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Bosses and enemies are almost all hostile. Both mechanically and lorewise.
Most NPC are not hostile and by the narrative there is no reason to attack them. If you current character has a narrative that makes it hostile towards a certain NPC, fine, but it should probably rare occurrence. Also most of all are just even bigger ♥♥♥♥♥♥♥♥ as we are and definitely deserving a beating.
Treating characters from the role playing game like objects just for your convenience is morally wrong. Oh, yes, it's intended by devs. They like to give players grey ethics choices. But it means that either you don't play the game like a real role playing game (i.e. as intended) or you are an ♥♥♥♥♥♥♥ for doing it. Something like that.
Video games are for fun! Play how YOU want.
Regardless of why, it is so that other players have voiced an opinion that merely dictates a degree of freedom to modify our experience with the game, and that we must conform to the "EAC standard". It's a complicated but not uncommon issue among groups and communities to have such a cancer impact multiplayer communities, but this community called it out before it was even implemented. Our voices were not heard.
The glue came off, and we were placed into an artificial box. I find that playing online on PC is anxiety-inducing due to EAC and performance issues which are absent while offline; I also dislike many time-wasting aspects of the metagame when all that is desired is PvP.
Particularly the Rune Arc economy and game balance as invader are totally whack, and this is coming from someone that ♥♥♥♥♥♥♥ knows souls pvp in and the ♥♥♥♥ out. I don't just drop 5k hours casually for no reason, and it's always to point out that the time was spent interfacing with many, many game mechanics tied to multiplayer across every souls game across about 9 years.
I even renamed my account to nod at Wulf who fixed OG Dark Souls, which itself was sabotaged by either Bandai Namco or Fromsoftware. They wanted to kill the online functionality in a weird, artificial way, around the time the Remaster was being developed, shortly before announcement. Clearly a marketing move disrupted a major game mechanic, and that is what continues to happen to this day.
I reckon delays for the DLC are due to push to monetize Rune Arcs, going off of trends toward industry mainstream-ification. $9.99 for 10 Rune Arcs, anyone?
By the way; I don't feel EAC stops the determined cheaters. It just stops the trash I used to have no problem backstabbing off a ledge. If someone is small enough to micro-cheat, let them. Beat them. Use them as a training tool. Brag about how many trash cheaters you destroyed on your legit build, and brag that you make the conscious choice to play legitimately.
All EAC does is create a paid cheat tool market on the side which scum still flock to and pay for. I'm not condoning EAC bypass by any means, but its presence means we are forced to not modify the game in hardly any way at all, if we desire to play with one another; this means the same base game, forever. No fun mods. No PvP mods. Nothing.
Hope you guys are happy with that.
On that note, I have to recommend Seamless Co-op indefinitely for non-pvpers. It will cause the official online portion of the game to stagnate and Fromsoftware can realize their multiplayer-handling mistakes, hopefully passing it off to somebody who's actually PLAYED Dark Souls/Bloodborne.
I don't think they can make good PvP if they don't have that experience, and that DS PvP being good was a straight up anomaly.
Whew, since we're all on a writing spree, that felt good!
Lmfao you are insane
I loved reading through this thread and your very salty comments (among others) really gave me the giggles and I wanted to thank you, dude