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1. You had a nearby site of grace to level up after the dragon fight but you went to the ruins
2. you opened a chest and didn't react to the smoke (not a DS2 vet?)
3. You died in the trap cave
4. You died again before recovering your runes
5. You're upset because you made mistakes
6. You make a post blaming the game rather than your own mistakes/decisions
7. Welcome to Elden Ring
This is the style of Elden Ring. Deaths are there to teach you something and make you better. You think that's unfair? Just wait to meet the good stuff
It would have been nice to know that about the chest BEFOREHAND, and no, I never played DS2. This was a cruel beginner's trap and nothing less from a game that is heavily trying to screw you over at every turn.
Site of grace was the first place I went. Also, they sent me there, so I thought it was for an important reason, an objective, and so I had to clear that dungeon right then and there. Most of the runes I lost were from the cave, because I got pretty deep, but there's where I died, with no more bolts to shoot those ♥♥♥♥♥♥♥♥♥♥♥ electric bugs. Didn't feel like transporting around to merchants looking for who had bolts to buy, so I went back in. It was try to get the runes back, or just leave them there.
No, I'm upset because I fell victim to a beginner's trap and got sent to a place I'm not ready to be at yet, resulting in my death and loss of runes. You just don't like that I'm criticizing and pissed off at this game, an over-worshipped, over-hyped game that you're not allowed to criticize. No ♥♥♥♥ I'm upset. These events just happened now and I wanted to break my controller.
I could almost hear them laughing the first time I saw rot pots thrown at lowbies.
I get it, we have all been dark souled before (elden ringed now?). Just the other day, I lost a couple hundred thousand souls in DS1 because I got careless. It's frustrating, but it's teaching you a lesson. If this simple trap and a single dungeon of runes is enough to enrage you and make you want to break your controller, you're in for a rough ride.
If you take a minute to reflect on what has happened, you'll realized that you learned a lot. These are lessons that will protect you well in the coming ambushes and fights for the rest of the game.
1. Chests can be trapped - approach with caution
2. You can be sent into areas you aren't ready to tackle - perhaps consider a safe passage out and returning later
3. There are ranged enemies in hard to reach locations - how will I handle those in the future? Will I ensure that I have a full stock of bolts/arrows while I explore?
4. Should I continue venturing forward, deep into a cave system, when I'm underleveled and potentially running out of healing items, or should I turn back?
Yes, I was poking fun in my post because this is the Elden Ring/Dark Souls experience. But there's also wisdom in it if you learn this lesson. Take accountability for every death that isn't a glitch (falling through the floor). You will be faced with unfair odds - it is up to you to figure out how to even the playing field and come out victorious. Don't care about runes. You'll lose them, yes. But you will earn them back. Especially at the start of the game, it won't impact your end level. It can hurt and be disappointing, but runes really aren't that important.
You misunderstand me. I'm not saying that a newbie will go into Elden Ring and do a perfect, deathless run. That's quite a tall order. Even as veteran who has sunk hundreds of hours into these types of games, Elden Ring got several over on me.
What I mean is that each, individual death was a result of an incorrect response. That's the lesson to be had. I'm not saying that you'll never make an incorrect response, but taking accountability will make you a superb player and make this experience far more enjoyable. You will die, many times. But other players have successfully avoided those deaths, even first time players, because they reacted appropriately at one of the critical junctures. As you focus on making better decisions more often, even new traps will be successfully avoided.
Understand, claiming something is "unfair" and "I couldn't have known this" takes accountability away from you, the player. This means you won't learn from it, and you will continue approaching and playing these games with a similar or same mentality; never improving because it wasn't "your fault". As soon as you realize that the trap was unforeseen by you and you made the mistake of not backing away immediately, you've instantly made yourself a better player. When you go to loot something moving forward, there will be that small voice in your head saying, "be prepared for bull to happen!!". When bullcrap inevitably does happen, your keen mind will recognize it and react before you die.
TLDR: Be reflective in your gameplay; take accountability for your mistakes that resulted in death. If you continue to deflect and excuse your mistakes as the game being "unfair", you'll never improve and will always be caught off guard when a new trap is introduced
I just sneaky sneaked and was forced to learn how to fight the walking roaches if I had to. Finding the exit felt amazing, and then seeing what world I was brought to, was terrifying!
So no, I disagree, that trap isn't bad, it's amazing!
https://www.youtube.com/watch?v=V3W0iX-nZ4g
With inflation, those firebombs be getting expensive! That hurts, dude!