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But even then, DS2 is a more linear game and way, way shorter than Elden Ring, which is an open world game.
So it makes way more sense for Elden Ring to have a couple of bosses multiple times instead of Dark Souls 2.
No grinding, no learning from failure.
It's like they didn't understand dark souls 1 at all.
3 missed the point in a different way.
Bloodborne and Elden ring feel like better sequels to dark souls
Every boss you NEED to kill in eden ring to beat it is unique and optional. Any repeated boss you think you needed to fight you either stumbled into and decided to fight or directly sought to fought it.
There are around 150 boss encounters in elden ring and around 105 of those are unique in some way shape or form. This is WORLDS ahead of games like god of war that treat bosses 8 times. in gow4 it was the Valkyrie’s and God of war 5 it was the hateful in breath of the wild there were only 10 unique bosses and about 35 encounters overall (without respawns). Elden ring is eons ahead of other games in boss uniqueness, considering at has far more encounters and far more uniqueness than most games that were also critically acclaimed.
Finally, if you consider this quantity over quality, look at placidusax, malenia, Godfrey, morgott, radahn, Godskin duo, commander niall, loretta, malekith, and countless other bosses with different music, stage settings, attacks and weaknesses. Look at all these amazing, exhilarating bosses and tell me there’s not an inch of unqiueness to them with a straight face. Your wrong.
Cringe opinion go back to the tf2 forums if you wanna spit your hot takes.
Edit dark souls 2 is good so far I’m playing it on Xbox One, don’t have a clue why people think it’s garbage. Most of the fights are more fun-difficult than annoying-difficult like the bed of chaos or centipede demon in dark souls 1, also the world is prettier.
Anyone that says DS2 is a better game over ER is so full of ♥♥♥♥. Name one thing that game does better than ER.
The game offers you additional content if you explore. Which and how much you complete is up to your preferences.
The point they're making is that you engage (to some extent) with boss reuse only so much as you wish to, because nothing is forcing you to fight Putrid Tree Spirit #458.
...Putrid Tree Spirit #458 IS in and of itself additional content. It might not be GOOD additional content, it probably couldn't be called NEW or INTERESTING content, but it is more content to do. The point being made is that you get to decide how much or how little of that additional content you enjoy doing.
The reward is the experience of fighting old content with alterations, such as the terrain, additional enemies, later in the game when your build has changed and developed, and often with tweaks or additions (ex: the moveset changes between the dragons). The in-game rewards are...problematic...for other reasons, but if you have complete knowledge of them that's not bad either.
Reuse isn't always bad, it's in the extent and style. As examples, DS1's Demon Ruins were awful because it was just reused bosses copy pasted in lines. By comparison, Miquella's Haligtree doesn't suffer nearly as much even though it has one whole new enemy because the old content is used in new ways to present new challenges - the Tree Spirit is turned into an artillery piece, the terrain is used to create an interesting guantlet with a lot of verticality, Cleanrot Knights are more tightly coupled to other enemies, Revenants become a patrolling threat, etc etc etc.
The Putrid Tree Spirit was probably not a great example because a lot of those engagements just suck so much ass that they really don't add much value, but that's the extreme end of things.
In far cry 3, no one asked you to explore, but doing so allows you to get new gear, money to upgrade that gear, and skills to make using that gear easier.
In breath of the wild, no one asks you to explore, but doing so gets you weapons, more health and stamina, and more experience for the final battle.
In elden ring, no one asks you to explore, but doing so allows you to collect weapons, buffs, spells, incantations, talismans, armor, physik buffs, story items, and so much more, which all make fighting in the game something you get to choose how to do.
In dark souls 1 and 2 there is little to no exploring and that’s the end of the discussion.
Almost if not every single open world game will have repeat experience, whether it’s boss fights, side quests, enemies or areas. Why? They already spent nine ♥♥♥♥♥♥♥ years making this game, their needs to be a choice in where the detail is put into. In elden ring, the detail is put into weapons, main bosses, areas, and storylines. Not a single development team has time to make every experience in their video game unique, and even if it was, people like you would STILL complain somehow.
also in the future I wouldn’t reccomend comparing two video games of different genres for critiquing purposes only especially when their similarities are in the story and mechanics alone, and not in scale or themes. Comparing DS2 and elden ring to each other is like comparing the original super Mario brothers to ♥♥♥♥♥♥♥ oddesy. They are similar games of similar quality, but are so incredibly different both tone wise, scale wise, and mechanic wise.
If you want a good game to compare elden ring to, try an actual open world rpg, like BOTW, red dead 2, and Witcher 3. All four titles have strengths and weaknesses that are much easier to compare and contrast each other with.
Anyways praise the sun! And don’t be a downer :)