatever. Then suddenly it throws a huge meaty boss with brand new moves and attacks that usually take more than half of your HP bar each. It is just so random, the difficulty spikes are all over the place. I do not find this fun. Is there a point to going off the beaten path? I don't care anymore, just want to finish this game ASAP at this point.

I believe this game has a lot of deep mechanics and a lot going on but I feel like this was never explained anywhere... you never get a chance to safely practice anything, you just die, repeat, die, repeat, oh hey, this time all the hits are landing and your rolls finally give you invincibility this time, buy a lottery ticket! Hooray, you killed the enemy! Now time to forget everything and learn everything again with the other enemy you will encounter.

It is all so tiring rather than fun in my eyes.

I know that some of the stuff I said here is probably factually incorrect but these are my real feelings.

Is there a problem with my mindset? Am I looking into the game the wrong way? Are my expectations wrong? Am I doing something incredibly wrong because there is a secret game mechanic that was never explained that is hampering my enjoyment? I only recently found out that you can deal massive damage on an enemy whose stance is broken if you light attack with your sword in front of them while they are baffled for a few seconds.......... was this mechanic explained anywhere?!? Makes me question what other useful stuff am I missing!

And no, I will not watch "guide how-to videos" on YouTube or read a Wiki - I expect the game to be a great way to enjoy something in the moment, not something that needs hours of research before doing it (it is called work).

Please help me understand where am I going incredibly wrong. :(

I will not drop the game and I will play it until I reach 24 hours or finish it but good God how is this game a universal 10/10 is beyond my grasp....
I feel bad for you but thats exactly how a soulsborne game is supposed to be. All i can say is GIT GUD:praisesun:
echo_ML Jan 27, 2024 @ 3:54pm 
2
Skill
Issue
Orums Jan 27, 2024 @ 4:43pm 
2
Is anyone gonna Tell OP that soulsborne games literally encapsulate mortal life. And that their complaint is a massive indictment of precisely when they were born and their home life?

Parents didn't plan your birthday = YOU DIED
Boom you get over the heartbreak and you lower your expectations going forward

No one agreed to go to the dance with you = YOU DIED
ok cool, maybe be more social next year. Get a better haircut, dress like the foreigners or something.

Girlfriend cheated on you = YOU DIED
well that sucked, ok next time I'll pick someone who gives me what I need instead of what I want

See? Like life the point is to die, be reborn but a bit smarter than you were last time. Because to die over and over and over doing the exact same thing? I'm not touching that cliche button.

example: I gotta get into Leyndell soon. I can either A.) Cheese like a non-gaming casual B.) die using the same tactic over and over again C.) use each life to test his resistances until I find what equipment works best D.) cry for sun-daddy to come save me

The game is rewarding to those who know what a good days work feels like. It's rewarding to those who know what it means to struggle for every ounce of success. If you come at these games simply expecting to win bc you're the "hero"? Well I blame romantic literature and media for that folly expectation. Don't get me wrong, you could easily cheese and glitch your way through the entire game. Then there's always the easy button weapons like RoB/Scarlet rot, but then you deprive yourself of the [Okish] diversity of combat styles this game caters to. You lose the actual joy behind a soulsborne game in lieu of saying you "beat the game". A hollow phrase if it wasn't the product of your genuine effort and imagination.

And That kids is why I love Elden Ring, but I love Nioh 2 more.
tmg Jan 27, 2024 @ 4:43pm 
level vigor
summon NPC during boss fight
nuke boss from afar
GG
Orums Jan 27, 2024 @ 4:43pm 
Originally posted by Demonlord:
Originally posted by BLUE_CAT:
First off, I want to say the good stuff I like about this game.

I like the mysterious environment, situation, scenario I am in. I am digging the whole medieval setting that is screwed up because of some horrible event and you are stuck in this loop of fighting, dying, repeat. I understand it can let you use many playstyles to enjoy to your personal liking. I like how everything is cryptic, including the conversations between you and others. Leaves up a lot of room to imagination to what the hell is going on in this world.

The game looks great and is already ingrained in my memory due to the interesting locations I visited in just those 8 hours, spend mostly walking around non-main story areas and dungeons following by the wind noise and the soundtrack faintly playing in the background. My first encounter with that golden horse knight after the tutorial is a core memory that I thought would be great learning material, an exception, not a constant. Boy, was I wrong.

Here comes a problem... I can not find any consistency of enjoyment or difficulty in this game.

I am sure that the biggest of brains and skillest of skills can see everything like 3 seconds before the enemy even breathes in their direction, but for me, having played no similar games before, not researching anything beforehand as I like to go into games blindly, seeing this game get rated 10/10 everywhere and thinking that this game will be universally enjoyable by everyone like GTA, Skyrim, Minecraft, CS:GO, Left 4 Dead, or any other game that can be easily picked up and played even by your boomer dad and can be enjoyed even with skill issues. And Elden Ring is supposed to be the easiest of all the "souls" games! Having played this for myself now, I would never recommend this game to anyone that I personally know except that one guy who speedruns games on highest difficulties for breakfast.

Having said that, let me start ranting about massive lack of explanation of game mechanics. The tutorial cave was a joke. It thought nothing. It sets a tone that this game will be on the easier side, only to realise later that you fully thrust into the game without even a proper grasp of game mechanics.

Only recently (after 6 hours) the loading screen taught me that carrying over 70% your capacity makes you dodge very slowly and very little and that is why I felt that my rolling was useless most of the time. Gee, thanks loading menu. Really wish this was actually explained in-game.

Speaking of defensive stuff, lets talk shield blocking. Are you blocking? Yeah. How do I know if an enemy's attack will break my stance or actually block? I don't ♥♥♥♥♥♥♥ know. Some attacks do, some don't. Stamina full, but bro, this attack was 0.3 seconds longer winded up than the previous one, so uhh ur stance is broken. Rest in piss.

Okay, that guy is swinging his pole really far away, this is gonna be a heavy attack I can't block for sure. Maybe I will run away a bit. Oh wait, this is a special wind-up attack that will turn the enemy into a methead Sonic swinging his weapon everywhere for 4 seconds and damaging you anyway. Okay, how was I supposed to know that besides dying 10 times to memorize their attack pattern? I do not consider this fun.

Even if you memorize some attack patterns, sometimes the enemy will stop his combo on purpose because he sees your incoming attack. You never know if they will continue with the combo or not, so you always just assume the worst and in the end miss a lot of good shots on the enemy.

I just can not find any consistency among every enemy. Some wind-ups that look like heavy attacks are actually light attacks on others.

Again, is this it? Is that all there is to combat? Dying multiple times to the same enemy until you memorize their attack patterns so then it poses no more difficulty to you?

Even if I win I do not feel satisfied because it feels like I have finally gotten lucky to be able to land a few shots on the enemy at specific moments when they were most vulnerable due to luck. Killing an enemy because I memorized their attacks is not fun and more like a "Simon" 4 color memory game rather than something that I needed to come up with on-the-spot.

Due to this, I spend more time playing overly-defensively (running away to get a better position or blocking and praying that enemy's magical random attack will not break my stance) than actually dealing damage. I am sure this is not the right way to play the game but this is the only way I can survive and do something in this game.

Okay, maybe I suck, I will spend some time and no go with the main quest and wander around the open-world aimlessly looking for fun, easy adventures.

Bruh.

Some of the enemies you meet in open world are harder than the ♥♥♥♥ you encounter in the main quest. Then you go with the main quest and the game throws some 1-hittable foot knights and wolves after you just spend 1 hour killing some huge-ass giants or that golden armor horse knight or whatever. Then suddenly it throws a huge meaty boss with brand new moves and attacks that usually take more than half of your HP bar each. It is just so random, the difficulty spikes are all over the place. I do not find this fun. Is there a point to going off the beaten path? I don't care anymore, just want to finish this game ASAP at this point.

I believe this game has a lot of deep mechanics and a lot going on but I feel like this was never explained anywhere... you never get a chance to safely practice anything, you just die, repeat, die, repeat, oh hey, this time all the hits are landing and your rolls finally give you invincibility this time, buy a lottery ticket! Hooray, you killed the enemy! Now time to forget everything and learn everything again with the other enemy you will encounter.

It is all so tiring rather than fun in my eyes.

I know that some of the stuff I said here is probably factually incorrect but these are my real feelings.

Is there a problem with my mindset? Am I looking into the game the wrong way? Are my expectations wrong? Am I doing something incredibly wrong because there is a secret game mechanic that was never explained that is hampering my enjoyment? I only recently found out that you can deal massive damage on an enemy whose stance is broken if you light attack with your sword in front of them while they are baffled for a few seconds.......... was this mechanic explained anywhere?!? Makes me question what other useful stuff am I missing!

And no, I will not watch "guide how-to videos" on YouTube or read a Wiki - I expect the game to be a great way to enjoy something in the moment, not something that needs hours of research before doing it (it is called work).

Please help me understand where am I going incredibly wrong. :(

I will not drop the game and I will play it until I reach 24 hours or finish it but good God how is this game a universal 10/10 is beyond my grasp....
I feel bad for you but thats exactly how a soulsborne game is supposed to be. All i can say is GIT GUD:praisesun:

lol

for the newbies, this is the soulsborne way of waying "welcome to the party pal"
=PixelSwarm= Jan 27, 2024 @ 4:56pm 
The game areas are not laid out in a linear fashion. The game mixes higher level areas with lower level which explains the inconsistency. The game try's to route you through storm veil castle initially which is a big no no for new players. Check the wiki for zone progression and look out for mobs like the golden horse knight, they need to be tackled later. Wiki does a good job of filling in your blank knowledge of where to go and at what level.

The quests given from npc's are also very difficult to follow but you need to find them in the lower level zones and progress them as much as possible before moving to later zones and before tackling the major bosses in the game. This is important as it's possible to lose access to gear, rewards and content if the quests are not done in the correct order. Be weary of progressing to other zones too quickly.

There is also a couple of dynamic maps out there which are of great help in finding everything in the world. They also help with the quest locations and progression.

For me the key to progressing is initially deciding on your build you intend to go with, an d choosing the closest matching class and just levelling your character as much as possible using the quests and earning runes.
Last edited by =PixelSwarm=; Jan 28, 2024 @ 12:26am
Carnwulf Jan 27, 2024 @ 5:01pm 
Hey. If you find the game too hard as it is i suggest using the hidden easy mode. Playing a mage.

Second most important thing which is poorly explained. The LOCK ON Feature. It is essential for close combat and for playing a ranged character even more. I have lock on on Q on my Keyboard and thats enough for me. Magic gets you out of many tricky situations by shooting the bad guys from afar..

When i played my first Dark souls i also lost some brain cells and nearly a keyboard but over time it got easier. Watching starter guides on youtube is also highly recommended.

Keep going and most likely you will find enjoyment once you figured important things out.
psheue Jan 27, 2024 @ 5:07pm 
If after 8 hours you're not having any fun at all, why are you still playing this thing? Go play something else, there are millions of games out there.
Yal Jan 27, 2024 @ 5:17pm 
Some hidden mechanics that could help knowing about:
- Spirit summons are there to help draw aggro from bosses and everything is basically balanced around you summoning SOMETHING, if you haven't gotten the spirit-summoning bell yet you really gotta check out Church of Elleh / the roundtable hold shop ASAP. One of the best early-game spirits (Godrick Soldier Ashes) is in a hidden graveyard along the path leading up to Margit, go there at night and the jellyfish ghosts will make it easier to find, pop these guys out whenever you need a meatshield to hide behind and things will get much easier.
- Speaking of, the two most important stats in a shield is the physical block rate (if it's not close to 100% it's almost always useless) and the 'guard boost' (also called 'stability') which is the percentage of stamina damage that is blocked - the lower this is, the more attacks will break your guard. Greatshields (the largest size) can also convert "sends you flying" attacks into regular knockback.
- The other mechanic that's easy to miss is the Physique Flask, which is a customizable buff potion. If you haven't found it, go to the church north of the Mistwoods. And after that, the big tree on Weeping Peninsula has a physique tear that gives you a temporary shield that reduces damage by 99% for the first hit you take, having that equipped helps a lot in learning boss patterns. (Combine it with either the instant-healing tear or the slow health regen tear for a lot of extra survivability)
- (Near that church there's also a scarab that drops the Sacred Blade ash-of-war, it's a surprisingly powerful magic projectile + buff so even if you don't plan to spec into holy damage it can be useful as an emergency ranged attack)
- Even if you DO get guardbroken by an attack, it's still better to get guardbroken than damaged. Just be careful around enemies with finishers that can capitalize on it (e.g. assassins and invaders)
- Twohanded attacks and jump attacks deal more stagger damage, heavy jump attacks is the safest way to approach most enemies and will make dealing with most basic enemies much easier. Works on bosses too (jump in during their attacks to save time when capitalizing on an opening, just don't jump INTO the attack)
- You can get a couple runes for free levels by finding graveyards and looting all the coffins, they're visible on the map if you look closely.
- HP is the most important stat for survivability, don't level up an attack stat unless you have a really cool weapon you need the stats for (stat scaling is very low early in the game since it's also influenced by upgrade level)
- Put your horse whistle in a pouch slot so you can always engage a quick escape with a single button press, it helps a lot if something gets the jump on you out in the overworld.
Last edited by Yal; Jan 27, 2024 @ 5:24pm
Yal Jan 27, 2024 @ 5:30pm 
Oh yeah, and re this specifically:
Due to this, I spend more time playing overly-defensively (running away to get a better position or blocking and praying that enemy's magical random attack will not break my stance) than actually dealing damage. I am sure this is not the right way to play the game but this is the only way I can survive and do something in this game.
This is not the right way to play the game; the best way to prevent enemies attacking you is to hit them just enough to interrupt their attacks. The amount of damage you deal doesn't matter all that much, you just need to have enough stopping power to prevent THEM from attacking YOU. And then it's all about timing and movement (ideally you wanna sneak up on enemies unnoticed and then stunlock them to death before they can do anything, if you can't do that you gotta wait for an opportunity to get close without them hitting you)

(Also on that note, being surrounded is super dangerous regardless of how weak each individual enemy is, because that means THEY can stunlock YOU forever using this strategy. Avoid being surrounded at all costs.)
buttchin Jan 27, 2024 @ 6:45pm 
Originally posted by BLUE_CAT:
First off, I want to say the good stuff I like about this game.

I like the mysterious environment, situation, scenario I am in. I am digging the whole medieval setting that is screwed up because of some horrible event and you are stuck in this loop of fighting, dying, repeat. I understand it can let you use many playstyles to enjoy to your personal liking. I like how everything is cryptic, including the conversations between you and others. Leaves up a lot of room to imagination to what the hell is going on in this world.

The game looks great and is already ingrained in my memory due to the interesting locations I visited in just those 8 hours, spend mostly walking around non-main story areas and dungeons following by the wind noise and the soundtrack faintly playing in the background. My first encounter with that golden horse knight after the tutorial is a core memory that I thought would be great learning material, an exception, not a constant. Boy, was I wrong.

Here comes a problem... I can not find any consistency of enjoyment or difficulty in this game.

I am sure that the biggest of brains and skillest of skills can see everything like 3 seconds before the enemy even breathes in their direction, but for me, having played no similar games before, not researching anything beforehand as I like to go into games blindly, seeing this game get rated 10/10 everywhere and thinking that this game will be universally enjoyable by everyone like GTA, Skyrim, Minecraft, CS:GO, Left 4 Dead, or any other game that can be easily picked up and played even by your boomer dad and can be enjoyed even with skill issues. And Elden Ring is supposed to be the easiest of all the "souls" games! Having played this for myself now, I would never recommend this game to anyone that I personally know except that one guy who speedruns games on highest difficulties for breakfast.

Having said that, let me start ranting about massive lack of explanation of game mechanics. The tutorial cave was a joke. It thought nothing. It sets a tone that this game will be on the easier side, only to realise later that you fully thrust into the game without even a proper grasp of game mechanics.

Only recently (after 6 hours) the loading screen taught me that carrying over 70% your capacity makes you dodge very slowly and very little and that is why I felt that my rolling was useless most of the time. Gee, thanks loading menu. Really wish this was actually explained in-game.

Speaking of defensive stuff, lets talk shield blocking. Are you blocking? Yeah. How do I know if an enemy's attack will break my stance or actually block? I don't ♥♥♥♥♥♥♥ know. Some attacks do, some don't. Stamina full, but bro, this attack was 0.3 seconds longer winded up than the previous one, so uhh ur stance is broken. Rest in piss.

Okay, that guy is swinging his pole really far away, this is gonna be a heavy attack I can't block for sure. Maybe I will run away a bit. Oh wait, this is a special wind-up attack that will turn the enemy into a methead Sonic swinging his weapon everywhere for 4 seconds and damaging you anyway. Okay, how was I supposed to know that besides dying 10 times to memorize their attack pattern? I do not consider this fun.

Even if you memorize some attack patterns, sometimes the enemy will stop his combo on purpose because he sees your incoming attack. You never know if they will continue with the combo or not, so you always just assume the worst and in the end miss a lot of good shots on the enemy.

I just can not find any consistency among every enemy. Some wind-ups that look like heavy attacks are actually light attacks on others.

Again, is this it? Is that all there is to combat? Dying multiple times to the same enemy until you memorize their attack patterns so then it poses no more difficulty to you?

Even if I win I do not feel satisfied because it feels like I have finally gotten lucky to be able to land a few shots on the enemy at specific moments when they were most vulnerable due to luck. Killing an enemy because I memorized their attacks is not fun and more like a "Simon" 4 color memory game rather than something that I needed to come up with on-the-spot.

Due to this, I spend more time playing overly-defensively (running away to get a better position or blocking and praying that enemy's magical random attack will not break my stance) than actually dealing damage. I am sure this is not the right way to play the game but this is the only way I can survive and do something in this game.

Okay, maybe I suck, I will spend some time and no go with the main quest and wander around the open-world aimlessly looking for fun, easy adventures.

Bruh.

Some of the enemies you meet in open world are harder than the ♥♥♥♥ you encounter in the main quest. Then you go with the main quest and the game throws some 1-hittable foot knights and wolves after you just spend 1 hour killing some huge-ass giants or that golden armor horse knight or whatever. Then suddenly it throws a huge meaty boss with brand new moves and attacks that usually take more than half of your HP bar each. It is just so random, the difficulty spikes are all over the place. I do not find this fun. Is there a point to going off the beaten path? I don't care anymore, just want to finish this game ASAP at this point.

I believe this game has a lot of deep mechanics and a lot going on but I feel like this was never explained anywhere... you never get a chance to safely practice anything, you just die, repeat, die, repeat, oh hey, this time all the hits are landing and your rolls finally give you invincibility this time, buy a lottery ticket! Hooray, you killed the enemy! Now time to forget everything and learn everything again with the other enemy you will encounter.

It is all so tiring rather than fun in my eyes.

I know that some of the stuff I said here is probably factually incorrect but these are my real feelings.

Is there a problem with my mindset? Am I looking into the game the wrong way? Are my expectations wrong? Am I doing something incredibly wrong because there is a secret game mechanic that was never explained that is hampering my enjoyment? I only recently found out that you can deal massive damage on an enemy whose stance is broken if you light attack with your sword in front of them while they are baffled for a few seconds.......... was this mechanic explained anywhere?!? Makes me question what other useful stuff am I missing!

And no, I will not watch "guide how-to videos" on YouTube or read a Wiki - I expect the game to be a great way to enjoy something in the moment, not something that needs hours of research before doing it (it is called work).

Please help me understand where am I going incredibly wrong. :(

I will not drop the game and I will play it until I reach 24 hours or finish it but good God how is this game a universal 10/10 is beyond my grasp....
Do you play games based on score only reetad?
Also no one forcing you to play any game, you're acting like some Twittertard
If you don't like it just don't play it
< >
Showing 1-15 of 120 comments
Per page: 1530 50

Date Posted: Jan 27, 2024 @ 3:04pm
Posts: 120