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At the very least that'd make more things viable just by knowing you'll hit if you hit...
But for PvP? It's not even close to functioning properly.
The netcode is atrocious, and will likely continue to be this way, as Fromsoftware does not consider the PvP to be very important to the gameplay formula - despite separating PvE and PvP balance patches months after launch, adding a Colosseum/duel mechanic, and including a redundant and exhaustive arsenal of gear to be used for meta-gaming.
In short, they are internally confused about what they want to do with PvP, and the half-committal nature of the systems in Elden Ring, such as no meaningful netcode improvements in over a decade, is what keeps the PvP system from being great.
It's not what is being talked about in reviews of the game, unless they're negative ones.
Also, Souls PvP has been massively unbalanced and janky since Demon's Souls. People play it and put up with the jank because there's nothing else like it.
made for reds by reds
yes we will kill you and your friend over and over again
no the blue will not save you but thank you for the extra souls
I most agree about the internal confusion. In previous souls titles invasions at least held some merit; they actually meant something in terms of gameplay. But ER seems to double down on an actual PvP experience as if there's anything here that even vaguely resembles being in an acceptable state for such a thing.
Like I said: I get invasions. It's scary and can lead to some funny interactions. But outright PvP? What absolute madman could enjoy it in this state?
Literally never summoned a yellow phantom in ER, so I haven't been invaded once. Somewhat disappointingly, as it was quite funny at times in previous souls games.
You're not wrong. But I guess something is better than nothing.
It repeatedly crashed for me while waiting in the lobby. It also crashed quite a few times during the actual match. And I'm talking hard crashes here; the game closing itself out.
Somewhat to me surprise there are a lot of people queuing up for it. Never had to wait long.
I have a huge sample of matches, like I can call out many samples of 100.
Among all of those, with world-wide matchmaking to boot, the bad connection is still irregular. Totally a thing. Seen plenty of stutter. But not the norm.
Well, at some point it becomes a trade-off. I'm not exaggerating if I say I genuinely don't understand why they would double down on it in its current state.
Imagine if the effort went into the DLC, or another challenge dungeon or something. Wouldn't there be way more people that would enjoy that instead of the janky PvP?