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yeah lol
Nimble menu navigation is a skill after all
Why cant you just do the same with soft-swaps?
Also its not like invasions were ever designed to be fair.
because the game isn't designed to let you carry 6 weapons, potentially all heavy/heavy-ish too, while also having enough poise to not get blendered by anything, while also having enough HP, while also having damage... at levels where you do find invasions.
if you want to have all that, you have to go to at least level 301. good luck finding normal invasions (and a decent quantity of them), at that level.
It's just stupid that they allow you to carry multiple weapons in different slots and they even added a swapping animation but it's completely useless when you can just hard-swap. It just doesn't feel like very intuitive game play.
it's absolutely not useless. if you pressure someone they won't be able to hard-swap without getting hit.
it would be actually terrible to lock a player out of their inventory if they get invaded. thus, floating pause.
also, the game would be too easy if u could pause to heal or adjust equipment for free. too easily abused in solo pve.
thus, floating pause.
the negative side effect is pvp unga bungas think thats "tech" so they abuse the ♥♥♥♥ outta it.
they even ignore the fact that FROM increased the equipment slots from 2 each hand to 3, 6 total slots. rings went from 2 to 4. they dont want players to hotswap like this, they want us to make meaningful choices.
the community whines n complains so dam much every game that they casualize it more n more every game, then try to make the enemies harder to compensate n keep up their reputation.
wat a horrible snowball effect..
1: greater skill cieling and potential in combat through new strategies and tech
2: greater variety in weapon use. Being able to change lets weapons that are only situationally viable see use and encourages people to run a greater variety of setups because you don't just meet someone who's weapon counters yours and instantly lose in the character build screen.
3: makes invasion style PvP more dynamic - players change equipment to respond to different environmental situations, which is interesting to anticipate, combat, and use.
4: makes buildmaking more interesting by encouraging players to synchronize stat and weight requirements to equip a variety of weapons without making equipping more than one thing a massive penalty.
Drawbacks of hardswapping for PvP:
1: increases skill floor and is confusing for new players
2: creates a greater material barrier of entry - you now need multiple properly upgraded and AoWed weapons to participate on even footing.
3: extreme hardswap tech can be immersion breaking.
Ultimately, I think the benefits, especially the greater weapon selection freedom and more interesting fights it offers. outweigh the drawbacks.
You forgot a drawback for hardswaps: exploits. Tumblebuff, skillswap, chainsaw glitch, etc. involve hardswapping.
You can do all of that with soft-swapping. But if they were to restrict hard-swapping they should at least reduce weight of certain weapons or buff endurance.
Very true.
https://www.youtube.com/watch?v=gNcJpbPHwdM
To begin with, FROM not changing things, especially in regards to PvP, often speaks as much to apathy or incompetence as it does intent - see FDS exploits being left in place for so long people argued they were legitimate features.
Furthermore, hardswapping adds a lot to the skill ceiling and balance of the game - people would be mad if it were removed because it would create a more limited and stale PvP environment irrespective of advantage or disadvantage.
Finally, twinking is as alive as it ever was - worse, even, because Scarlet Rot exists and standing poise + better flat damage WAs let twinks better push their advantages onto new characters.