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The PvE itself though is pretty much solid.
· A challenging experience that is completely achievable with patience and determination
· A tremendous amount of weapons: daggers, straight swords, rapiers, curved swords, maces, katanas, whips, scythes, claws, fist weapons, bows, crossbows... each of which cathegory with its own attack movements, many variations in each cathegoriy (most katanas don't repeat the others' heavy attack moves, for example). Therefore, a great variety of styles to play and explore
· To the previous one must add the Ashes of War (weapon abilities), quich adds new layers of playability and customisation
· A long story to follow, and the liberty to do so or not. The open world lets you decide to follow the NPCs instructions and hints or to wander around as aimlessly as you prefer. Also such amount of hidden encounters that it takes several attempts to discover them all (or looking through wikis to find them, I don't recommend this to start)
· Magic. Two types of magic with a lot of cathegories to add to your arsenal, or to form the core of it if
Its been well over a year and a half since I bought Elden Ring, I'm on my 8th full game (I never NG+, always start a new character and a different style) and I still haven't tried all the game offers. I have three mroe characters I want to create to keep trying different weapons, spells and styles once I finish my current one. In fact, I doubt I'll get enough of Elden Ring before the DLC arrives.
60fps lock, no proper multicore support, uneven frame time (check digitalfoundry). Horrid netcode. Repetitive gameplay, dungeons etc... but its also exciting to find new weapon out of those clone dungeons.
Imo one of the best games ever made and I'm not even a fan of the genre. Would be even better if the tech side of it didn't fall short, we are talking about tech wise game being nearly a decade old.
Grass doesn't react to movement, no dynamic lights, this is huge opportunity loss. RT implementation is poorly done. No DLSS/FSR and so on.
But so you have no excuses at all - know hereby that the game:
Does not support ultrawide resolutions.
Runs at 60 FPS.
Has a heavy focus on self-steered open world exploration. You can ignore that part of the game, but then don't complain.
Has a tutorial, but again it falls to the player to try out and inform themselves about the different game mechanisms in the game. But if you have already played DS1-3 you will feel right at home. Unless you are one of those guys who try to press the game into their vision of how Souls is supposed to be played. Don't be that guy. Try everything out with a fresh view and then decide how you want to play, i.e. how hard or easy you want to make the game for yourself and have fun.
The open world is full of Souls content. It is not full of "living villages", "fishing and hunting" or "Far Cry NPCs". This is about explore, kill, loot in a well-realized typical Souls setting, where the world has basically ended long ago.
The game is huge - what you get for admission price is nuts. The midgame will feel like endgame, and there will be additional huge areas several times over. So don't try to rush this or you might burn yourself out. (And then post a rant after hundreds of hours how everything sucks lol...)
Dont start with a spellcaster though, go melee on your first run. its more enjoyable. (reason is running out of FP consistently on a blind run, which can get annoying)
Also a lot more of the loot you might collect is actually useable when going melee.
I wouldn't recommend any Fromsoft game but I would say DS3 is a better starting one and the better game overall , its not "open world" but unless you really want a open world game I would say its to DS3 benifit
It's a 'must-play.'
That's a pretty harsh endorsement for a best game ever made which you are not a fan of the genre. I'd hate to see what you think of an ordinary great game.