ELDEN RING

ELDEN RING

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Sgt. Flaw Mar 20, 2023 @ 10:02pm
Int builds boring?
Started a new playthrough and while I'm not having to much difficulty I'm finding there really is no fun in an Int. build. Everything I pick up seems to be for faith and I'm stuck here with glintstone pebbles lol

Does this build open up at all? Or should I just ditch it. Like WTF is crystal barrage lol

I'm just wondering why faith has fire, dragon and all buffs while int. is stuck with pebbles and a giant floating moon.
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Showing 1-15 of 69 comments
Lenox Mar 20, 2023 @ 10:16pm 
Intelligence builds start out slow. It's mostly just Glintstone Pebble and Glintstone Arc at first. Even if you pick up other sorceries, you probably won't have the FP or sorcery scaling to use them properly.

However, once you get the Glintstone Whetblade in Raya Lucaria, things change. It'll unlock the magic affinity and then you can play your character like any melee class plus all of the sorceries. To me, this made it more interesting than just melee because of the variability.

Crystall Barrage is probably the 2nd highest dps sorcery. Very high stance-breaking too. And unlike with weapons, most sorceries don't stance-break very well. But you can't afford it early-game. Too much FP usage. I mainly use it against Iron Maiden / Virgins.
Last edited by Lenox; Mar 20, 2023 @ 10:24pm
Stakanov Mar 20, 2023 @ 10:31pm 
On the contrary it is one of the best and most powerful, I play a Black Mage and I can almost kill in one shot.
Señor Brown Mar 20, 2023 @ 10:43pm 
If you're bored because you don't have enough tools, you should hold out until at least Liurnia.
FafnirChaos Mar 20, 2023 @ 10:52pm 
My first paythrough was with Str/Dex/Int, Int has it's own buffs, but you have to explore and find them.

I'll give you a few hints

-One area in limgrave has a magic merchant of sorts

-3 areas in the game are focused around magic. -Carian manor -Sellia - Raya Lucaria.

All of these can be accessed at the beginning of the game if however you know where they are.

Str and faith are great for beginning the game and learning it, while Dex and Int is for more advanced playthroughs.

You can still do it, just will take a bit longer and more exploration. That or use a guide.
Fineous🔥 Mar 20, 2023 @ 11:00pm 
Int as magma (fire), ruinous ghost flame ("fiery" frost), gravity ( generic damage), and pure magic so im sorry my friendo....you just basically complained about a build being boring a few hours starting the game, there are no grounds for that and you should be a bit more patient.

As a death mage (end game stuff) you can burn, frost and bombard with giant skulls destroying everything you want. Try to get there at least before complaining!
rabureta Mar 20, 2023 @ 11:00pm 
Carian Slicer, learn to love it.

But yeah in general sorcery has a severe lack of variety. Hopefully the DLC expands on sleep/death/ghostflame stuff.
fmalfeas Mar 20, 2023 @ 11:28pm 
Int literally lets you barrage the area with meteors. It has *two* spells for it, in fact. The first of which needs only 30 int and is accessible pretty early.

Int also lets you bathe the area in magma.

Or barrage foes with swarms of ghosts.

Or conjure swords from pure magic to cleave enemies apart.

Fling rocks at things.

Drag and crush them with raw gravity.

Skewer them with bolts of ice.

Blast them with explosive bubbles.

Shred them with shards of crystal or freaking /mine them like an ore vein/.

And let's not forget the Night Maiden's Mist, which will dissolve them (and you if you're not careful) without mercy.

And that's only some of what Sorcery does.
Sgt. Flaw Mar 20, 2023 @ 11:47pm 
I'm hitting up Raya next...Just got a couple daggers leveled up...not sure if I'm just addicted to rolling and the ranged fighting is just plain boring to me but I've just been using those.

We'll see...I want at least one int build ready for the DLC....
cheetah1546 Mar 21, 2023 @ 12:08am 
i just never leveled intelligence past the amount needed for lucidity on my characters
I went for a faith build which I later switched to faith/arcane (for dragon) and I guess the grass is always greener on the other side. Most faith spells were in these obscure locations and were few and far between. Granted, they were usually pretty powerful, but I was so sad every time I found a cool, new spell only for it to be a sorcery.
Backstabba Mar 21, 2023 @ 1:00am 
Originally posted by 𝕱𝖎𝖓𝖊𝖔𝖚𝖘🔥:
Int as magma (fire), ruinous ghost flame ("fiery" frost), gravity ( generic damage), and pure magic so im sorry my friendo....you just basically complained about a build being boring a few hours starting the game, there are no grounds for that and you should be a bit more patient.

As a death mage (end game stuff) you can burn, frost and bombard with giant skulls destroying everything you want. Try to get there at least before complaining!
Magma/death both don't count as they require faith making them "Hex" spells rather then sorcery spells.

I wish they'd just bring back the Hex category to avoid this confusion and so Hexes can have proper support again.
FashionSuckMan Mar 21, 2023 @ 4:10pm 
use the wiki to find out where the spells are. THere are alot to pick from
FafnirChaos Mar 21, 2023 @ 4:18pm 
Second post - but even Int weapons are really good - darkmoon sword for a frost slice attack, radahns weapon for gravity AoE, even the ice thrusting sword has a special attack that does Int damage for stamina only.

Pure Int has some really fun spells.

Faith is just easier to come by however in the right hands both are pretty much equal.
Heater Mar 21, 2023 @ 4:32pm 
Go to the swamp in Caelid, there's some ruins that have everything you need to get going
Scheneighnay Mar 21, 2023 @ 5:08pm 
I don't know how you found more incantations than sorceries but that's a feat in and of itself.

Definitely look up spell locations
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Date Posted: Mar 20, 2023 @ 10:02pm
Posts: 69