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I reckon you could hit both soft-caps (60) if you really wanted, but get your Vig up to at least 40. *Stars of Astel takes about 55 intelligence, deals 100% magic damage, but you're better off with rock sling imo*.
Rush to get the meteor staff, since you're focusing on gravity spells. Use that over Lusat's until you get a reason to equip it (fully upgraded). Offhand the meteor staff when you cast, you'll get the bonus damage boost from it with Lusat's scaling. Big boy damage.
It's a relatively short trap-chest and rotten lake journey. You can get it very early on.
If you want to focus more on the gravity spells, you could go pure Int and use Wing of Astel or Bastard's Stars. Both weapons kind of fit the gravity theme and scale mostly with Int - the weapon arts and Wing of Astel's projectile attack even scale purely with Int.
What you basically end up with is a hybrid STR/INT build using a weapon that deals physical and magic damage, and your choice of gravity-based ashes of war on it. That it also inflicts frostbite is just an added bonus.
As an aside, I wrote up a lengthy list of affinities I think could be interesting to add to the game, even though I know it will never happen. One of them was a Gravity affinity that adds magic damage that scales with STR, sort of the magic equivalent to the Fire affinity.
Edit: This is what I get for not reading the OP thoroughly. If you're intending to use offensive sorceries at all, invest in INT first, STR later. Use a Magic infusion, or choose a weapon with better INT scaling than STR scaling.
A weapon like the Fallingstar Beast Jaw is primarily a Quality weapon (so both STR and DEX), and doesn't scale as well with INT. This could make sense if you're specifically wanting to play a gravity warrior, but it means that sorceries will probably not be effective enough to be useful until you're able to invest in INT later on.
So if I was doing a Gravity Sorcery build (INT/STR) my primary stats (INT/STR) would be either
70 STR
40 ish INT
If I was using only utility spells
40 ish STR
70 INT
If Planning to use offensive spells.
You can push the secondary stat higher if you want probably, but it'll come at the detriment of the other first. You could do 55/55 for an even split. But it tends to be lacklustre in both areas 50/60 is probably better.
As for weapon, whatever fits your theme best I'd say.
Think about talismans more after you've started. As you may find you want to use different ones once you get going. Also dont forget gravity sorcery does primarily physical damage. So wont benefit from magic scorpion.
Int is likely the better investment. 27 or 40 Strength + two handing a weapon(Starscourge is out) are two options for where to stop there, but definitely push 60 or even 80 int
Do not plan to use the Meteor Staff forever, and consider alternatives
This thing is even more awesome than it looks! The gravity projectile is hitscan, has pretty long range, does okay damage with a lot of stopping power, and has a low MP cost. You can whittle down most enemies before they even get close, and if they DO get close, that just means they're in range of your ultra greatscythe now. It's one of my top 5 favorite weapons in the game for sure.
If you go this route you also absolutely have to try out the Visage Shield, it's really fun using the flamethrower to toast enemies and it's got ridiculously good defensive stats for some reason (especially tons of holy resistance that helps with the many demigod bosses)