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Ein Übersetzungsproblem melden
I've seen evidence and I'm confident niche builds can beat meta builds in Elden Ring, but my problem is I don't want to keep fighting meta players.
Seeing as there just isn't as unique weapons in elden ring, I've never bothered with PVP since pretty much all the weapons feel kinda generic by now, the only things that are even slightly more unique in elden ring is the magic, and even then most of the spells doesn't seem viable for PVP at first glance, unless you just spam the "meta" stuff.
I might re-enable EAC and un-install my mods and try some elden ring PVP after this post, but I highly doubt that it's going to be worth it...
This pretty much, its also been my experience throughout all of DS and ER. Everyone likes to moan about sweaty invaders but there's just as many if not more hosts and their phantoms doing the exact same thing. The difference is invaders are at a big disadvantage and hosts and phantoms are not, so it's substantially worse when they do it.
Whereas i've been invaded by countless cosplays through the years and there's barely ever any hosts doing that sort of thing, it's always either the innocent clueless players or the try hard casuals metagaming against invaders and rarely anything inbetween shortly after launch.
Regarding the same genre, what action RPG PvP even exists to call upon? I can't even name any single-player games with PvP components like Elden Ring. If it exists, I haven't played it.
But my argument was not same genre, so I'm going to stick to what I was talking about. Other games do PvP balance better, and non-meta builds can hang with meta builds. Maybe at worst a 40-45% win rate unless you choose the absolute worst thing.
Some games I've played in recent memory where non-meta things can hang:
Heroes of the Storm & Dota 2
Dead by Daylight
Elder Scrolls Online
Team Fortress 2
Fortnite (I could be wrong on this one)
The Division, a single-player game with a PvP component, is an example of another game I really liked that had horrible PvP balance. Meta players could basically 1 v 10 people. But this makes sense since developers are typically not good at having two rulesets for everything. It sometimes takes companies a decade to get that right.
personally, i dont find alot of the "fun" weapons mentioned here, like hammers, axes or colossals, to be all that fun to play. the movesets are very boring and they offer very little utility. for example, all the attacks an axe can do are basic slashes - very very similar, no real specific utility for any attack, with the only real differences being slight changes to range and speed. you could say the same for hammers and greataxes. on the other hand, you could also say the same for some meta setups, like dual spear.
there are outliers in many classes that do have actual fun movesets that are usable for pvp, like the iron cleaver with its awesome R2, or the morning star with its thrusting CR1 and run R2.
but when you look at a setup like dual lance, almost every attack in its moveset is different, can be used for mixups, and most attacks have specific situations where that attack is useful and others are not. that means you have a bunch of options to chose from when deciding what attacks to use and when, and you have to make a ton of reads and split second decisions on what to use and when. its much more complex, much more engaging, and IMO, much more fun.
so for me, when i think "fun weapon", im thinking about weapons with varied movesets that offer variety and complexity. that could be something super meta like dual lance, or it could be something less meta like claymore or offberd/lance or offberd/iron cleaver.
using a weapon with an extremely simple and limited moveset that offers very little options in how to approach situations or how creative you can be with your playstyle, like axes or hammers, are not fun for me at all.
this whole discussion around "fun" weapons vs "meta" weapons often seems to imply that weapons are "fun" simply because they are suboptimal or seldom used. to me, that is a really limited and narrow view on creativity and fun that centers more around worrying about what other people are doing than actually developing skill and having fun. its kinda like; "look at this silly weapon im using!!! arent i so unique?" and thats about where the "fun" ends, because the actual combat with many of those kinds of weapons is incredibly boring and one dimensional.
Also diablo 2 as an ARPG and has a PvP scene but let's not bring that up since the meta in diablo 2 is even more overbearing than in ER.
You named some games and gave no examples of what you are talking about. Unfortunately I happen to play one of those games.
The difference in winrate between meta and non meta in Dota 2 is astronomical. There are meta compositions and meta heroes and meta builds for those meta heroes within those meta compositions and the only thing that can break that discrepancy is a massive skill discrepancy. The meta in dota 2 is so strong that not building black king bar past an intermediate skill level is an instant death sentence. This is not even bringing up dedicated bans or building warp dagger/phase on heroes like shadow fiend or how shadow fiend goes from an absolute menace to completely worthless if a pudge of similar skill level goes against him in mid lane because the meta is that absolute.
The issue here is that you are ignoring another parameter which is that PvP is not balanced for 1v1 in dota and even with an overwhelming advantage you can lose because the other team is focused on objectives and yours is not. Non meta picks absolutely cannot hang with meta picks without a significant deviation in skill between the two teams. It's so bad that picking outside of meta anywhere above intermediate will get you flamed and most likely reported or banned from inhouse games for trolling.
FYI the significant deviation in skill exists in ER too.
Agreed @ significant deviation of skill in Elden Ring. However, I'm talking about evenly skilled humans who have chosen a non-meta (or PvE) setup vs a PvPer with a meta-PvP setup.
I can give some quick examples:
HotS - Pick almost any hero and you'll win about half the time. 40% at worst, 60% at best.
Dead by Daylight - Pick almost any killer, and almost any perk for either side, and you'll be fine. Close to 50% win rate as long as you don't pick F-tier things. Maybe 60% now with killers, but that's by design that they win a little more. It's a rare game where perhaps winning 55-60% of the time as the killer is what's viewed as "even."
Elder Scrolls Online - Do any battleground or Cyrodiil with any reasonable build and you'll be OK and relevant. Don't go in naked, use strength weapons with a dex build, etc.
TF2 - Everything seems pretty balanced. No one class gets rekt or wins consistently.
Fortnite - Might be too fresh since building was removed, but everyone seems to have a chance.
Elden Ring - Take an average PvE player and a meta PvPer, and you'd probably get a 10-20% win rate. Maybe lower?
The only other game in recent memory where I've seen something like this is in card games, like Magic: The Gathering Arena. Where if you chose a non-meta setup against a meta setup, you can lose 30-40 games in a row.
But that makes sense because it's in the company's best interest to make you pay for meta things, since the games are F2P. So in those cases, I don't think it's developer fail, it's developer survival.
Dota 2
You sound like you know your stuff in Dota 2. And admittedly, my MOBA knowledge is HoTS > League > Dota 2 > Smite
But:
https://www.dotabuff.com/heroes/winning
https://www.opendota.com/heroes/public
https://stratz.com/heroes/meta/trends?duration=DAY
https://www.statista.com/statistics/1351237/dota2-heroes-win-rate
https://www.statista.com/statistics/1351253/dota2-heroes-win-rate-all-time
Seems like a similar story to HotS. 40-60%. As all PvP games should aspire to be.
I'm still going to invade and I'm still going to queue up with Taunter's Tongue, but I know I'm bringing a knife to a gun fight. Because FromSoftware isn't good at this or is capable and doesn't want to change it.
Worked quite well, actually, especially against people who think crossbows make a good build, I'm just faster.
A lot of rollshots and jumpshots to basically fire two shots in a row.