ELDEN RING

ELDEN RING

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Performance much worse after this patch today.
Been playing this for the last week and has been running great at near 60 fps, no stuttering. After patch today performance is in the 40's with stutter. Was there something added in the patch that would of done this?
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16-30 van 38 reacties weergegeven
Origineel geplaatst door mitcHELLspawn:
for my system -

12900KF @ 5.4GHz
RTX 4090 @ 3GHz

NATIVE 4k - over 110FPS max settings (frame rate unlocker mod)
NATIVE 4k - 70-80FPS Maximum ray tracing + max settings (frame rate unlocker mod)

Big hit, but still very playable whichever I choose.
Your GPU seems to take RT better besides being more powerful.
Origineel geplaatst door The Ultimate Despair:
Origineel geplaatst door Elazul:
The game already had performance issues on PC since launch and now they've added a feature that has NEVER been added to any game without causing performance problems. I'm legit pissed off by this.

The worst here is that I am struggling to see how Ray Tracin even helps this game's visuals.. I can litterally have 50 times better visuals by adding a reshade.. What is even the point here? And on PS5, this is forced in 4K and drops the FPS to like 15-20.. meanwhile my freaking RTX 2060 super runs this with high ultra settings on max ray tracing at 50 fps????? wtf?
Playstation 5 does not run the game at 4K, and averages 50FPS with Ray Tracing, not 20FPS.

Plus FromSoftware only added RT Shadows, they didn't add RT Reflections.
Laatst bewerkt door Kobi Blade; 24 mrt 2023 om 9:45
Origineel geplaatst door Kobi Blade:
Playstation 5 does not run the game at 4K, and averages 50FPS with Ray Tracing, not 20FPS.

Plus FromSoftware only added RT Shadows, they didn't add RT Reflections.
The PS5 version has 2 modes: Quality and Performance. Quality mode has dynamic 4k and averages around 40 fps, not 50. Performance mode hovers around 50-55 fps.

With RT enabled, the game automatically defaults to Quality mode because you can't use it in Performance mode from what I gathered. With RT, framerate dips into the 30s and what feels like the high 20s (to me, at least - waiting for Digital Foundry's analysis to confirm).

I tried it yesterday and the areas with a lot of action suffer the most. That one area where you see the soldiers fighting the ghost mages is particularly bad. I imagine others areas are even worse
Laatst bewerkt door CourtesyFlush09; 24 mrt 2023 om 10:10
Origineel geplaatst door CourtesyFlush90:
Origineel geplaatst door Kobi Blade:
Playstation 5 does not run the game at 4K, and averages 50FPS with Ray Tracing, not 20FPS.

Plus FromSoftware only added RT Shadows, they didn't add RT Reflections.
The PS5 version has 2 modes: Quality and Performance. Quality mode has dynamic 4k and averages around 40 fps, not 50. Performance mode hovers around 50-55 fps.

With RT enabled, the game automatically defaults to Quality mode because you can't use it in Performance mode from what I gathered. With RT, framerate dips into the 30s and what feels like the high 20s (to me, at least - waiting for Digital Foundry's analysis to confirm).

I tried it yesterday and the areas with a lot of action suffer the most. That one area where you see the soldiers fighting the ghost mages is particularly bad. I imagine others areas are even worse
20 FPS is literal dogsht, I guess FS hasn't done much testing prior to public release of this feature.
Origineel geplaatst door CourtesyFlush90:
Origineel geplaatst door Kobi Blade:
Playstation 5 does not run the game at 4K, and averages 50FPS with Ray Tracing, not 20FPS.

Plus FromSoftware only added RT Shadows, they didn't add RT Reflections.
The PS5 version has 2 modes: Quality and Performance. Quality mode has dynamic 4k and averages around 40 fps, not 50. Performance mode hovers around 50-55 fps.

With RT enabled, the game automatically defaults to Quality mode because you can't use it in Performance mode from what I gathered. With RT, framerate dips into the 30s and what feels like the high 20s (to me, at least - waiting for Digital Foundry's analysis to confirm).

I tried it yesterday and the areas with a lot of action suffer the most. That one area where you see the soldiers fighting the ghost mages is particularly bad. I imagine others areas are even worse
As already stated, PS5 does not run the game at 4K and nowhere near 20FPS with Ray Tracing, https://www.youtube.com/watch?v=A7IxlKdrfoQ

The performance difference between Quality and RT is non-existent as shown in video above.

Mostly cause in Quality mode the resolution is stuck at 4K (DSR is not used), funny you even mentioned DF but ignored them at the same time, https://www.eurogamer.net/digitalfoundry-2022-elden-ring-ps5-xbox-series-tech-report

Kicking off with the quality mode, PS5 and Series X run at a fixed 4K... There's no dynamic resolution scaling in quality mode, meaning that performance adjusts constantly in order to keep resolutions rigidly fixed at these targets.

DSR is only triggered in Performance and RT modes, again, as stated by DF.

DRS is possible though: it's integrated into the alternative frame-rate mode for every current-gen console.

On the PS5 and Series X this changes image quality, where the range varies from 2688x1512 at lowest to full 4K at peak.

With that misinformation cleared, is about time I move on from this topic that has nothing to contribute to the Steam Community.
Laatst bewerkt door Kobi Blade; 24 mrt 2023 om 11:23
45 24 mrt 2023 om 11:46 
Origineel geplaatst door Bright:
my game won't even run anymore. Crashes before I can load in after I press "continue".

change it through your graphics card settings like geforce or whatever.
Origineel geplaatst door Kobi Blade:
Origineel geplaatst door CourtesyFlush90:
The PS5 version has 2 modes: Quality and Performance. Quality mode has dynamic 4k and averages around 40 fps, not 50. Performance mode hovers around 50-55 fps.

With RT enabled, the game automatically defaults to Quality mode because you can't use it in Performance mode from what I gathered. With RT, framerate dips into the 30s and what feels like the high 20s (to me, at least - waiting for Digital Foundry's analysis to confirm).

I tried it yesterday and the areas with a lot of action suffer the most. That one area where you see the soldiers fighting the ghost mages is particularly bad. I imagine others areas are even worse
As already stated, PS5 does not run the game at 4K and nowhere near 20FPS with Ray Tracing, https://www.youtube.com/watch?v=A7IxlKdrfoQ

The performance difference between Quality and RT is non-existent as shown in video above.

Mostly cause in Quality mode the resolution is stuck at 4K (DSR is not used), funny you even mentioned DF but ignored them at the same time, https://www.eurogamer.net/digitalfoundry-2022-elden-ring-ps5-xbox-series-tech-report

Kicking off with the quality mode, PS5 and Series X run at a fixed 4K... There's no dynamic resolution scaling in quality mode, meaning that performance adjusts constantly in order to keep resolutions rigidly fixed at these targets.

DSR is only triggered in Performance and RT modes, again, as stated by DF.

DRS is possible though: it's integrated into the alternative frame-rate mode for every current-gen console.

On the PS5 and Series X this changes image quality, where the range varies from 2688x1512 at lowest to full 4K at peak.

With that misinformation cleared, is about time I move on from this topic that has nothing to contribute to the Steam Community.
I'll wait for analysis in more visually taxing areas like Liurnia (which is where I tested the patched yday), thanks.
Origineel geplaatst door mitcHELLspawn:
for my system -

12900KF @ 5.4GHz
RTX 4090 @ 3GHz

NATIVE 4k - over 110FPS max settings (frame rate unlocker mod)
NATIVE 4k - 70-80FPS Maximum ray tracing + max settings (frame rate unlocker mod)

Big hit, but still very playable whichever I choose.
It's been proven that even a 4090 will dip below 50 fps at 4k max settings in certain places with ray tracing.
Oh yeah, which ones? I have not come across them. Don't see them in bang4bucks video either

https://www.youtube.com/watch?v=6GxEhI_owAk&t
Origineel geplaatst door mitcHELLspawn:
Oh yeah, which ones? I have not come across them. Don't see them in bang4bucks video either

https://www.youtube.com/watch?v=6GxEhI_owAk&t
This is just one example.
https://imgsli.com/MTY0NDA4
yeah, no.

Both me and the video i posted goes in this exact spot and I've been here many times since the patch.

Nowhere near 40 fps.
the picture is clearly either intentionally incorrect, or someone doesn't know what theyre doing..

The GPU is not only cooler without ray tracing enabled, but it is pulling less wattage in RT mode... The literal opposite happens when enabling ray tracing and the GPU is being hit harder.

My 4090 regularly pulls upwards of 550W when I have ray tracing enabled and frame rate uncapped.
Origineel geplaatst door mitcHELLspawn:
the picture is clearly either intentionally incorrect, or someone doesn't know what theyre doing..

The GPU is not only cooler without ray tracing enabled, but it is pulling less wattage in RT mode... The literal opposite happens when enabling ray tracing and the GPU is being hit harder.

My 4090 regularly pulls upwards of 550W when I have ray tracing enabled and frame rate uncapped.
Then I guess it's just the massive OC on both the GPU and CPU that's making up the difference.
However, even in that video he clearly states and shows that it dips below 60fps in that spot, which is completely unacceptable given the hardware and the game's graphical fidelity (or lack thereof), especially when compared to something like Cyberpunk.
Since patch, it get weird slow downs and jerkiness. NEVER had this problem before this patch. Kinda pissed to be honest.
Origineel geplaatst door Sonnenrad:
Origineel geplaatst door mitcHELLspawn:
the picture is clearly either intentionally incorrect, or someone doesn't know what theyre doing..

The GPU is not only cooler without ray tracing enabled, but it is pulling less wattage in RT mode... The literal opposite happens when enabling ray tracing and the GPU is being hit harder.

My 4090 regularly pulls upwards of 550W when I have ray tracing enabled and frame rate uncapped.
Then I guess it's just the massive OC on both the GPU and CPU that's making up the difference.
However, even in that video he clearly states and shows that it dips below 60fps in that spot, which is completely unacceptable given the hardware and the game's graphical fidelity (or lack thereof), especially when compared to something like Cyberpunk.
Anything beyond 80 FPS becomes noticeably choppier.
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