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Not at all from my side my man. Just trying to break stereotypes.
After we all the ones born early 80 have GPUs as bro talk....( also gym and guuurlz but more GPU lately!).
It works for them. But the resulting game, while good, is not as great as it could be. Imagine every single Tree Avatar was unique, had a different fighting style, intro cutscene, and story.
And with 2022 tech, maybe that's all that FromSoft could differentiate easily. Maybe in 5-10 years, copy paste bosses will be more differentiated.
Also, they're not people. Hence why they have no names. If an enemy is important enough to be unique, it has a name. And vice versa.
If you're going to complain about a boss, complain about named ones that aren't unique enough, like Margit and Morgott, or both Mohgs. Especially when Morgott and Blood Mohg were so disappointing due to their nerfed difficulty.
In a vacuum, sure, that would be nice. It would be nice if every single enemy in the entire game, not just field bosses, were unique. But I've played iterations of that in other games, and it doesn't add that much enjoyment for me. Maximum uniquenes is not always better. I think the game would actually be worse if they spent all that time, energy, and money to do what you're suggesting.
To achieve that in the real world, something would have to be sacrificed. What are you willing to sacrifice for 23x the work going into Tree Avatars, a fight that lasts 120 seconds? A larger development team, which would lead to a more expensive game? Fewer weapons, which are used for hours? I'm not willing to make that trade.
If your answer is a smaller world, that's basically the Dark Souls 4 argument, which is different than making all 23 Tree Avatars unique. I can't say that it would have been a bad idea because I probably would have liked it too. But hey, that's not the game Miyazaki wanted to make.
2. Morgott, Godrick, Mohg, and everyone else who got a clone are meh indeed.
3. Unique bosses like Rennala, Malenia, and Fire Giant are all great, and there should be more other bosses like them.
I'd pick a "one more year in the oven" suggestion from the OP. Which is the suggestion that we were discussing anyway.
It's a shame about those bosses too, because I really liked the Omen lore. Godrick...I liked his castle more. As a fight, he was cool enough. Not one of my favorites.
Agreed @ more unique bosses. I'd also have paid more for a game with higher dev costs. $100 Elden Ring, anyone?
More time on a game or any tech project usually produces better results, so I'd be fine with that too.
However, to make everything unique also wouldn't make sense from a world-building perspective. Consider that there are already different types of avatars, with different powers, in the game. Now if all of them would be completely unique, one of a kind bosses, that would be strange, too - the game would change into a theme park or feel arcade-y, and in turn feel less coherent and true to its setting.
So, can this issue be solved while keeping the game world as is? No, I don't think so. Is it really "bad/lazy game design"? No. If you have a preference for metroidvania classic Souls - fine. Solution: Only fight the avatars you really need to fight in your - what - third playthrough. Btw if a 100+ hour game holds up for two playthroughs without years between them, that's actually very good, isn't it?
Come to think of it, I like how that problem was solved in the loathsome Horizon Zero Dawn. All repeated bosses are giant robots made by an AI. So of course they will be the same, because they were literally made the same in a factory. Tree avatars are grown (?) however, and they are grown in different bioms with different fauna. There's really no reason for them to look the same except laziness and cut corners.
Cheers, m8 :)
Just for you: ER is an action RPG.
As for the rest - I'm not even gonna... ;)
Good question tho...I don't know if they're grown. Not really sure of their lore.