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Also which bosses in previous titles like DS3 did not have AOE? Crystal Sage had rather little, but nothing else comes to mind really. or?
I think most DS3 bosses had AOE but I don't have any issue with that. Most attacks that do AOE such as gaels jump attack, or some of the NK or DSA attacks are all done in healthy moderation and are well telegraphed. I have 0 issues with AOE attacks unless they are overused and start to feel spammy. Same with slow attacks, SoC had a few of them but it always felt reasonable.
My point is that AOE is fine when it's not complete spam. I'd rather a boss feel like a duel or a fight than being thrown into a washing machine.
Yeah ngl I didn't use any summons or magic because I enjoy melee more. That actually makes complete sense though about the summon / AI thing, though it still feels lazy to me.
Almost every boss melee attack that I recall is AOE, because it will hit everything in the area and not just the target or the first thing it meets.
So in that sense majority of boss attacks were always AOE. So you need to be more specific what is that you have an issue with: is the area too big this time around? in relation to what? dodge distance? or it is the angle? or lingering effects?
For example for Gael I think his only non-aoe attack was his trust in phase 1 (if I recall right it would only hit the first target that he collide with). The rest he would hit an area (although the area is not that big, but it is still an area)
Yeah when I said AOE I meant when they slam the ground and the attack has a massive radius of fire, lightning, magic etc. Sometimes a boss will slam the ground, let out an AOE explosion, then pull the weapon out the ground and that will let out another explosion. Just big radius attacks that aren't regular swings.
Well I did not have much issues with those because (so far those are not lingering) why do I care if I have to dodge a swing that is primarily aimed at me or a giant AOE. The second AOE is just like second swing in the combo - mechanically just another dodge.
On the other hand if you are one of those who avoided attacks without dodging I see how it makes the difference. But hey - now you have really strong jump attacks that also allow you to dodge at the same time things like ground-AOEs.
When the Nameless King, Dragonslayer Armor, Midir, or any other boss was doing an AOE, there was a visual aid to make this very clear. NK would jump in the air all anime style, stare at you for a good 2 or 3 seconds, and then slam down, lightning flying, with a fun explosion. Midir in phase two starts drawing dark energy towards himself and shudders slightly while tensing up before the big bang. All the DS3 AOE attacks made sense visually.
Now if you look at Elden Ring, Makar lifts his sword up and slams it down like a guillotine. It's obviously a slower attack with more power. But then you just get these light airwaves that do full damage if you are within several yards of the contact point. Banished Knights and Godrick have their whirlwind attack that just starts up with very little warning - I find the banished knights harder than Godrick due to their combo.
In short, I thought it felt better when AOE had a visual aid to indicate that "this big, slow attack is gonna blow up in your face if you're within a football field of me!!!!". In Elden Ring, I found myself saying all the time, "That's an AOE???". It's not an issue once you learn what's an AOE, but it was frustrating on a first playthrough.
You put it better than I did, 100% agree with all of this.
alot of people seem to dislike Godfreys AOE attack. I never got to see it sadly as I accidentally overlevelled for him, but it sounds super annoying.
I've never used spirit ashes or summons b4 so I've never really thought abt it that way. Makes sense though.