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Only problem is starting out, getting the right distribution of bombs for holy and sleep coverage is difficult, and the sleep isn't working when it should anyway.
Effectively a dex build for weapons. Curved swords for slash, rapiers for thrust, flails for crushing
I get your idea and nothing bad about that. However i suggest you to search a litte about "level caps". Specially in this game where you can change the ash of war and affinty as many times as you need without any cost.
If you keep your idea, i suggest you 20 in every offensive stat and 40 vig and 25 end (level 96 aprox) It would be much more useful than 25 in every stat (level 120 aprox)
Is this build going to be used for multiplayer (co-op)? If so, then it will not be a good idea to spread your stats out like this. Your damage will likely be too low for the rune level required to have all stats at 25.
If it's not being used for multiplayer, then nvm.
I'm making it for strictly PvE, it's Jack of all trades, but master of none.
- William Shakespeare.
- You have access to all protective incantations. They are extremely strong against enemies using a particular damage type - the best ones increase your absorption by 60% which is insane - and you can combine them with the protective talisman for the damage type and 60 vigor to become more or less unkillable
- You can use different spirit ashes for different bosses and buff them with the protective incantations mentioned before
- You have access to fire, holy, lightning and physical damage with your incantations.
- You can use bloodflame blade on a weapon with innate bleed. This is probably more effective than an arcane scaling bleed weapon with low arcane.
- You can use healing incantations, even offensively against revenants.
If it's more about jack of all trades for you, sure, go ahead (the protective incantations actually have relatively low requirements), but I think that kind of build would be pretty inefficient compared to pure faith.
I'm doing a build with a similar mindset of ''what's good against most enemies'' but without branching into all those different stats and weapons.
Str build with chainlink flail and chilling mist as the ash of war. I have strike damage+bleed+frost on a single weapon.
Then I have ordovis gratsword as a secondary weapon and enough faith to apply buffs like golden vow and blackflame. And a shield that I only use against dogs/imps/other fast enemies.
This link categorizes what you’ve figured out for yourself. It’s how I approach things too, instead of just using one strong or overpowered (and future nerfable) weapon all game.
However, you’re undoing your optimal combat strategy with a horrid attribute spread and trying to use every weapon.
Let’s say you’re using a weapon that requires 25 STR & 25 DEX, but nothing else. You’re wasting the 25 points in INT, ARC, and FAI. That’s 55-60 or so levels wasted, depending on starting class.
You do not need a hybrid attribute spread to achieve your strategy. Instead, it’s better to choose a weapon weight class (so you don’t waste equip load) and consistent affinity and minimum requirements, and ignore the rest. That way you can put the rest of those attributes into Vigor, Endurance, or even Mind.
Also, if you feel the need to farm, something is wrong. But if over-leveling is your thing, then strategy doesn’t matter.
https://steamcommunity.com/sharedfiles/filedetails/?id=2804468091
I would not call it smarter because your damage suffers a lot (bleed carried my guy), and you can respect like 20 times a play through. Besides the weapon arts nothing stops you from using the weapon with reduced damage and getting a feel for the move sets. Smarter is going in with a clear plan and getting the most out of your smithing stones.
Not relevant to an ER build but you might want to check your facts on that one. The jack was Bill, he didn’t say it.