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Misleading, you are still dodging (or else you would have been eaten alive by the flurry) and you are constantly flinching her. I'm not sure why you are flinching her so often either, in my experience she doesn't flinch 100% of the time even with the guts great sword.
It's there to force you to play defensively, OP's point was that ER doesn't encourage you to play aggressively. He is right in that regard, because the game is designed to make you play defensively and wait for openings.
Wooo, some rare times there will be an attack you need to jump!!!!
Weee, some rare times there will be an attack you need to mikiri counter!!! (if you just press forward and keep it pressed innevitably this wil happen.
Also deflect is 0.5s window and is spammy also you can deflect the literal everything that is an attack, Sekiro is braindead for that matter but "hey, more complex".
If by more complex you mean all the things that ae possible with prosthetics and skills and all the things used at the right time . . . then every single Souls game and ER are far more complex thaan Sekiro by a large margin, because different melee weapons for different purposes, different magic for different purposes, bow for different purposes and combining everything to its most optimal strategic uses can be far more complex than "melee weapon go bonking", while it alone (melee only) still require the player to position self properly, choose wisely the moment to engage and disengage also how many atttacks to do at the enemy/boss + dodge that also is dodge into aand dodge out ... while Sekiro you can literally just stand there aand press 1 buttom, deflect, to win as enemies and bosses just go at you save a few that will retreat to recover posture and would demand the player to rush into and "maybe" attack to force the boss to attack again not recovering posture.
Also, I said that Elden Ring and Dark Souls are better for casual players because even though Nioh can be played in a simpler manner if you want it, you can definitely get overwhelmed by all the systems, feel like it's too much for you and give up instead of just not using them. Path of Exile is a good example of that: a lot of casual players get scared by the huge passive tree and give up very early, even though they're not supposed to fully engage with it from the get-go.
Those are good games no doubt. But these people fail to realize that their feelings are not a universal standard that should be shafted down the throat of others who differs in preferences.
But hey. Best way is not to read their thread or even response. Unless you want to be entertained.
https://www.youtube.com/watch?v=19qbHZR0oPg
No, that's not why it's there. And in Elden Ring you will wait around a lot if you wait for that one opening. Don't do that.
As for being scared to take big hits from bosses because you cant stagger them thats subjective.im playing a fat rolling heavy armor build and im able to trade hits with bosses.You just gotta know which hits are ok to trade with and which arent.some will lock you into their combo if you trade hits while others arent punished as hard.
And yes the game does actually encourage you to go agressive.if you're 2 hits away from breaking a boss poise it can be well worth the trade to land the critical hit after.
Sometimes its better to be agressive on a boss in Elden ring.
So one moment you can repeatedly stun her, but if you're a second too late she gets to move.
https://www.youtube.com/watch?v=2s78x788460
The OP does have a point. Pretty much most From Soft action game is designed this way. To some degree so is AC6, but in that game you can shoot back so it doesn't really fit this topic, The OP. of all things. contradicts himself by using Sekiro as an example. Let us not kid our self. Sekiro is all about patience and rhythmic memories,. follow by "aggressive" actions when there is an opening. So LOL.
Your description is mostly accurate but you fail to address a problem you highlighted, "discourages aggressive play". This is not a game problem but a player's problem. If the player is discouraged mentally to try aggressive tactics. Well that is on the player not the game. Also, if you know you can't power thru those attacks with the tools available. Try another tactic. Waiting for an opening is exactly what most souls like game is all about. Why else would we play souls like. Just play dynasty warrior! We can destroy entire armies being as aggressive as you want, some people do enjoy that really.
You know what would solve the problem? Make every boss a pvp player. LOL. Seriously, souls like games are all about trial and error. The bosses are scripted. So is Sekiro. Unless you want them to hire actual players to control every boss for every player who is going to encounter it Sounds fun but I am just jesting. Who is going to play these professional boss and how many do we need? LOL. Advance AI?