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Maybe stop talking with "friends" and focus playing Elden RIng?...Jesus.
Can you mothe......people.....try and use "EXPERIENCED SOUL PLAYER" instead "VET"....come on my dude....try it! (please?).
Bless you and have a good one.
many souls veterans didnt like elden ring either, so it might be that the older souls games had things in them that vibed with you, while elden ring lack those things. for me, elden ring fixed all the problems i had with the older games and more.
Maybe you're just generally desensitized to awesomeness.
It's still a fun game though, especially if you just follow the "story" the second, third, fourth, fifty-third time through. I went into absolutely every location the first time and every corner of the map. After that it's straight to the bosses. This helps tbh.
The hyperbole is strong in this one.
You're likely talking about Erdtree Avatars and/or Erdtree spirits, which adhere to Elden Ring's lore-canonicity...maybe the magma wyrms or the black knife assassins number to 5 or more, but I'm skeptical of other bosses that number to 5 or more...much less that feel repetitive or boring.
Besides, there are so many more unique bosses and enemies here than in any other 'Souls' game, and many are optional ones that are easy to miss altogether.
I don't get this claim that every dungeon is nearly identical. That's simply not true...not even close. Maybe the wallpaper can be a bit samey (that's just the style of the respective dungeons in The Lands Between), but the layouts are not at all.
But the main part is the open world allows you to choose what content you tackle rather than being forced to travel through routes you would prefer not to tackle. Now, some areas still require you to undergo specific paths, like the Legacy Dungeons. Subterranean area is very harsh and the sewers get you lost and confused without mapping it out. The majority of the game though lets you roam past whatever content you deem optional and make a beeline straight for the main content. There's even multiple ways to get places instead of only the One Key approach, with many zones having back doors that let you come at them from another angle.
There's also a great deal more customization in character builds and class viability. Older souls games had clear metas and stereotypes because there was only so much that was even viable in the first place. Yet here, it honestly feels like you can build around any style you can dream of and make something successful. There's even pacifist runs due to summons being a thing and quite strong, in addition to your usual NPC cooperators.
Overall, the game just smacks of a Play-Your-Way philosophy in all ways but one... the extreme limitations on coop play. Yet the Seamless Coop mod solved all of them so really can't complain.
Elden Ring will remain second due to the reuse of multiple enemies and I would say about half of them are also present in another souls game.
"Why is it always rat" has been a common message for me every time I see rats in this game. The minibosses are also guilty of being a copy paste with one or two different moves.
The map is not good for an open world style of game. It's basically useless aside from being a fast travel tool. I won't blame the devs cuz it's their first open world souls title, but this could've been done better. I've been able to keep playing by using a 3rd party tool to give me a proper map.
The controls for KB+M are still rather ♥♥♥♥. I use ESDF so I need to be able to change quite a bit of them - which I can't do. It's clearly meant to be played with controllers, I get that. But I would like to see some... Improvement after all the other souls games with similar control "problems".
Yes, those are all negatives. But there are a lot of good things that I don't mention here cuz that's not the point. I still enjoy the game and will likely finish it and replay it once the DLC is out.
I feel like this most accurately describes how i feel playing elden ring.
I'm running around with half the elden ring and NPCs think i'm a fly and don't matter.
Really makes games like Kotor shine.
The bosses in Elden Ring are not that great relative to the older games. That's why I don't really like the game all that much.
I named 4...and "bosses repeating at least once" is not what I was refuting. What a weak misdirect on your part, and I love how you didn't even name any bosses otherwise apart from the ones I named that are featured 5 or more times. The ones I named are indeed canon to the lore by the way.
Also, the dungeons you mention that are identical are a figment of your imagination. They are all different from one another quite adequately in layout, solution, enemy-type, boss-type(s), etc., etc. It's no more repetitive than other games of the same ilk, and again...Elden Ring has more unique enemies and bosses than any other soulslike.
Pretty much all games have a very repetitive nature to establish a gameloop. If you find one boring, perhaps you just don't like what the game offers you to do in its gameloop. Elden Ring's gameloop is somewhere around 60% combat and 40% exploration. You may not prefer it that way. That's a personal preference, which is fair, but it's not really a shortcoming of this game. And no, making the game smaller and pairing it down would not make the game better for those of us that love exactly what Elden Ring was/is/will be.
So, touting what you and others want to say that's subjective about the game is of course fine, but throwing BS out there against verifiable facts is what I deliberately wished to refute.