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1-10 How hard?
I pretty much suck at Dark Souls (I'm old), I loved Bloodbourne and want to try this where does this game rank on the Soulslike difficulty scale?
Laatst bewerkt door smetch; 6 okt 2023 om 13:01
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31-45 van 60 reacties weergegeven
Origineel geplaatst door Norm Macdonald's Ghost:
Origineel geplaatst door smetch:
I pretty much suck at Dark Souls (I'm old), I loved Bloodbourne and want to try this...
Sorry old man, this game is for 29 and under. No boomers allowed.
Well, I am 10 years over then.
As you can see from the answers, OP, the game gives you a lot of options of how to play. It does have that basic Souls difficulty of fights, getting killed, collecting your points, but that is more lenient than earlier games with many checkpoints around, and the corpse runs are often not as hard. However, FS wanted to make this game more accessible, giving more options, to allow more players to see much more of the game. This happened after Sekiro had completion rates that they thought were too low. (See the Miyazaki Feb 22 interview)
So, yes, if you dive in and try all the options and mechanics the game provides, you should have an easier time overall. But you will still die a lot and may need tries on bosses - that is normal and won't go away. However, now you can just go somewhere else and come back later when you are stronger.
Laatst bewerkt door vamirez; 7 okt 2023 om 3:43
Origineel geplaatst door vamirez:
As you can see from the answers, OP, the game gives you a lot of options of how to play. It does have that basic Souls difficulty of fights, getting killed, collecting your points, but that is more lenient than earlier games with many checkpoints around, and the corpse runs are often not as hard. However, FS wanted to make this game more accessible, giving more options, to allow more players to see much more of the game. This happened after Sekiro had completion rates that they thought were too low. (See the Miyazaki Feb 22 interview)
So, yes, if you dive in and try all the options and mechanics the game provides, you should have an easier time overall. But you will still die a lot and may need tries on bosses - that is normal and won't go away. However, now you can just go somewhere else and come back later when you are stronger.
In all honesty, giving how lenient deflect is (literal 0.5s), the amount of tools you have (skills and prosthetics) and the fact you can die 2x (even 3x later on) . . . I dont see how Sekiro can be so hard unless people literally try to bruteforce wrong gameplaay at it ... and I did bruteforced myself on my second run going full dash through and attack only without lvling up vitality and attack power and it still was not hard, was just "longer fights"...

I honestlly think most people find Sekiro hard because they try to:
- face tank through attacks (what is not possible)
- overlevel (what also is not posssible)
- mindlessly spam attack in the hopes it help
- mindlessly spam deflect (and I find it ridiculous that someone spamming deflect can not nail it with 0.5s window but still, a possibility + the fact not all enemies are "deflect-only" also some enemies have harder posture/attack reading like the apes).
SURE, Sekiro dont have "summoning" so people can not call for help of other players.
As example, The Surge 1 have a 2.6% completion rate, The Surge 2 have a 12.4% completion rate, no summons.

Overalll I found Sekiro to be easier than DS3 and DS1, but a bit harder than that when it comes to dash through and attack in some situations (and no, none of these situations were bosses, just some mini bosses)
Origineel geplaatst door EF_Neo1st:
Origineel geplaatst door vamirez:
As you can see from the answers, OP, the game gives you a lot of options of how to play. It does have that basic Souls difficulty of fights, getting killed, collecting your points, but that is more lenient than earlier games with many checkpoints around, and the corpse runs are often not as hard. However, FS wanted to make this game more accessible, giving more options, to allow more players to see much more of the game. This happened after Sekiro had completion rates that they thought were too low. (See the Miyazaki Feb 22 interview)
So, yes, if you dive in and try all the options and mechanics the game provides, you should have an easier time overall. But you will still die a lot and may need tries on bosses - that is normal and won't go away. However, now you can just go somewhere else and come back later when you are stronger.
In all honesty, giving how lenient deflect is (literal 0.5s), the amount of tools you have (skills and prosthetics) and the fact you can die 2x (even 3x later on) . . . I dont see how Sekiro can be so hard unless people literally try to bruteforce wrong gameplaay at it ... and I did bruteforced myself on my second run going full dash through and attack only without lvling up vitality and attack power and it still was not hard, was just "longer fights"...

I honestlly think most people find Sekiro hard because they try to:
- face tank through attacks (what is not possible)
- overlevel (what also is not posssible)
- mindlessly spam attack in the hopes it help
- mindlessly spam deflect (and I find it ridiculous that someone spamming deflect can not nail it with 0.5s window but still, a possibility + the fact not all enemies are "deflect-only" also some enemies have harder posture/attack reading like the apes).
SURE, Sekiro dont have "summoning" so people can not call for help of other players.
As example, The Surge 1 have a 2.6% completion rate, The Surge 2 have a 12.4% completion rate, no summons.

Overalll I found Sekiro to be easier than DS3 and DS1, but a bit harder than that when it comes to dash through and attack in some situations (and no, none of these situations were bosses, just some mini bosses)

That's fine. I kinda got how it works, but then didn't complete it. And that is the only FS game where this happened - I also completed BB on PS4 even though I'm bad at controllers. At some point in the second half of Sekiro I just couldn't be bothered anymore. I assume if it chimes with you, you'll complete it, and enjoy it a lot, too. The fact remains that the game had low completion rates for whatever reasons, many players thought it was very difficult or too difficult (there was the whole difficulty slider debate), and FS apparently weren't so happy about it. But it matches my personal experience.
Origineel geplaatst door vamirez:
Origineel geplaatst door EF_Neo1st:
In all honesty, giving how lenient deflect is (literal 0.5s), the amount of tools you have (skills and prosthetics) and the fact you can die 2x (even 3x later on) . . . I dont see how Sekiro can be so hard unless people literally try to bruteforce wrong gameplaay at it ... and I did bruteforced myself on my second run going full dash through and attack only without lvling up vitality and attack power and it still was not hard, was just "longer fights"...

I honestlly think most people find Sekiro hard because they try to:
- face tank through attacks (what is not possible)
- overlevel (what also is not posssible)
- mindlessly spam attack in the hopes it help
- mindlessly spam deflect (and I find it ridiculous that someone spamming deflect can not nail it with 0.5s window but still, a possibility + the fact not all enemies are "deflect-only" also some enemies have harder posture/attack reading like the apes).
SURE, Sekiro dont have "summoning" so people can not call for help of other players.
As example, The Surge 1 have a 2.6% completion rate, The Surge 2 have a 12.4% completion rate, no summons.

Overalll I found Sekiro to be easier than DS3 and DS1, but a bit harder than that when it comes to dash through and attack in some situations (and no, none of these situations were bosses, just some mini bosses)

That's fine. I kinda got how it works, but then didn't complete it. And that is the only FS game where this happened - I also completed BB on PS4 even though I'm bad at controllers. At some point in the second half of Sekiro I just couldn't be bothered anymore. I assume if it chimes with you, you'll complete it, and enjoy it a lot, too. The fact remains that the game had low completion rates for whatever reasons, many players thought it was very difficult or too difficult (there was the whole difficulty slider debate), and FS apparently weren't so happy about it. But it matches my personal experience.
The one and only FS game I could not bother to complete was DS2/DS2 SotFS, not because it was hard but because I was bored (no challenge) and I was absolutelly lost of where to go or what to do, could not be bothered to continue searching anymore as I had done each area several times at that point or to use a wiki "just to complete" so I stopped halfway through the game.
Origineel geplaatst door EF_Neo1st:
Origineel geplaatst door vamirez:

That's fine. I kinda got how it works, but then didn't complete it. And that is the only FS game where this happened - I also completed BB on PS4 even though I'm bad at controllers. At some point in the second half of Sekiro I just couldn't be bothered anymore. I assume if it chimes with you, you'll complete it, and enjoy it a lot, too. The fact remains that the game had low completion rates for whatever reasons, many players thought it was very difficult or too difficult (there was the whole difficulty slider debate), and FS apparently weren't so happy about it. But it matches my personal experience.
The one and only FS game I could not bother to complete was DS2/DS2 SotFS, not because it was hard but because I was bored (no challenge) and I was absolutelly lost of where to go or what to do, could not be bothered to continue searching anymore as I had done each area several times at that point or to use a wiki "just to complete" so I stopped halfway through the game.
Different beats - I rather like DS2 and sometimes return to it.
Origineel geplaatst door vamirez:
Origineel geplaatst door EF_Neo1st:
The one and only FS game I could not bother to complete was DS2/DS2 SotFS, not because it was hard but because I was bored (no challenge) and I was absolutelly lost of where to go or what to do, could not be bothered to continue searching anymore as I had done each area several times at that point or to use a wiki "just to complete" so I stopped halfway through the game.
Different beats - I rather like DS2 and sometimes return to it.
Not lying tho, Sekiro after I beaten it "the normal way" using deflect, tho I used deflect as "a way to keep pressure" and not "the main way to defeat enemies by posture" and after I beaten it with dash through and attack only (and not lvling up until I beaten the true monk at Fountainhead Palace, then I used all skill points into attack power, lvled up attack and vitality to max I could and steamrolled over all remaining bosses with dash through and attack only) I think I finished it more 1 or 2 times and I barely return to it, play a bit and dont return for months.
I dont know, it "can be fun" for a while but then it also becomes boring too, almost "hack&slash-y" (and tbh I had that hack&slash feeling since the beginning of my first run) and for hack&slash I sometimes return to Nier Automata (that I also never completed either but someetimes I still return to keep going through the story).
I find it hack&sllash-y because it have no stamina and I can just keep the pressure spamming either defllect or attack once I nailed the first one and react by sounds (not even needed to read enemy animation/posture).
Origineel geplaatst door vamirez:
That's fine. I kinda got how it works, but then didn't complete it. And that is the only FS game where this happened - I also completed BB on PS4 even though I'm bad at controllers. At some point in the second half of Sekiro I just couldn't be bothered anymore. I assume if it chimes with you, you'll complete it, and enjoy it a lot, too. The fact remains that the game had low completion rates for whatever reasons, many players thought it was very difficult or too difficult (there was the whole difficulty slider debate), and FS apparently weren't so happy about it. But it matches my personal experience.

sekiro and armored core were the only ones I didn't complete

sekiro because the gameplay had too little variety so I became pretty bored after a while and armored core because the levels and enemies were pretty lame, only the bosses were decent.

I feel like unless it's a soulslike I won't enjoy other games from them at this point lol
Origineel geplaatst door EF_Neo1st:
Origineel geplaatst door vamirez:
Different beats - I rather like DS2 and sometimes return to it.
Not lying tho, Sekiro after I beaten it "the normal way" using deflect, tho I used deflect as "a way to keep pressure" and not "the main way to defeat enemies by posture" and after I beaten it with dash through and attack only (and not lvling up until I beaten the true monk at Fountainhead Palace, then I used all skill points into attack power, lvled up attack and vitality to max I could and steamrolled over all remaining bosses with dash through and attack only) I think I finished it more 1 or 2 times and I barely return to it, play a bit and dont return for months.
I dont know, it "can be fun" for a while but then it also becomes boring too, almost "hack&slash-y" (and tbh I had that hack&slash feeling since the beginning of my first run) and for hack&slash I sometimes return to Nier Automata (that I also never completed either but someetimes I still return to keep going through the story).
I find it hack&sllash-y because it have no stamina and I can just keep the pressure spamming either defllect or attack once I nailed the first one and react by sounds (not even needed to read enemy animation/posture).

Yeah, I think I get what you mean. I mean it's fine for that game - you are a specific character, and it's not too long. It's also supposed to be a Tenchu game and an action-adventure, not necessarily a Soulslike game (and action RPG) with more freedom in builds / combat styles.
Origineel geplaatst door Senki:
Origineel geplaatst door vamirez:
That's fine. I kinda got how it works, but then didn't complete it. And that is the only FS game where this happened - I also completed BB on PS4 even though I'm bad at controllers. At some point in the second half of Sekiro I just couldn't be bothered anymore. I assume if it chimes with you, you'll complete it, and enjoy it a lot, too. The fact remains that the game had low completion rates for whatever reasons, many players thought it was very difficult or too difficult (there was the whole difficulty slider debate), and FS apparently weren't so happy about it. But it matches my personal experience.

sekiro and armored core were the only ones I didn't complete

sekiro because the gameplay had too little variety so I became pretty bored after a while and armored core because the levels and enemies were pretty lame, only the bosses were decent.

I feel like unless it's a soulslike I won't enjoy other games from them at this point lol

I got to NG++ in AC6 and enjoyed it a ton, I have to say :) Very different type of game tho.
I played melee and found it one of the easier ones for a first time through, as long as you level up your vigor correctly.
Origineel geplaatst door vamirez:
I got to NG++ in AC6 and enjoyed it a ton, I have to say :) Very different type of game tho.

I might just be too addicted to games with rpg elements and exploration

the only game that wasn't an rpg which I liked recently was Resident evil 4 remake
Bloodborne is way way harder then dark souls I think you would be fine, just keep in mind unlike Dark Souls (not very good) and bloodborne (doesn't even have magic) magic is very very important in Elden Ring
Origineel geplaatst door f00b:
I played melee and found it one of the easier ones for a first time through, as long as you level up your vigor correctly.
I dont lvl up VIG more than needed for "surviving 1 hit", like at Steelrising, attack at lvl 20 (max lvl) and modules to increase charged attacks, even late game enemies die in 1 or 2 hits so I can go charging into enemies witthout much problem tho 1 module for defense and armor graants me survivability even with just 1 point for extra HP, what is basicaly how I do at ER and other souls-like games.

I can not stand a fight that takes hell-a-long because my attack is crap but I can stand a fight I die in 1 or 2 hits if my damage allow for a fast fight.
Origineel geplaatst door Senki:
Origineel geplaatst door vamirez:
I got to NG++ in AC6 and enjoyed it a ton, I have to say :) Very different type of game tho.

I might just be too addicted to games with rpg elements and exploration

the only game that wasn't an rpg which I liked recently was Resident evil 4 remake

Yeah, AC6 has minimal exploration - there are a few lore things to find, but that's it. The focus is on completing the missions, not walking all over the maps. Apparently if you try to S rank missions by repeating them, there are also a few more things to find in the levels? But that didn't interest me. What I liked after playing through once was how NG+ and NG++ differ from NG with new missions and new plot twists.

Perhaps it would be more to your liking if you could also have one or more pilots that you could actually see, and skill up with stats and abilities - that would be more RPG-like.
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Geplaatst op: 6 okt 2023 om 13:00
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