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What? It most definitely is, just with open spaces in between everything. Now if you said Sekiro then sure, I would totally agree there. But ER is 100% a souls game
Writers finely crafted the world in ER but it’s still a souls game. In fact, if anything it’s a heart and souls game.
Hey, you're the one that compared it Souls games, you also said "is ALMOST the exact same" almost ISN'T the exact same. And I'm sure you somehow magically compared the code and instructions of the game and the online server byte for byte to verify such a statement right? RIGHT? You seem almost as if you get offended if someone has a differing opinion than you do. Try again, but better...
Last I checked, this isn't called Dark Souls 4 and we're collecting runes not souls, yet many many of the junky youtube channels that crave for content to make off this have screwed up repeatedly and called a rune a soul or souls, they extremely poorly pay attention to details, try again, but better next time...
You deserve a jester award, you guys almost seem offended like you were expecting everyone to come pet your ears and pat you on the back, maybe you should be given a bottle and blankie to stop crying, I honestly wonder what the devs would think of your silly statements....try agfain, but better
Yeah I just noticed you're a 1 game account, the type that usually cheats or trolls/baits for kicks.
So yeah... I am just going to dismiss your opinion as worthless irrelevancy and block.
The challenge in Elden Ring is enemies that can one hit super fast, the challenge in Dark Souls is unexpected traps and random mechanics nobody could expect.
In ER you have to pick better your fights and separate enemies from groups (or not) and many locations you can literally go stealth backstabbing most or eveything in the area (if that is not "deliberately planned methodical combaat" I dont know what it is).
I honestly rarely felt "challenge" in "unexpected traps" (very expected after the first few) and these are present at ER too even tho the world is open, "even in the open" you can havee these surprises (either by walking and not noticing something around or be pushed toward wehere there are enemies or be lured to group of enemies).
Really, I dont know how you could not see any of this (or so little) to conssider ER not having it.
Also ER is DS3 open world with extra mechanics and spirit summons.
If you said "DS1/DS2" combat pace I would agree but DS3 combat pace is about the same.
If you talking about enemies having more and longer combos (not only bosses) well . . . there is a different "approach" you could (and should) take and if you take this same approach at DS3 (and DS1/DS2 too) it will also work flawlessly all the time, just happen enemies in ER may tend to either hit harder or combo more also longer combos than normal enemies in DS3 even tho "not all enemies in ER are like that, stil I am generalizing for the sake of taking you also did generalize.
They just don't feel the same at all. DS3 was smooth and silky with mystique and circumstance, random traps and completely unpredictable scenarios. ER is a giant bombastic crank it up to 11 frenetic action rpg but fairly straightforward. It's much more repetitive with less polish. It's like comparing a bottle of fine wine to a case of cheap whiskey.
They're both fun in their own way but not the same.
I have over 450h at DS3 and over 540h at ER and play both the same way with similar results.
And enemies in DS3 react more to "positioning" than "player inputs", "more" but they somehow do read inputs "too" .. btw:
https://www.reddit.com/r/darksouls3/comments/a1lxfq/on_the_fairness_of_input_reading/
Going melee ER is DS3 open world with more tools and some extra mechanics.
And if they plunge attack from far away it can also be perfect opportunity to punish the enemy/bosss move (and even used to lure that certain attack, part of what I do too against some enemies).
I dont play with shield, it is either 2handing aa Golden Halberd or using 2 halberds (or 2 Golden Halberds at NG+)
You choose to play the way you do. I don't. I always blitz and try to smash the enemy into being staggered. So, just because you play it one way doesn't make it a fact. It's called an rpg for a reason.
You just throwing "nonsense" to make fun just show you have no other argument to counter, because in fact there is none.