ELDEN RING

ELDEN RING

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Syro System Jan 25, 2024 @ 7:32am
Ok for real, what is wrong with this parry window?
Malenia has a simple attack of swinging her sword from her right (your left) side.
It's the most basic, bog standard sword swing imaginable, but every single time she uses it, the parry window has a different timing so you almost always end up missing it.
Wtf?
Also waterfowl can go die in a fire, that's an attack that belongs in Sekiro.
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Showing 1-13 of 13 comments
Mecharion Jan 25, 2024 @ 8:34am 
She jumps for waterfowl - ice pod - gg
Senki Jan 25, 2024 @ 10:14am 
https://youtu.be/97CJRfHmvqY

as for the parry idk I don't use parries in souls games
Syro System Jan 25, 2024 @ 11:04am 
Originally posted by Mecharion:
She jumps for waterfowl - ice pod - gg
Only works once. status resistances goes up each time a boss in inflicted with one of them.
Sonnenbank Jan 25, 2024 @ 11:16am 
if you look close Malenia has 2 different simple diagonal slashes
and one is turbo fast and can almost not be parried on reaction time.

But in general her parry windows are all over the place and every attack has a different parry window that has no connection to what you see on screen.

They made it that way so that you have to learn and memorize timings for each attack
id say overall parrying her is not worth it
Last edited by Sonnenbank; Jan 25, 2024 @ 11:17am
Syro System Jan 25, 2024 @ 2:40pm 
Originally posted by csand:
Originally posted by Syro System:
Only works once. status resistances goes up each time a boss in inflicted with one of them.
I don't think that's true

I use chilling mist and blood flame blade to beat her and both proc bleed/frost regularly
Her lowest status resistances are frostbite and bleed. They still increase to above what an ice pot can inflict.
2001 Space Oddity Jan 25, 2024 @ 5:54pm 
Originally posted by Syro System:
Originally posted by csand:
I don't think that's true

I use chilling mist and blood flame blade to beat her and both proc bleed/frost regularly
Her lowest status resistances are frostbite and bleed. They still increase to above what an ice pot can inflict.

According to the wiki her resistances do not increase, though it could be wrong. Either way I've frostbitten her multiple times with a single pot so if it does increase it's not by much.
SpottedHare Jan 26, 2024 @ 10:55am 
Its been know for a long time that soft use this terribly deigned animation setup system, which is prone to weird things happening as they also try and layer animation together to make things look smother but only adds more even more jank. Normally this only get brought up with PVP, your parry are failing as it less about a strict window of time from inputs but how these two animation line up and the attack animation hits the magic box that is your parry.
Syro System Feb 1, 2024 @ 6:20pm 
Originally posted by SpottedHare:
Its been know for a long time that soft use this terribly deigned animation setup system, which is prone to weird things happening as they also try and layer animation together to make things look smother but only adds more even more jank. Normally this only get brought up with PVP, your parry are failing as it less about a strict window of time from inputs but how these two animation line up and the attack animation hits the magic box that is your parry.
Sekiro didn't have this problem. Whenever I played it the parry window on attacks matched the visuals of said attack.
Saph Feb 1, 2024 @ 6:26pm 
Frost pots insta proc on her twice, at least solo. Ashes won't affect that at all so having pots on your bar for a Mimic Tear can significantly boost your chances of victory. Tiche, Dung eater and if you can keep the agro, Latena are all solid options too.

The reason I mention ashes is because unlike players, they don't give the boss turbo HP which for Malenia specifically is a very bad idea unless both/all three of you are great at dodging Waterfowl and Aeonia.

The pots give you two free get out of jail free cards and then you can just toss one at her to maintain build-up for if she decides to do it three times. But she really shouldn't be living long enough to do that if you're being aggressive. Be aggressive.

It's also fairly easy to avoid the whole attack, just sprint away from the first big burst, roll into the 2nd and 3rd then roll out to avoid the final hits. If you mess up reading the first part, just roll through half the hits, stay calm and do the last three steps. You should live it very comfortably, even on NG+7 if your reductions aren't in the negative. :2016bee:
Last edited by Saph; Feb 1, 2024 @ 6:28pm
EF_Neo1st Feb 1, 2024 @ 6:37pm 
Originally posted by Syro System:
Originally posted by SpottedHare:
Its been know for a long time that soft use this terribly deigned animation setup system, which is prone to weird things happening as they also try and layer animation together to make things look smother but only adds more even more jank. Normally this only get brought up with PVP, your parry are failing as it less about a strict window of time from inputs but how these two animation line up and the attack animation hits the magic box that is your parry.
Sekiro didn't have this problem. Whenever I played it the parry window on attacks matched the visuals of said attack.
Because Sekiro parry window is always 0.5s and the most lenient thing in the game.
As Sonnenbank explained her attacks each have a different window for the same "type of visual cue" but the visualç cue is slightly different once you learn, also she needs to be parried 3x to be countered once (if I remember it correctly) meaning she was meant to be harder for parry users as intended.
"BUT BUT!!!! How they force a player to play a different playstyle or be punished for playing a certain playstyle making it far harder than it needs to be???"
Demon of hatred at Sekiro for deflect
Artorias at DS1 for shield users (that abuse of it)
Gael and Friede that "playing taking your time" may cost you the fight
It is not the first time From make some boss or some bosses in the game that forces the player to play "at least" slightly different or being forced to have a harder time if player dont adapt to it changing the playstyle.
brownie689 Feb 1, 2024 @ 8:23pm 
Originally posted by Syro System:
Malenia has a simple attack of swinging her sword from her right (your left) side.
It's the most basic, bog standard sword swing imaginable, but every single time she uses it, the parry window has a different timing so you almost always end up missing it.
Wtf?
Also waterfowl can go die in a fire, that's an attack that belongs in Sekiro.
You could give up on trying to parry and just dodge or block her attacks. I don't think many people waste time trying to parry in this game. Dodging is way more reliable.
buttchin Feb 1, 2024 @ 8:33pm 
Originally posted by Syro System:
Malenia has a simple attack of swinging her sword from her right (your left) side.
It's the most basic, bog standard sword swing imaginable, but every single time she uses it, the parry window has a different timing so you almost always end up missing it.
Wtf?
Also waterfowl can go die in a fire, that's an attack that belongs in Sekiro.
Waterflow is easy but need some practice, try this
When she jump in and pose, thats your indication, run/roll and evade her first attack, roll into her on her second attack, then stay where your are and either spam roll or move back slowly with lockon
EF_Neo1st Feb 1, 2024 @ 8:54pm 
Originally posted by buttchin:
Originally posted by Syro System:
Malenia has a simple attack of swinging her sword from her right (your left) side.
It's the most basic, bog standard sword swing imaginable, but every single time she uses it, the parry window has a different timing so you almost always end up missing it.
Wtf?
Also waterfowl can go die in a fire, that's an attack that belongs in Sekiro.
Waterflow is easy but need some practice, try this
When she jump in and pose, thats your indication, run/roll and evade her first attack, roll into her on her second attack, then stay where your are and either spam roll or move back slowly with lockon
Roll into 1st wave, just run away if you are already at a "fair" distance (the waterfowl waves close the gap quite fast from quite a long distance).
Roll into 2nd wave
Roll into 3rd wave or backward diagonal right away from 3rd wave
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Date Posted: Jan 25, 2024 @ 7:32am
Posts: 14