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I started as a mage, prioritising memory stones and talisman pouches. That build carried me through about 2/3 into the game until boss's unlimited range and / or teleportation negated much magical attacks. At that point, respecing to melee is the best way to get to endgame. Mage is fun to play but charging spells is not practical at times, even with gear to shorten casting times. Still, you can turn hard fights into easy with magic, just depends on who the battle is against, whereas roll and dodge is effective universally.
Spells/magic in Elden Ring are more powerfull than weapons on average from start to finish in this game
if you also use spirit summons game is a walk in the park
blast your enemies with magic from distance while they are concerned with the spiritr summon and ignore you for the most part
There are tons of good spells , both sorcery and faith
would be too many to talk about it here
basically like 30% of the spells are good
This isn't my experience. Spells like Loretta's mastery fully charged just seems to tickle many bosses whereas getting behind or underneath with a powerful weapon like blasphemous blade eats huge chunks of health with the additional health boost whenever employing it's skill. It's also faster which is important because I deplete focus after 3 shots from Loretta's mastery. I suppose if you have enough levels you can hike dexterity and mind in addition to intelligence to reduce cast time and lessen need for focus flasks but it's just simpler to go to melee, especially with bosses having unlimited range attacks or teleportation. Sometimes the ranged damage is worse than damage taken up close if you do take a hit. I suppose it all comes down to preference. be that as it may, some spells in ER do a decent job with crowd management throughout the game, which is often the case in many rpgs.
also was thinking of using like 30 on the skills, wich should make me able to equip a lot of different stuff to test out.
or just go hard on faith and intellect?
Well i had 2 mage playthroughs and both were eazy peazy
Blasphemous Blade is the best weapon in the game.
ofc it will be better than many spells
its also better than 100% of all other weapons >-<
- For sorcery, get the Meteorite Staff and the nearby 3-stone launch spell for an easy start, the Meteorite Staff starts out pre-upgraded and gets all its power from scaling so you can save on upgrades - and it boosts that one spell's power as well.
- Sorcery damage takes a while to really start being noticeable, but you can get some nice INT damage from using ice weapons (go to Caria Manor early for Hoarfrost Stomp and maybe the Frozen Needle rapier)
- For faith you can instantly get very powerful if you grab some of the dragon spells at the first opportunity, you can get a nice headstart on this if you cheese Greyoll with bleed weapons for 5 dragon hearts and enough runes to get the faith/arcane requirements for all of the spells. Dragonbreaths takes a while to cast but they're powerful enough to stagger basically anything, and I've not seen a single boss that needs more than two casts of Rot Breath to get afflicted. With dragon spells you're basically trading an entire FP bar for removing anything currently in your path... which is enough to get you through a lot of the game.
- Any weapon that has a magic stat requirement tends to be very good so you're probably intended to use those as well, a lot of the elemental ashes-of-war are basically stronger versions of spells
prisoner as starter class is very different though, that magic glintblade you receive from the getgo is one of the best if not THE best spell in the game. so starting as prisoner is quite comfortable, as it doesnt really matter what you collect as magic glintblade can carry you through absolutely everything.
Shields, dodging opponents, fast opponents, idling opponents, opponents behind corners/walls, MG is fast, trashes them all and even has a good damage per FP ratio and range.
Yes, it's an awesome weapon. I struggled mightily until I got it and then the game became a whole lot easier. I still keep Azur's staff offhand though, it does have its uses.
I'm used to the not open world dark souls style, so that might be part of it why I'm struggling.