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You cannot get more Arteria Leaves, Aeonian Butterflies, Golden Centipedes, and some other items, "bro." Their drop rates are in the 1-8% range too if you decide to go that route. In a game that demands you to run around for like 100 hours.
Also dupes have nothing to do with this, hell because the resources for crafting in this game are so stupid there's players who dedicate time to being available to hand out resources to others, that's dumb.
If I'm playing a perfumer and I want to make a bunch of Uplifting or Bloodboil Aromatics I'm limited to a very specific amount, per playthrough, unless I want to deal with extremely low drop rates in an end-game area just to buff myself or my friends.
They were very much marketing the crafting system as groundbreaking for the series only to leave it half-baked and unfinished. I'unno man.
With that in mind you should be able to farm all the perfume mats you want except living jar shards for ironjar, those are limited to one for every giant jar you kill.
Basically you're saying, for a 100 hour co-op playthrough where you generally buff in your own world and someone else's or wanna remove bad status, you should only be able to do so... 15-20 times tops. In a game with 200 bosses in each world... where you can only farm 1% drop rate items in endgame areas it's reasonable to only have 30 of items that are used in multiple recipes.
Makes sense, apologies, it's entirely reasonable, especially if you account for PvP scenarios where you might wanna buff as well, and the fact that debuff removal items also use these resources.
The problem isn't patience, it's that these show up in endgame areas and 3% is basically Gacha levels of gambling for basic recipe items. It's just skewed in a really weird way.
I don't mind farming, lord knows I've farmed a lot of armor sets and weapons for fashion, 3% is pain though.
I think it could easily be solved if we had some kinda perfumer/consumable bell that gave the shop a bunch of these resources at relatively expensive prices like a few mods do, or like DS3, we already have those for every upgrade stone but the very last.
It would still be endgame and out of the way but with the way this game is structured you can run up, grab the bell, and go back to your regularly scheduled playthrough, you just gotta grind for runes. I do that for seeds already every playthrough to upgrade my flasks anyway.
It's one or the other guy, get your facts straight before ranting.
It just struck me as weird for vanilla when I found out about it so I posted about it to see what others' opinions were, granted I could've been less flowery about it but that's showbiz baby~
Not a guy but I do have my facts straight. These items don't respawn.
I talked about this with some of the other posters but 1-8% base drop rates on damage sponges means most people won't even realise they exist outside of the overworld, it's statistically insignificant numbers at that point.
I've seen gacha games with better rates lol.
On the other hand it might very well be they did not intend player to really use them and the system is just a decoration to add a bit more details to the world.
Not the first time they add something that was not supposed to be regularly used but rather attractive (see blessings and siegs in DS3).
This time the scale is rather big though...
IMO crafting materials, consumables and equipment should have different glows, because that's the tiers players actually care about (if you see a corpse just has crafting materials you know you can just skip it unless you were going there anyway), preferably upgrade materials should also have their own glow because that's also a really desirable thing that everyone can find an use for.
If you walk into it you get the fast annoying version.
I gotta wonder if that's intentional because Miyazaki's a troll. Hmmm~
This is another issue I had with the game, and why I mentioned a lot of the additions feel half-baked. The mini dungeons can be ridiiiiiiiiiiiiiiculously hard sometimes and for what? A ghost? A leaf? Bruh! That's arguably worse than the ones in BOTW, at least you can increase your stats with that. Maybe if there was a way to reset them in-game without NG+ like in Dark Souls 2 to get more of the resource they give at the end or something, that'd be cool.
The way the game is structured right now, on first playthrough you go through everything you see and get disappointed repeatedly, then playthrough 2 onward you just grab specifically what you want/need for that run and spend a fraction of the time in the game beating it which is a shame in my opinion.
I'm only running every dungeon right now because Convergence makes it so every single one is worthwhile and they're completely different on the inside sometimes, and thematic to their reward which is either a unique weapon, or a set of spells, etc.