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This is generally the case with most Souls games, though; you find a weapon that works, improve the hell out of it, and stick with it like a faithful companion.
In some ways, I don't mind; it feels a little more like a real adventure and less like a loot grind when I can make a weapon function for the entire journey--but I can also see where that would feel boring/dissatisfying to someone who's looking forward to new discoveries.
Like I said, though, this particular concern is a feature rather than a bug of the Souls franchise as a whole (Bloodborne was even worse about it in a lot of ways; I saw very little reason to switch away from my initial trick axe throughout my runs). It's a fair complaint, but I don't know if it'll ever change.
What builds have you gone? As a said it looks like there are some more interesting magic weapons and they have some cool sounding abilities attached to them too so maybe a 2nd play through will be better.
First run was pure STR; once I found the GUGS, I 2hed it for the remainder of the game.
After that, I tried a bleed build (this was back before bleed and RoB got nerfed), and never needed to switch away from my first Uchi until I got RoB.
Lately I've been using the Meteoric Ore blade in concert with a frost-ash Uchi; I don't PvP apart from Varre's quest, so I tend to stick to builds that make the road enjoyable for me, without worrying over whether my build will appear sweaty to potential opponents.
Main complaint about weapons are IMO the smithing stone system, which is balls and can ♥♥♥♥ off. It's very hard to tell if a newly found weapon is an improvement on your current weapon due to there being SO MANY levels of smithing stones and never enough to go around unless you've spoilered the location for the bell bearings, and this goes twice as hard for somberstones.
When you reach mountain top, you can upgrade any weapon to +18/+6
When you reach altus, you can upgrade any weapon to +12/+4
When you reach liurnia/caelid, you can upgrade any weapon to +6/+2
I'm talking about the bell bearings
You have the classic system with static weapon stats and limited upgrading. The problem with that is once you get a powerful weapon, it means 95% of the weapons you find from that point on are weak and useless making exploration unrewarding in most cases.
BotW tried to fix this issue by making weapons break pretty often meaning you need to constantly collect every weapon you can find just so you don't run out. I personally liked this system, but I know a ton of people absolutely hate it.
You have games (like Elden Ring) with a weapon upgrade system. Like OP said, these games usually end up with people just sticking to the same weapon the entire game because it ends up being way more powerful than anything they find and upgrading new weapons means wasting limited resources.
And tbf, ER does try to counter this with smithing stone levels. If you have a +15 weapon those ten level 1 stones become useless so you might as well use them to upgrade another weapon.
I actually didn't mind the system in AC Origins where you could keep the same base weapon and keep upgrading it regularly with a reasonable amount of money, not difficult to find crafting items.
The monster leveling based on your character is also not a good idea. For me, one of the things about an open world is that you need to realise where to go and what to avoid. It has been true in the early Fromsoft games and is also true in Elden ring. If anything, at some point during the early game, some monsters end up being too weak. Then you have nonsense, like the Crucible knight before Storm castle. Hey, you just learn that some things are better left alone for later.
I do agree with the story telling part. Souls series has been known for great stories, with the worst delivery possible. We kind of expected that GRR Martin would maybe help with this, but in fact, I would dare say that this game has the worst story telling of all entries, probably tied with Dark Souls 2. Both games have such a mess of a plot, that you almost need to forbid yourself from thinking a little, so that you can enjoy the game.
Spoilers about ending:
I still remember when I reached the end of the game the first time. I managed to do Ranni's questline, noticed a blue summon sign, was curious to what would happen and hey, suddenly we released Marika, showed the Golden Order and its outter gods the middle finger and released the Lands Between from the direct interference of any outter god, including the Moon Duddette; not that I did any of that on purpose, or even knew what the heck happened, but hey, I got Ranni, I guess. My friend finished the game and texted me something like: "dude, I killed a whale, now my character is sitting on a chair and they say that things are fractured. The ♥♥♥♥ just happened?"
So yeah, we need better story telling than this
I'm not going to wiki everything (in fact I've only looked up stuff in catacombs where I didn't know how to get certain loot). I don't want to play the game perfectly, but I don't want to be weak either as I haven't finished a FS game before. Hit a wall around 20 hours in on BB and DS3 which was annoying as I loved both games.
I think I'll enjoy 2nd and 3rd playthroughs using sub optimal weapons and stats but for now I just want a relatively pain free run where I can have some fun smashing some dudes with a strength based weapon for the most part.
I would have much preferred having only 3 dungeons per region (1 big legacy dungeon and 2 of the size of Castle Morne) rather than the same boring catacombs with only 2 types of enemy in it.
After you're done with Limgrave you already don't want to bother with the minor dungeons.
Those bell bearing's are found always one area later. So, you can select, which weapon, you want to upgrade with the limited stones, but you get infinite stones in the next area.
Basically, if you are in Limgrave, you find some limited smithing stones 1 and 2. You can select which weapon you can upgrade with it.
You can find the bell bearings in Liurnia (bell bearing for normal stones 1 + 2)/ and Caelid (bell bearing for somber 1 + 2), which allows you to upgrade all weapons to +6 (+2 somber).
It's only a matter of runes.
Now, you find some stray smithing stones 3 and 4. You update one or two of your favourite weapons at least to +12/+4.
You can find the bell bearings in Altus (normal stones 3+4 and somber stone 3+4), which allows to upgrade all weapons to +12 (+4)
etc.
The only thing not possible is to upgrade all weapons to +25/+10, because the ancient stones are actually limited. But you can upgrade all weapons to at least +24/+9. That's really ok and allows switching between weapons.
It might be a bit irritating, that you are also able to upgrade weapons with the limited stones to much higher levels than needed for the area. Also, you might not find the bell bearing immediately, but that doesn't change the not so obvious structure, which I depicted.