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2. Higher rank the scaling, more additional damage you get based on the relevant stat. You can see the damage of a weapon being x + y, with y being the damage you get from scaling.
3. Katana are mostly quality weapon aka evenly split between str and dex.
4. You can respec and modify scaling of most weapons later in the game so you can always readjust your build later. If you want to be a magical swordsman, you may want to change the scaling of your uchigatana to dex, because you won't be two-handing it anyway.
5. You don't have enough runes early game to diverge your build, stick to either swordsman or mage until you can comfortably diverge runes between your staff, sword, dex and int.
Also, the first big boss blocking the way to the castle is tough. Return to him when you're level 25 - 30.
Regarding leveling-up, prioritize getting 40 Vigor as quickly as you can.
I can make katanas scale off of INT? How? Even if it's something I can't do until much later it'd be good to be aware of it ahead of time.
"Wielding an Armament with two hands will multiply your Strength with that armament by 1.5. If an armament scales with Strength, it will deal more damage when used two-handed. In addition, strength requirements can be met by two-handing."
infuse [eldenring.wiki.fextralife.com] it with an ash of war [eldenring.wiki.fextralife.com] (aow) , assuming you can, and set it to cold or magic, assuming the aow you're putting on can be set to cold or magic, and that you have the glintstone whetblade [eldenring.wiki.fextralife.com]
what do you mean by cemeteries? At any rate these 2 should help
https://mapgenie.io/elden-ring/maps/the-lands-between
https://eldenring.wiki.fextralife.com/Interactive%2BMap
EDIT: The map genie map is way better and can do exactly what I was wanting, thank you.
Int/Dex is very conventional mage build, as high Dex will decrease spell casting time. For fastest spell casting you will need 40 Dex in combination with Radagon talisman OR 70 Dex. The talisman simulates the extra dex for spell cast speed only.
The Moonveil katana is Int/Dex and has a very strong moveset: https://eldenring.wiki.fextralife.com/Moonveil
The Meteoric Ore Blade is Int/Str and has an interesting moveset but maybe not as easy to use as Moonveil: https://eldenring.wiki.fextralife.com/Meteoric+Ore+Blade
My sorcerer character has 80 Int and 60 Vigor, as well as Magic Scorpion Charm (increase Mag dmg), Godfrey Talisman (increased charged damage on spells + skills), Graven-Mass talisman (greatly increased sorcery dmg) and Radagon's.
For the Physick I use the temporary infinite FP and increased magic damage, mainly for using Comet Azur against bosses.
You might also want to use Ancient Death Rancor at some point, which is a spell that summons multiple floating skulls with great range and tracking but are slow-moving. But for that you'll also need 24 Fth.
How you set up your character is very much up to you though, especially if you are going to do any pvp.
For the Int katanas two-handing would affect Meteoric Ore Blade but not Moonveil.
not sure I understand the question, but the bonus from 2 handing only affects the str scaling. All other scaling remain as is.
I've watched some videos of the Melenia fight, haven't watched other bosses though. Want the fewest spoilers possible. Her fight reminds me a lot of fighting Sephiroth in the first Kingdom Hearts, or Minerva in Crisis Core. I can't wait to eventually master it, but it'll be really discouraging if doing so with my desired build isn't realistic.
of all my characters i've started, sorcery seems to be the path of least resistance(except in raya lucaria)
(edit) and to add to that, once you've defeated the boss of raya lucaria you can use larval tears to respec your character if you so desire