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Een vertaalprobleem melden
So, yes, if you dive in and try all the options and mechanics the game provides, you should have an easier time overall. But you will still die a lot and may need tries on bosses - that is normal and won't go away. However, now you can just go somewhere else and come back later when you are stronger.
I honestlly think most people find Sekiro hard because they try to:
- face tank through attacks (what is not possible)
- overlevel (what also is not posssible)
- mindlessly spam attack in the hopes it help
- mindlessly spam deflect (and I find it ridiculous that someone spamming deflect can not nail it with 0.5s window but still, a possibility + the fact not all enemies are "deflect-only" also some enemies have harder posture/attack reading like the apes).
SURE, Sekiro dont have "summoning" so people can not call for help of other players.
As example, The Surge 1 have a 2.6% completion rate, The Surge 2 have a 12.4% completion rate, no summons.
Overalll I found Sekiro to be easier than DS3 and DS1, but a bit harder than that when it comes to dash through and attack in some situations (and no, none of these situations were bosses, just some mini bosses)
That's fine. I kinda got how it works, but then didn't complete it. And that is the only FS game where this happened - I also completed BB on PS4 even though I'm bad at controllers. At some point in the second half of Sekiro I just couldn't be bothered anymore. I assume if it chimes with you, you'll complete it, and enjoy it a lot, too. The fact remains that the game had low completion rates for whatever reasons, many players thought it was very difficult or too difficult (there was the whole difficulty slider debate), and FS apparently weren't so happy about it. But it matches my personal experience.
I dont know, it "can be fun" for a while but then it also becomes boring too, almost "hack&slash-y" (and tbh I had that hack&slash feeling since the beginning of my first run) and for hack&slash I sometimes return to Nier Automata (that I also never completed either but someetimes I still return to keep going through the story).
I find it hack&sllash-y because it have no stamina and I can just keep the pressure spamming either defllect or attack once I nailed the first one and react by sounds (not even needed to read enemy animation/posture).
sekiro and armored core were the only ones I didn't complete
sekiro because the gameplay had too little variety so I became pretty bored after a while and armored core because the levels and enemies were pretty lame, only the bosses were decent.
I feel like unless it's a soulslike I won't enjoy other games from them at this point lol
Yeah, I think I get what you mean. I mean it's fine for that game - you are a specific character, and it's not too long. It's also supposed to be a Tenchu game and an action-adventure, not necessarily a Soulslike game (and action RPG) with more freedom in builds / combat styles.
I got to NG++ in AC6 and enjoyed it a ton, I have to say :) Very different type of game tho.
I might just be too addicted to games with rpg elements and exploration
the only game that wasn't an rpg which I liked recently was Resident evil 4 remake
I can not stand a fight that takes hell-a-long because my attack is crap but I can stand a fight I die in 1 or 2 hits if my damage allow for a fast fight.
Yeah, AC6 has minimal exploration - there are a few lore things to find, but that's it. The focus is on completing the missions, not walking all over the maps. Apparently if you try to S rank missions by repeating them, there are also a few more things to find in the levels? But that didn't interest me. What I liked after playing through once was how NG+ and NG++ differ from NG with new missions and new plot twists.
Perhaps it would be more to your liking if you could also have one or more pilots that you could actually see, and skill up with stats and abilities - that would be more RPG-like.