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Báo cáo lỗi dịch thuật
Apparently FSR is easy to implement. Or you could lower the Resolution, because thats the same thing, same with dlss, only it uses other tricks.
Ray tracing lowers fps.
Get as much money as you can, thousands and thousands and thousands and thousands and make a Huge snowball with it and THROW IT at your PC.
ER uses waaaay too much RAM bandwidth compared to other games. Fixes added to Linux Proton show that ER doesn't cache and re-use previous draw calls and instead recompiles them on the CPU everytime (CPU-bound). Additionally, ER performs a draw call for every individual shader, texture, geometry manipulation, etc. instead of creating draw call lists which are much more efficient (RAM-bound). DX12 renderer implementation guides from Microsoft, AMD, and nVidia all cite best practices for implementing and using DX12 in games and FromSoft seems to have ignored almost all of them.