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as for the parry idk I don't use parries in souls games
and one is turbo fast and can almost not be parried on reaction time.
But in general her parry windows are all over the place and every attack has a different parry window that has no connection to what you see on screen.
They made it that way so that you have to learn and memorize timings for each attack
id say overall parrying her is not worth it
According to the wiki her resistances do not increase, though it could be wrong. Either way I've frostbitten her multiple times with a single pot so if it does increase it's not by much.
The reason I mention ashes is because unlike players, they don't give the boss turbo HP which for Malenia specifically is a very bad idea unless both/all three of you are great at dodging Waterfowl and Aeonia.
The pots give you two free get out of jail free cards and then you can just toss one at her to maintain build-up for if she decides to do it three times. But she really shouldn't be living long enough to do that if you're being aggressive. Be aggressive.
It's also fairly easy to avoid the whole attack, just sprint away from the first big burst, roll into the 2nd and 3rd then roll out to avoid the final hits. If you mess up reading the first part, just roll through half the hits, stay calm and do the last three steps. You should live it very comfortably, even on NG+7 if your reductions aren't in the negative.
As Sonnenbank explained her attacks each have a different window for the same "type of visual cue" but the visualç cue is slightly different once you learn, also she needs to be parried 3x to be countered once (if I remember it correctly) meaning she was meant to be harder for parry users as intended.
"BUT BUT!!!! How they force a player to play a different playstyle or be punished for playing a certain playstyle making it far harder than it needs to be???"
Demon of hatred at Sekiro for deflect
Artorias at DS1 for shield users (that abuse of it)
Gael and Friede that "playing taking your time" may cost you the fight
It is not the first time From make some boss or some bosses in the game that forces the player to play "at least" slightly different or being forced to have a harder time if player dont adapt to it changing the playstyle.
When she jump in and pose, thats your indication, run/roll and evade her first attack, roll into her on her second attack, then stay where your are and either spam roll or move back slowly with lockon
Roll into 2nd wave
Roll into 3rd wave or backward diagonal right away from 3rd wave