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Same boat, kinda.
Useful tool if you aren't fond of re-exploring: https://mapgenie.io/elden-ring/maps/the-lands-between
after being used to the mechanics, even other builds through pvp around lvl 125-200 i started learning about the game
about the open world, you gotta engage it with curiosity, lorewise its deep, immersive, if it dont appealed to you, you're probably dead inside, sometimes it gets boring so you travel somewhere, continue a sidequest, go after a different weapon... i really hope the game gets to you!
I've done that, several times. I've made 5 different characters all different classes
I don't dislike the lore, thought that was obvious, the game is beautiful, the sounds are great, the enemy variety is awesome. I've explored a LOT with my friend, we player the game about 100 hours together and seen a lot, the problem is not the looks of the game, it feels much more difficult than any DS game before. Its not that I don't know where enemies are, its not that I don't know where weapons and upgrades are.
Sometimes it feels like if it hasn't gotten better after 50 hours of personal playtime, it won't get better...
What turns me off is scarcity of weapon upgrade materials, limiting me to playing with one or two weapons for a large portion of the game. Also that every dungeon is primarily motivated by the reward the boss drops and lack interesting design across the board. You are fair in holding a negative opinion and playing something else from now on. The PvP isn't worth the time it takes to set everything up, and that's the nail in the coffin for me.
The combat I guess, it doesn't feel the same as ds1, 2, or bloodborne. the speed is roughly the same as ds3 or bloodborne, but the enemies (mostly the bosses) don't feel fair.
Even nowadays, I still occasionally die to bosses in other souls games, I don't get upset, I laugh and go right back cause I know and am able to tell what I did wrong.
I cannot honsetly say the game feels fair at all. If you don't level vigor...welp, gl getting one/two shot! that was never the idea in the other souls games, even in 3 you had 2 hits of health most of the time.
I never really liked the increase in combat speed in DS3 or bloodborne , but I still enjoyed Bloodbornes combat a lot, you could get your health back, and could at least survive bosses by rolling at the obvious time.
but in elden ring, every boss feels like its ♥♥♥♥♥♥♥ with me, "haha, you shouldn't have rolled at THAT time lol! that would make sense! you needed to roll a second later! or you can't roll through this attack at all!"
Some mad lad modded Malenia into Sekiro and she plays like a mix of Isshin(Shura ending) and WoT Genichiro(for those who have fought them, she is just too similar to ignore the way her moves are chained in addition to her evade)
Sekiro can perform a number of her moves via skills, just to note
But, I just can't waste my time and money on this.
EVERYONE likes this game, I don't want to be left out of this. I already missed when every other souls game came out due to several problems (I was out to sea when elden ring came out, and hadn't played the others during their peak popularity), but when the DLC comes out, if i can't play this game, then I'll have missed every time a souls game came out and was popular.
I never played it, I don't really care about it.
It did NOT look fun too for me.
I've seen a lot of videos on it and I have mixed feelings for it.
On one hand some of the combat mechanics look cool, on the other hand, It looks too ♥♥♥♥♥♥ unforgiving. I know it sounds weird to say, but all the other souls games were pretty forgiving if you made a mistake in combat. Elden ring on the other hand...
The types of discussions on this topic on this board painted a certain image of hate, rather than the sophisticated salt-seekers of the past. It's turned from that to just straight-up emotional abuse and predatory behaviors. PvP should be switched off forever in Elden Ring, is my personal take.
I'll give an example.
I remade a new character a few days ago, and started...exploring...
I just straight up skip the tree guardian at the start of the open world part, I know he's not supposed to be killed yet. (even though I find his placement stupid) Anyways...
I get to some of the cave bosses, I beat the wolf cave boss, with some difficulty and had an okay time doing it, he's not so bad.
I get to this bear boss guy, run my head up against him, I'm not doing much damage at all (thats okay, I don't have a great weapon), I try a bunch of different things. "I'll stay far back and try to circle?" he closes the gap too quickly to do that easily. "okay! I'll stay in close and roll his attacks!", Actually, he turns really fast too, so its hard to stay out of this attacks range.... "....okay... I'll grab a shield, and try to roll, if I can't I'll block." ......actually....He breaks your guard with two attacks in a four attack combo....and you'll die doing that..... "OKAY, WHAT IS THE STRATEGY THEN....WHAT DO YOU WANT ME TO DO THEN?!" Oh! haha, don't do this early game dungeon LOL! go out and go somewhere else that has another boss or enemy thats just as fast and hits just as hard! DUH!
Thats my problem. It's a ♥♥♥♥♥♥ excuse I guess.
No, every video I saw only sung its praises, as do I. The game looks amazing, but I'm not looking for that kind of game. I thought I'd find dark souls combat in elden ring, but It feels like bloodborne combat without real parry timings, and no regain to help you survive...Oh, and no breaking poise to break an attack chain, OH and no outranging attacks by waiting patiently.