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Plus FromSoftware only added RT Shadows, they didn't add RT Reflections.
With RT enabled, the game automatically defaults to Quality mode because you can't use it in Performance mode from what I gathered. With RT, framerate dips into the 30s and what feels like the high 20s (to me, at least - waiting for Digital Foundry's analysis to confirm).
I tried it yesterday and the areas with a lot of action suffer the most. That one area where you see the soldiers fighting the ghost mages is particularly bad. I imagine others areas are even worse
The performance difference between Quality and RT is non-existent as shown in video above.
Mostly cause in Quality mode the resolution is stuck at 4K (DSR is not used), funny you even mentioned DF but ignored them at the same time, https://www.eurogamer.net/digitalfoundry-2022-elden-ring-ps5-xbox-series-tech-report
DSR is only triggered in Performance and RT modes, again, as stated by DF.
With that misinformation cleared, is about time I move on from this topic that has nothing to contribute to the Steam Community.
change it through your graphics card settings like geforce or whatever.
https://www.youtube.com/watch?v=6GxEhI_owAk&t
https://imgsli.com/MTY0NDA4
Both me and the video i posted goes in this exact spot and I've been here many times since the patch.
Nowhere near 40 fps.
The GPU is not only cooler without ray tracing enabled, but it is pulling less wattage in RT mode... The literal opposite happens when enabling ray tracing and the GPU is being hit harder.
My 4090 regularly pulls upwards of 550W when I have ray tracing enabled and frame rate uncapped.
However, even in that video he clearly states and shows that it dips below 60fps in that spot, which is completely unacceptable given the hardware and the game's graphical fidelity (or lack thereof), especially when compared to something like Cyberpunk.