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Fordítási probléma jelentése
Yep
Especially in those thunder dragon fights in crumbling azula, the camera is beyond horrible and basically ruins the fight.
They really needed to make a zoom out camera for those giant fights, the way it is now is pretty janky
ER shines in its presentation and the open world does it favors here. Where it's lacking is in actual gameplay and the open world does it no favors there. Everyone knows by now, you go into a catacomb or cave or some other area, you don't expect anything amazing in there. You will find some summon you will never use. The boss will be some recycled enemy. The "big reward" might be an arteria leaf or some other nonsense you will never use. But you go in anyway because the mini dungeons are usually fun and you will probably at least get enough runes to level up.
Balance is my only true problem with the game. If you go into Malenia's room with the wrong build, you could be there for 6 hours, even though your build has been facerolling the entire game up until there, because she is badly designed. Yesterday, after more than a year, I beat her in only three tries. Yes, I still remember somewhat how she works, but mostly it's because my chosen weapon was way better against her, and this difference is far too absurd. I've heard similar things about Maliketh being a nightmare for heavy weapons, although my first time through I had no special difficulty because I was dual straight swords.
I agree with your points on Malenia but Maliketh is not hard with heavy weapons at all
My easiest run against him was with dual wielding colossal weapons and I melted him easily
I'm very surprised with this post because I just played a save with dual colossal weapons basically through the entire game, even done some pvp, and the only thing in the entire game that I simply could not do easily, that is without dying or dying less than 3 times (mostly because dumbness), was Maliketh first phase, his cadence of attacks is so broken that we almost can't hit him, thanks to his constant backstep and stagger with every attack.
I even helped more than 10 people with Malenia and most of them were NG+ because I was a bit overleveled, and one person with final boss NG+7 which dropped me 10 Lord Runes, thanks by the way.
2. Anyone saying DS2 is better than Elden Ring should never be trusted on anything ever.
These are facts.
You are wrong and one thread doesn't suddenly make you right. DS2 is a mechanically bad game, it simply is. Good ideas does not trump bad gameplay.
bandai namco said he did because everybody shat all over tanimura for 2. so they told a "white lie" about miyazaki as directer. fans said they wouldnt trust another souls not directed by miyazaki n they insisted they wouldnt buy another unless he directed it. kinda expect a publisher to lie in that situation. like how konami said kojima was on vacation lol...
the main director was okano. tanimura helped him after he finished scholar. miyazaki was in the middle of sekiro n bloodborne at the time.
all miyazaki did was the same thing he did for amored core. he helped to get the project started, then ♥♥♥♥♥♥ off to do his own thing.
What the ♥♥♥♥ are you talking about? Bloodborne was in development when Dark Souls 2 was. Dark Souls 3 planning began when he was finishing up Bloodborne's DLC but then took over - DS3 was the last game Miyazaki directed before he became president. Sekiro was being developed alongside Elden Ring. Miyazaki was the LEAD director for Dark Souls 3, the others were co-directors.
Your timeline is all screwed up.
Pretty sure you know how unpopular that opinion is. I played Bloodborne on my daughters console. I would love to be able to play it on my PC. Bloodborne is the birth of the of modern DS3 and ER play styles.
I also don't get the general hate of DS2. Sure it is too long with the 3 DLC but it is still a great game. Even the worst DS game is better than most other games.
Not hard to understand, DS2 plays poorly. Not only is it far more clunky than DS1, the hitboxes are bad and tying i-frames to a stat was always going to be controversial.