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Сообщить о проблеме с переводом
Only known way to fix the problem is to deactivate the e cores.
There are different ways, via bios, via manufacturer tool or via msconfig deactivating the last 8 cores.
That will only force background tasks and OS housekeeping to use primary cores, which are designed to use main tasks, games in this case.
Correct, however having 2 separate core designs on a single CPU package requires the OS's thread scheduler to assign threads to the appropriate core. When it gets it wrong, you can get stuttering in games and applications. Disabling the E-cores takes away the potential for Windows's thread scheduler to screw this up.
The Windows scheduler doesn't work this way, it's trained to sort tasks evenly by available threads, and it makes no distinction between p-cores and e-cores. Windows has no prioritization for cores. From the OS's perspective, all cores are equal computing units. Technically speaking, it is a multi-threaded task with p and e cores. At the same time, there is a hiccup in data stream processing.
So far i know even the preview of windows 12 does not support core priorisation.
According to Intel, the P-cores in 12-gen chips provide 19% better performance than the cores on Intel's 11-gen chips, with 13-gen chips showing greater improvement. E-cores provide 40% better performance at the same power as Skylake chips. It's true when all cores were equal tasks were not separated, but are since 12 gen and later. Having said that, outside of Intel there are differing opinions as to how well they perform irl. Also OP didn't specify which version of windows. Win 10 does not utilize cores the same as Win 11 and does not benefit from E-cores, which may lead to stuttering. In these results, most do benefit from the Hybrid cores:
https://youtu.be/LcQUUmi3rWI?si=-Pvvvr-qTehRurk6
The experience of the time since e core cpu's are in use is different at some games that use data Steam processing elden ring is not the only game where e cores cause problems.
You can manipulate any statistic to one or the other side but the truth is low frequency cores beside high frequency cores in a gaming System are garbadge.
Yes there are games out there optimized for e core use also single thread games will run better at e core cpu's but a lot of expert coding is needed to archieve this with multithreading games and to be clear at fromsoft there are no experts working anything is set to basic Standard utilisation at this engine.
I would only expect Intel to manipulate stats, not random bloggers. In this example all but 2 show better performance with e-cores on and one draw. These games tested seem to be all within the last 3 years, though I only sampled release dates for about half. It's not just game coding that's affected. As stated, windows 11 will prioritise which cores to use for what outside the application, which is why I indicated OP didn't specify which they are using. So the test results above will be wildly skewed if the test machine was win 10. But overall, I don't see much difference between average fps and even low if not huge in most cases. In none of them does fps dip below the point where stuttering is noticeable.
OP also was previously running at a higher res with ray-tracing on. Something I wouldn't expect from a 3060. Perhaps there are other settings that are not optimal as well. You can't rely on GF Experience to manage your optimal settings. I manually tweaked mine to eliminate stutters on my 4060. Lastly is there enough power? If power consumption is capped below what a gpu can handle it will not perform according to spec. There has to be room to spare with no limits imposed below the component's capacity.
try it.
tata and you can see if that was the problem or something else is the problem
Even if disabling e-cores resolved an issue for this game, it may and probably will have negative impact on other apps, especially one specifically programmed to use them beyond what win 11 already does. So unless you only use your computer to run ER then I guess that's a valid option. I fixed it by overriding GF Experience settings which maxed almost everything out on my 4060.
The problem also occurs in Windows 11 with E-Cores. Why do you want to tell us that a solution that has been making problematic stuttering on E-Core CPUs disappear for more than a year is wrong? ah yeah It must be wrong if hundreds have proven that all FPS drops and stutters disappear by deactivate e cores.
There is even evidence that e cores pose a problem in processing data streams (specific in windows 11 during the overhaulted directx workload) to the GPU but obviously this is news to you.
I could tell you why it happened and why your claim that Windows 11 doesn't have the problem is wrong but it's funnier to watch you try to prove something by using a video of a guy creating it make money from videos.
Yes you could, buy you are not and you didn't. References? Links? You have not questioned the test results I posted either. I never said any such solution has been found in stuttering, I am simply saying I don't experience it on my laptop of Win 11, 13700h, rtx 4060, 16 gb ram 5800 mhz. I'm not advocating disabling or enabling e-cores so no need to be snarky. You dismiss other possibilities out of hand without knowing details of OP system so clearly you advocated for disabling them. As far as I can see, it may or may not resolve the problem OP has. The youtuber could make money just as easily posting results that favour disabling e-cores so money is not the issue here. As stated above, there are plenty who who point to e-cores being problematic as there are claiming they are not. If I were still experiencing problems I would consider disabling them, but only as a last resort because I don't know where negative effects may be otherwise. I don't have time to determine how every app is coded before using it.
believe what you want, e cores are BS tricking dumb ppl to buy BS. as i said i could tell you why but i do not need to explain anything to everyone.