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Raportează o problemă de traducere
It's hilarious you speak of not comprehending when you can't seem to wrap your head around the original point, which is, again, something cannot be like what it already is. So, again, souls cannot be souls-like. That's why I gave examples that you must have missed with your sharp comprehension skills. Here's another: Glass cannot look LIKE glass because it IS glass. It's not that complicated.
It's hilarious that you assume that I can't understand your original point.
So what in that statement are you disputing? Can souls be souls-like?
I answered that in post #11.
The father is like son and nit the other way around?
Probably yes. To recap, DS1 made the genre popular (well, it was an underground hit at first), so all other games can be classified as soulslikes. I don't know exactly when but I assume the term came up when the first third party soulslikes appeared.
You were describing what constitutes what describes a souls-like game, which doesn't address the question. Yet you claim to understand the question. Ok, let's refer to post #11 then: Is rogue rogue-like?
Yes.
Thank you!
I think he wasn't trying to define a list of soulslike characteristics, but we could do that - elements include...
- action queue
- stamina mechanic
- "bonfire" checkpoints
- enemy respawn on death
- "souls" currency / experience points
- corpse runs
Feel free to add :)
https://steamcommunity.com/app/1245620/discussions/0/3875966763776738589/?ctp=3#c3875966763784791416
Tho I made the list for "Sekiro" souls-like points and even tho Sekiro dont have stamina it still souls-like (to me)
it clearly is and has been a thing for years now, get over it people
No one cares about your imaginary gamer points you think you gain when you're a contrarian