ELDEN RING

ELDEN RING

Statistieken weergeven:
this game just feels unfair compaired to the souls games
i beat this game then did another playthrough where i stopped right before malaketh and i'm doing another after beating ds2 doing every boss on bloodborne (besides the final bosses and orphan. i want to beat orphan before going to ng+ i got so close to the point were he was one hit away on my 16th try and havent gotten that close since) and getting about halfway through ds3 before realizing i hate it and it is so hard coming back to this game after playing the other soulsborne games i dont know why i never had these problems on my first playthrough. every boss feels like a bloodborne boss on crack but i dont have the bloodborne dodge/rally or even the faster rolls from ds3 and i feel so helpless the only way i have gotten through the bosses is crutching in summons wich i persinoly dont enjoy anymore is there anything you would recomend that might help me get back into this game
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106-120 van 121 reacties weergegeven
Origineel geplaatst door Ashton G.:
Why are you comparing apples to oranges, this ISN'T a souls game...

What? It most definitely is, just with open spaces in between everything. Now if you said Sekiro then sure, I would totally agree there. But ER is 100% a souls game
Origineel geplaatst door Ashton G.:
Why are you comparing apples to oranges, this ISN'T a souls game...

Writers finely crafted the world in ER but it’s still a souls game. In fact, if anything it’s a heart and souls game.
Origineel geplaatst door milk:
Origineel geplaatst door Ashton G.:
Why are you comparing apples to oranges, this ISN'T a souls game...
what? the combat besides a few minor elements is almost the exact same

Hey, you're the one that compared it Souls games, you also said "is ALMOST the exact same" almost ISN'T the exact same. And I'm sure you somehow magically compared the code and instructions of the game and the online server byte for byte to verify such a statement right? RIGHT? You seem almost as if you get offended if someone has a differing opinion than you do. Try again, but better...
Origineel geplaatst door Ted:
Origineel geplaatst door Ashton G.:
Why are you comparing apples to oranges, this ISN'T a souls game...

What? It most definitely is, just with open spaces in between everything. Now if you said Sekiro then sure, I would totally agree there. But ER is 100% a souls game

Last I checked, this isn't called Dark Souls 4 and we're collecting runes not souls, yet many many of the junky youtube channels that crave for content to make off this have screwed up repeatedly and called a rune a soul or souls, they extremely poorly pay attention to details, try again, but better next time...
Origineel geplaatst door Despiser:
Origineel geplaatst door Ashton G.:
Why are you comparing apples to oranges, this ISN'T a souls game...

Writers finely crafted the world in ER but it’s still a souls game. In fact, if anything it’s a heart and souls game.

You deserve a jester award, you guys almost seem offended like you were expecting everyone to come pet your ears and pat you on the back, maybe you should be given a bottle and blankie to stop crying, I honestly wonder what the devs would think of your silly statements....try agfain, but better
Origineel geplaatst door Ashton G.:
Origineel geplaatst door Ted:

What? It most definitely is, just with open spaces in between everything. Now if you said Sekiro then sure, I would totally agree there. But ER is 100% a souls game

Last I checked, this isn't called Dark Souls 4 and we're collecting runes not souls, yet many many of the junky youtube channels that crave for content to make off this have screwed up repeatedly and called a rune a soul or souls, they extremely poorly pay attention to details, try again, but better next time...

Yeah I just noticed you're a 1 game account, the type that usually cheats or trolls/baits for kicks.

So yeah... I am just going to dismiss your opinion as worthless irrelevancy and block.
Origineel geplaatst door Ashton G.:
Origineel geplaatst door milk:
what? the combat besides a few minor elements is almost the exact same

Hey, you're the one that compared it Souls games, you also said "is ALMOST the exact same" almost ISN'T the exact same. And I'm sure you somehow magically compared the code and instructions of the game and the online server byte for byte to verify such a statement right? RIGHT? You seem almost as if you get offended if someone has a differing opinion than you do. Try again, but better...
holy moly bro calm down its just a game
Laatst bewerkt door milk; 10 nov 2023 om 3:54
Origineel geplaatst door Despiser:
Origineel geplaatst door Ashton G.:
Why are you comparing apples to oranges, this ISN'T a souls game...

Writers finely crafted the world in ER but it’s still a souls game. In fact, if anything it’s a heart and souls game.
No it's not. Dark Souls had traps everywhere and slow enemies with methodical deliberate combat. Elden Ring has much more chaotic combat and there are almost no traps in comparison to Dark Souls.

The challenge in Elden Ring is enemies that can one hit super fast, the challenge in Dark Souls is unexpected traps and random mechanics nobody could expect.
Laatst bewerkt door Jimothy; 10 nov 2023 om 18:45
Origineel geplaatst door Jimothy:
Origineel geplaatst door Despiser:

Writers finely crafted the world in ER but it’s still a souls game. In fact, if anything it’s a heart and souls game.
No it's not. Dark Souls had traps everywhere and slow enemies with methodical deliberate combat. Elden Ring has much more chaotic combat and there are almost no traps in comparison to Dark Souls.

The challenge in Elden Ring is enemies that can one hit super fast, the challenge in Dark Souls is unexpected traps and random mechanics nobody could expect.
ER combat is very similar pace-wise to DS3 if yhou go melee, so in that regard it is as methodical as DS3.
In ER you have to pick better your fights and separate enemies from groups (or not) and many locations you can literally go stealth backstabbing most or eveything in the area (if that is not "deliberately planned methodical combaat" I dont know what it is).

I honestly rarely felt "challenge" in "unexpected traps" (very expected after the first few) and these are present at ER too even tho the world is open, "even in the open" you can havee these surprises (either by walking and not noticing something around or be pushed toward wehere there are enemies or be lured to group of enemies).

Really, I dont know how you could not see any of this (or so little) to conssider ER not having it.
Also ER is DS3 open world with extra mechanics and spirit summons.
If you said "DS1/DS2" combat pace I would agree but DS3 combat pace is about the same.
If you talking about enemies having more and longer combos (not only bosses) well . . . there is a different "approach" you could (and should) take and if you take this same approach at DS3 (and DS1/DS2 too) it will also work flawlessly all the time, just happen enemies in ER may tend to either hit harder or combo more also longer combos than normal enemies in DS3 even tho "not all enemies in ER are like that, stil I am generalizing for the sake of taking you also did generalize.
Origineel geplaatst door EF_Neo1st:
Origineel geplaatst door Jimothy:
No it's not. Dark Souls had traps everywhere and slow enemies with methodical deliberate combat. Elden Ring has much more chaotic combat and there are almost no traps in comparison to Dark Souls.

The challenge in Elden Ring is enemies that can one hit super fast, the challenge in Dark Souls is unexpected traps and random mechanics nobody could expect.
ER combat is very similar pace-wise to DS3 if yhou go melee, so in that regard it is as methodical as DS3.
In ER you have to pick better your fights and separate enemies from groups (or not) and many locations you can literally go stealth backstabbing most or eveything in the area (if that is not "deliberately planned methodical combaat" I dont know what it is).

I honestly rarely felt "challenge" in "unexpected traps" (very expected after the first few) and these are present at ER too even tho the world is open, "even in the open" you can havee these surprises (either by walking and not noticing something around or be pushed toward wehere there are enemies or be lured to group of enemies).

Really, I dont know how you could not see any of this (or so little) to conssider ER not having it.
Also ER is DS3 open world with extra mechanics and spirit summons.
If you said "DS1/DS2" combat pace I would agree but DS3 combat pace is about the same.
If you talking about enemies having more and longer combos (not only bosses) well . . . there is a different "approach" you could (and should) take and if you take this same approach at DS3 (and DS1/DS2 too) it will also work flawlessly all the time, just happen enemies in ER may tend to either hit harder or combo more also longer combos than normal enemies in DS3 even tho "not all enemies in ER are like that, stil I am generalizing for the sake of taking you also did generalize.
The enemies respond to button inputs and spam combos in ER. It's a fundamentally different fight system. ER is about patience and timing. Dark Souls is way more about pin point accuracy with much less room for error or bad swings I found DS way harder. They are similar on the surface but the experience is vastly different.

They just don't feel the same at all. DS3 was smooth and silky with mystique and circumstance, random traps and completely unpredictable scenarios. ER is a giant bombastic crank it up to 11 frenetic action rpg but fairly straightforward. It's much more repetitive with less polish. It's like comparing a bottle of fine wine to a case of cheap whiskey.

They're both fun in their own way but not the same.
Laatst bewerkt door Jimothy; 10 nov 2023 om 20:20
Origineel geplaatst door EF_Neo1st:
Origineel geplaatst door GinzoXI:
Elden ring is way more difficult if you dont use the cheesy stuff. Ultra-aggressive bosses with endless combos that cannot be avoided entirely (you must eat 1 or 2 hits), cheesy areas full of mini-bosses, gank fights, etc.
"you must eat 1 or 2 hits" if you decide to start dodging at the middle or beginning of the combo.
If you position yourself properly and engage properly (also not overdoing and diisengaging properly) you can avoid getting any hit against literally all bosses
It is the overaggression that causes the "you must take 1 or 2 hits ... or 3 or 6 or more".
how do you position properly if they give you no chance or do some 10000km plunge attack? it feels like shield is mandatory, at least to block the first hits to not drain your stamina entirely
Origineel geplaatst door Jimothy:
Origineel geplaatst door EF_Neo1st:
ER combat is very similar pace-wise to DS3 if yhou go melee, so in that regard it is as methodical as DS3.
In ER you have to pick better your fights and separate enemies from groups (or not) and many locations you can literally go stealth backstabbing most or eveything in the area (if that is not "deliberately planned methodical combaat" I dont know what it is).

I honestly rarely felt "challenge" in "unexpected traps" (very expected after the first few) and these are present at ER too even tho the world is open, "even in the open" you can havee these surprises (either by walking and not noticing something around or be pushed toward wehere there are enemies or be lured to group of enemies).

Really, I dont know how you could not see any of this (or so little) to conssider ER not having it.
Also ER is DS3 open world with extra mechanics and spirit summons.
If you said "DS1/DS2" combat pace I would agree but DS3 combat pace is about the same.
If you talking about enemies having more and longer combos (not only bosses) well . . . there is a different "approach" you could (and should) take and if you take this same approach at DS3 (and DS1/DS2 too) it will also work flawlessly all the time, just happen enemies in ER may tend to either hit harder or combo more also longer combos than normal enemies in DS3 even tho "not all enemies in ER are like that, stil I am generalizing for the sake of taking you also did generalize.
The enemies respond to button inputs and spam combos in ER. It's a fundamentally different fight system. ER is about patience and timing. Dark Souls is way more about pin point accuracy with much less room for error or bad swings I found DS way harder. They are similar on the surface but the experience is vastly different.

They just don't feel the same at all. DS3 was smooth and silky with mystique and circumstance, random traps and completely unpredictable scenarios. ER is a giant bombastic crank it up to 11 frenetic action rpg but fairly straightforward. It's much more repetitive with less polish. It's like comparing a bottle of fine wine to a case of cheap whiskey.
Both can be played with positioning, moment of eengage and disengage and punish you for oveerdoing your attacks, also the combat pace is very similar.
I have over 450h at DS3 and over 540h at ER and play both the same way with similar results.

And enemies in DS3 react more to "positioning" than "player inputs", "more" but they somehow do read inputs "too" .. btw:
https://www.reddit.com/r/darksouls3/comments/a1lxfq/on_the_fairness_of_input_reading/

Going melee ER is DS3 open world with more tools and some extra mechanics.
Origineel geplaatst door GinzoXI:
Origineel geplaatst door EF_Neo1st:
"you must eat 1 or 2 hits" if you decide to start dodging at the middle or beginning of the combo.
If you position yourself properly and engage properly (also not overdoing and diisengaging properly) you can avoid getting any hit against literally all bosses
It is the overaggression that causes the "you must take 1 or 2 hits ... or 3 or 6 or more".
how do you position properly if they give you no chance or do some 10000km plunge attack? it feels like shield is mandatory, at least to block the first hits to not drain your stamina entirely
Positioning properly.

And if they plunge attack from far away it can also be perfect opportunity to punish the enemy/bosss move (and even used to lure that certain attack, part of what I do too against some enemies).

I dont play with shield, it is either 2handing aa Golden Halberd or using 2 halberds (or 2 Golden Halberds at NG+)
Origineel geplaatst door EF_Neo1st:
Origineel geplaatst door Jimothy:
The enemies respond to button inputs and spam combos in ER. It's a fundamentally different fight system. ER is about patience and timing. Dark Souls is way more about pin point accuracy with much less room for error or bad swings I found DS way harder. They are similar on the surface but the experience is vastly different.

They just don't feel the same at all. DS3 was smooth and silky with mystique and circumstance, random traps and completely unpredictable scenarios. ER is a giant bombastic crank it up to 11 frenetic action rpg but fairly straightforward. It's much more repetitive with less polish. It's like comparing a bottle of fine wine to a case of cheap whiskey.
Both can be played with positioning, moment of eengage and disengage and punish you for oveerdoing your attacks, also the combat pace is very similar.
So every game with combat ever is like Dark Souls, cool. If you want to be that reductive and dismissive of the details you can equate anything. Boxing is also Dark Souls reskinned then.

You choose to play the way you do. I don't. I always blitz and try to smash the enemy into being staggered. So, just because you play it one way doesn't make it a fact. It's called an rpg for a reason.
Laatst bewerkt door Jimothy; 10 nov 2023 om 20:25
Origineel geplaatst door Jimothy:
Origineel geplaatst door EF_Neo1st:
Both can be played with positioning, moment of eengage and disengage and punish you for oveerdoing your attacks, also the combat pace is very similar.
So every game with combat ever is like Dark Souls, cool. If you want to be that reductive and dismissive of the details you can equate anything. Boxing is also Dark Souls reskinned then.
No, the combat in a souls-like gaame differs a lot of JRPGs timed combat or hack&slash combat, also there is the "pace thing", it is very similar between DS3 and ER even considering enemies in ER are more aggressive and reactive.

You just throwing "nonsense" to make fun just show you have no other argument to counter, because in fact there is none.
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