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Good point, just feels a bit annoying as im coming from DS3, where greathammers really felt stronger than halberds. Not to mention the shockwave they generated on every hit was really useful.
But you are right and this is a different game.
Left hand hand axe, right hand large club/rusted anchor it is!
It would make sense to my illogical brain if these hammers did less damage but increased poise damage. That way, they have a particular strategy around them. However, from my experience, it is better to use them for the fun and novelty of it rather than looking to optimize a particular strategy around them.
Source: 400+ hours of a noobie who didn't get gud
Many enemies are vulnerable to it and very few somewhat resistant.
You are right but I like to pvp as much as pve and at the moment my upgrade materials are scarce so thrust damage seems better than strike for most cases, because of counter damage.
But it was fun melting stone enemies, bosses and skeletons with mt cyrved club, early game
Interesting info. I will test my large club in pvp more as I know they used to do a lot of poise damage in pvp but I think that was nerfed.
GSs feel bad to me, have in every dark souls game too, sadly.
Been enjoying 1 shotting people with the rusted anchors R2s since making the post so I have that in the back pocket.
Many thanks for this.
I will need to experiment with hyper armour. Hopefully, great hammer/axe R2s have some hyper armour, like on dark souls 3.
What i used on ds3 to greta effect was hand axe in left and the glaive in the right. But no halberds look like the classic glaive :'(
Haha i mean the weapon called just"glaive". As I always like mundane looking weapons. Hence thr anchor and hand axe in elden ring for m character. Liam the Languid, who has 9 dex and only leveld HP endurance and strength XD