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I usually aim for 55 min at 150 RL,
Forgot to add, but yeah 15 End is LOW for heavier weapons, you will run out of stamina in like two swings, and will be really limited on armor if you wanna carry said weapons
I can get 60 Vigor on a rl138 Strength build, but it would still only have 15 Endurance.
Vigor: 60
Mind: 20
Endurance: 15
Strength: 54
Dexterity: 18?
Intelligence: 15
Faith: 25 (mainly for Golden Vow, but I'd also get Blessing's Boon and Lord's Heal)
Arcane: 10 (for Bloodflame Blade)
The only way to get more Endurance would be to completely dump Mind and lose the 5 in Intelligence. Then I could push Endurance to 30, but I'd only have 78FP to work with, not even enough for two Golden Vows or two Lord's Heals. So I'm strongly against that idea.
It would come down to whether or not 15 Endurance is enough. I can play with low stamina, it's not nearly as crucial as it was in Dark Souls 3, but the weight is a concern.
Theres also Bestial Vitality, which while slower, its a way cheaper HoT incantation.
If I only did Coop that'd probably be fine but the AoW version sucks in PvP. The spell version effects are stronger by default but still only halved in PvP (15/10 in PvE, 7.5/5 in PvP) the AoW version is almost nothing in PvP (reduced to 2.5/1.5) and has only half the duration to boot.
But I would get two casts out of it, so...maybe. I'd still need 12 Faith for Flame Cleanse Me and Bestial Vitality. Those two spells are just too valuable for any build to ignore.
Again, it's a question of, "How badly do I need more Stamina/Weight on a Strength build?"
Now, like i said, Heavier weapons, 15 Endurance is NOT good, but if youre using smaller weapons, it'll probably be sorta fine, i would get 20 at least though, if youre planning to use stuff like Greatswords or Great Hammers, Colossals are pretty much out of question if you want heavier armor.
Might need a Talisman for Weight.
I have to factor in the Int too, for ranged options. 12 Int gets me the Horn Bow, 13 along with Faith gets me Order's Blade and Discus of Light, which is a very cheap option for magical offense. 14 also gives me the Full Moon Crossbow, but I probably wouldn't need that with the Horn Bow at my disposal.
I'd still probably go for at least 15 Faith though, one because it gets me more weapon buffs and gives me Great Heal, but two because Strength has Fire damage as an option, and so Flame Grant Me Strength would be huge for the build.
So I'd probably go 12 Int and 15 Faith, which would also give me the Erdtree Bow for diversity in ranged options (one bow for Magic, one for Holy).
(And tbh, Holy sucks in PvE)
Theres also Pest Threads, which while not much in PvP, its a beast against big enemies in PvE.
I forgot about that Talisman. That would actually be a decent option.
The bows would still get some decent scaling from Strength though, the Horn Bow in particular since its AoW can be changed. Farming Magic Arrows and Spiritflame Arrows would be a pain though.
Seriously? Capping Vigor is more important than capping your primary damage stat, in a game where damage is king above all else?
As i said above vigor is the best scaling stats in the game , it scales better then anything else , and vigor doesn't just increase hp ;) so if you want to pass the vigor check during a pvp fight or a invasion yes get 60 vigor , and for pve you'll have more room for mistakes , and you'll be funny to see someone dodge all ur pewpew and one shot you bcs you got 10 bigor and 80 int for exemple.
You need to able to take a hit or two at least, and 50-60 is the the recommended stat for Vig